Bullwinkle58
Matrix Legion of Merit

Posts: 11302
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: Uncivil Engineer quote:
ORIGINAL: Cpt Sherwood VPs are calculated every turn. There are no VPs for capturing a base, you just get the VPs for the base each turn until your opponent retakes it. Not exactly - p. 264 of manual: "Control of Base - Each base has a basic VP level for Allied ownership and one for Japanese ownership. The final victory point value that is awarded to the controlling player at the end of the game is figured by the following formula: Basic VP # x [(current size of port) + (current size of airfield x 2)]" A base can change hands several times during a game, but the victory points are only "awarded" at the end. Half true. You have the correct formula from the manual, and every player should be familiar with it. It is a main reason to build infrastructure at your bases. Base-related VPs are calculated every turn. They are influenced by ownership, base build state, and, at the final tally at the end of the game, supply state. Base-related VPs are added to the other sources of VPs (lost ships, planes, devices, strat damage) to arrive at a running total. The current totals can be found on the first, summary page under the 'I' key. Each player "owns" his VP stock all the time. All of the VP types are permanently awarded except those for bases. You can't un-sink a ship. However, note well that strat damage, while permanently awarded, can be re-accrued if the loser re-builds the industrial asset and it is damaged again or permanently destroyed. Bases can be re-taken and the total "swing" in VPs will occur. One side gains, the other side loses from his account. When the VP ratios reach stated levels auto-victory occurs. If AV does not occur before the game ends in 1946 then final VPs are calculated and a victory level is assigned per the manual. VPs and PPs are not related concepts. No PPs are awarded for capturing bases. PPs accrue at a scenario-specific rate per day, or, in some cases, are awarded for early withdrawl of air units. PP penalties are assessed if the player fails to withdraw ships or air units on time.
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The Moose
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