ricurrie
Posts: 4
Joined: 12/29/2000 From: Toronto, ON, Canada Status: offline
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In support of Swater555: I agree the WITP looks promising but am also concerned that the development direction for the AI, and therefore the product as a whole may be lacking. I have played PACWAR regularly since 1993 and have always considered the AI to be really flawed, even based on the standards of the time. With playing practice, you learn to develop workarounds (to a degree) for the poor AI, as well as simply enjoy the game for the many fine attributes that exist within the product. I have spent many enjoyable years playing this game – absurd AI and all. However, the reality is that the AI in PACWAR really is “really absurd”. Many fine comments in this respect have already been made so I do not think I need add anything further. Also, the more recent work to fix / improve the original game along with the AI has been truly outstanding. I have also purchased UV and it is based on this product where my concerns exist. Don’t take me the wrong way, this game is light-years ahead of PACWAR, and so it should be. But based on my observations, it appears that GG and team has simply used an updated version of the original AI that existed in PACWAR within UV; i.e. I suspect that the AI was not completely re-written as it probably should have been. One of the first things I noticed (and still notice) when playing UV is how the actions of the AI match the original PACWAR game in many ways -- AI absurdities and all. For WITP, the game AI does need to be 600% improved over the original PACWAR game. More important, it needs to be 100% improved over the UV game. For this game to be truly innovative and enjoyable the AI needs to incorporate considerably more logic and some finesse on how moves are executed. In addition, the ability for the AI to learn over time from its opponent and previous games would be terrific. Of course, all this discussion may be a mute point since with all the delays in releasing WITP, I am one individual who is starting to think that this product may simply be more “vapour-ware” never to be finally released; similar to another PACWAR remake in the late 1990’s (can’t remember the name now) that never did get released after successive push-backs in the release date. I suggest that some serious Product Management is required to get this project back on-track and this game out the door. It does not take over two years to quality develop and release a game like this one. I suppose these last comments are more appropriately for another post. Also probably more appropriate for another post; it amazes me on just how cliquish this forum appears to be. A relatively small group of regulars who claim they want this forum as platform for new ideas and comments. The only problem; when a newcomer adds a comment that one of the “regulars” does not like the (in this situation, really intelligent) comment; the new individual is usually left picking the led out from all the bullet holes he has received (speaking figuratively). I have been a member of this forum since 2000, but have remained a silent observer for this reason and others. I think I may also return back to my dark room as well for a few years. ….RC
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