Chris21wen
Posts: 6249
Joined: 1/17/2002 From: Cottesmore, Rutland Status: offline
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quote:
ORIGINAL: wdolson quote:
ORIGINAL: m10bob I would also like to see the European theatre portrayed at this scale, but especially when including the African campaign it would be on a vastly smaller, less involved scale of activity until after D Day. I would still play it, but WITP-AE is full, rich, and involved from Pearl Harbor on........... An AE scale game that focuses primarily on Western Europe would have to have very robust modeling of the strategic bombing campaign. Without it, the game has frenetic activity in 1940 followed by four years of very little as the Americans build up starting in 1942. A complete game that covers from central Russia to Iceland and North Africa to the Arctic Circle would have something going on for most of the war, though the period of agony for the Allies would last longer. The North Africa campaign dragged on for around 2 years before El Alamein changed the balance in the Allies favor. The war in Russia turned pretty much permanently after Stalingrad, but they won a major fight during the first winter with the Battle of Moscow. You could do an interesting triphibious game with the u-boat campaign modeled as well as the strategic air campaign and land war modeled. I think I'd want to start over with a new game engine though. I think the only way that's going to happen is paying a handful of programmers to do it. I have too many irons in the fire to do anything more than dream about it. Bill Agreed, you couldn't use WitPAE engine it's model of land combat is not very good and there is no proper command structure throughout the game. These two thing are the only drawback about AE and considering the European war was, and don't shoot me, predominently a land war critically important.
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