Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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One of my favorite river crossing forces is cavalry. Keep in mind that most heavy Cav has an amphib movement of 1. You don't need a very wide river to delay the cav 3-4 turns. The light Cav often have an amphib movement of 2, making them [I]almost[/I] as fast as the guys in a rubber boat. (and 1/3 the speed of a barge) The horses are vulnerable to small arms fire while in the water, but they can shoot back, and they don't die with one hit. (usually) Where the horses really shine, tho', is on the enemy shore. They can step into a minefield, take a casualty or two and then move on in. (same against wire or AT obstacles) The sudden burst of several platoons of Cav into your enemy's backfield is going to force the enemy rethink his river defense. Of course, they can't succeed in taking and holding the objectives alone. But as Shock Troops in a river crossing, they're excellent. :cool: (hint: don't use cavalry in beach landings unless you have 50 turns for your game. :D )
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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