abradley
Posts: 6638
Joined: 10/25/2000 From: Naklua, Chonburi, Thailand Status: offline
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[QUOTE]Originally posted by Yohan [B]Hi, I'm trying to find a good Strategic level game (all who count Axis and Allies as strategy please stop reading) for a buddy of mine to play by PBEM. I'm looking at either WWII or Napoleonic computer games that fit this bill. Thanks... [/B][/QUOTE] How about 'High Command', at http://www.ryanbailey.com/hicom/hicom.html there is a download of the game and manuals, plus complete instructions for Win 95,98, and 98se install and pbm play. http://www.pressroom.com/~meb/20tha3.htm#HIGH%20COMMAND HIGH COMMAND (I) Colorado Computer Games; Gregg Carter and Joey Nonnast; 1991; *** Adv/Land-Nav-Air/Op-Str 1-3 THIRD REICH -- the way it should have been done. While the AI came in for much criticism, the game itself was easy to learn and play. Economics, strategic planning and operational warfare yielded one of the more complex simulations in terms of playing well. HIGH COMMAND (I) Three Sixty; Gregg Carter and Joey Nonnast; 1993; ***+ Adv/Land-Nav-Air/Op-Str 1-3 The updated SVGA version with improved graphics, yet the AI still seemed to be learning disabled. Altogether, a sequel with substantive improvements, and yet it could have been so much more ... Probably the best way to review "High Command:1939-45" (i.e. HC) is to begin by listing the games that it somewhat compares with/against, using the following three categories: 1. Scope and realism of historical period. 2. Complexity of strategy and functionality. 3. Playability, breadth of details covered, and ability to play game against computer or live human. The games: PC versions of Axis and Allies and Third Reich, Clash of Steel, Call to Power 2, Civilization III, Diplomacy, Risk/Risk II, Empire Earth. SCOPE: Only High Command, A&A, TR, and CoS cover EXACTLY the topic of strategic war in Europe during 1939-45+, but only HC covers as much detail (even the graphics are the best of the bunch). COMPLEXITY: While a fun diversion, A&A is simply a kid's game. TR was better as a board game, and as such, was only a little better than A&A. TR and COS cut LOTS of corners! Winner: HC, as it pays close attention to detailed borders, rules, and choices allowable by the players. PLAYABILITY: A&A is easy to play, and a fun diversion for a couple of hours (great for a break), but it's not very realistic. Only HC comes as close as I've seen to a real strategic simulation experience. It does have flaws, however, such as limiting only 2 players (the Axis player controls all Axis countries, for example), the inability of neutrals to produce, deploy, or have any impact until actually at war, and the unrelated action phases that take a little away from the overall impact (a common flaw with most, if not all, turn-based wargames, in all fairness). But, OVERALL, you won't find anything released yet that seriously challenges it with an AI, and that's since 1993!. (NOTE: Europe in Flames (or World in Flames) looks promising, but details are sketchy). Once you realize what is left of the bunch (HC), you can approach it with a better set of expectations, and understand that yes, it is DOS-based, and yes, there are flaws in the game, but there are ways around those flaws that remedy the game back to an enriching experience. Here's a concrete example. The game was not designed to be played by email, or over the web, but it is possible. It only requires honesty from both players, and an understanding that the Allied player (on his computer) will move first, and the Axis player (on his computer) will watch the action happen. Both players' phases happen separately, and with the exception of the momentary second it takes to save the game at the start of the oppenent's phase, and then exit (to then email the files), there will be no real obstacle to making it work. There are only 3 files associated with each scenario that will be changed, and they can be emailed in a small zip file (typically under 30k, so we are talking NOTHING in terms of email). Those files are labeled for the scenario, and end with .aln, .axn, and .sav. (see details at [url]www.ryanbailey.com/hicom/hicom.html[/url]).
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