Update
Posts: 122
Joined: 10/8/2007 Status: offline
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With the new Beta’s coming lately fast (thanks!), I was wondering if you plan to fix the TOE errors also as you did with the aircraft. This first posting is meant for general opening and the examples etc are general in nature. Good example is German infantry pionier units (engineer). The game TOE says: 6/41 Engineer Battalion 36 Engineer + support And That’s All Folks as my kids favorite programs end! In reality (= German KSTN tables) the story is different. First: -41 battalion is only 27 combat squads and 18 flammenwerfer (flamethrowers), so even these are not distributed one per squad. Second: Every year, starting 1942, the battalion gets more firepower so that by mid-43 the battalion has: 27xsquad, 20xFT, 9xATR (modified for rifle-grenade), 6xHMG and 6x81 mortar. In addition, if it is motorized variety there is 2 LMG’s per squad instead 1. The list of needed different little fixes is quite long, like missing AT and AA elements in Nebelwerfer regiments along with missing NbW 35 and NbW 40 ground elements. There are also other issues, for example: Has anybody else taken the exact combat unit breakdown of 1943 Panzer Division (KstN 24.9.43)? Even though you do some creative editing (as in: recon infantry type units divide by 2 and added to Motorized and Pzgr totals) you cannot fit the COMBAT equipment to available 32 (- 1xsupport) slots. Anyway, just wondering if there is possibility of getting all these kind of little changes (OK, the slot question is not exactly a little!) added to future updates? Especially since there is a tendency to copy- paste the existing TOE from one game to another copying the errors (WitW anyone?)
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Nobody respects a country with a poor army, but everybody respects a country with a good army. I raise my toast to the Finnish Army. Attributed to Josef Stalin, 1948.
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