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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks

 
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/22/2013 2:35:37 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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April 24, 1942

The Bleeding Continues

1) Operation FUDD drags on. Dozens of unloading operations with up to 900 shore guns slicing up the landing craft. Still, probably 70% of most evolutions get ashore, some disrupted. The first wave is out of ammo to supress, but a few of the later wave TFs do a paltry amount. The CLs are mostly sunk, the CA is out of ammo except for AA. The BBs don't fit up the river. So the merchants slog on. Reinforcing failure? One definition. But the LCUs are also standing in place, not showing retreat dots, and buying time for the heavy overland forces to keep coming, and for the Toungoo assault to move into that base hex unharmed by air attacks. A bit Market Garden perhaps, but so far Japan refuses to attack the landings.

I consider sending one LCU to open a hexside to the open hex south of Bassein, but that would show a dot and might spur an attack on the stack before the route was established. For now I think the only defense the zone has, if it has one at all, is the perception of strength, that I contine to funnel men and equipment in. FUDD may end with Bassein and Prome re-taken, strong garrisons in both, Ramree building as an air base and supply dump, Toungoo weakened if not in Allied hands, and all of Burma's oil still denied to Japan. That would put Japan back to "January Burma", which I could live with. But many fine LCUs would be lost in the process, including a fair portion of the theater armor.

For today, the landings have not collapsed, so I won't go buying more troubles.

2) The I-boats seen in Rangoon yesterday seem to have brought mines. xAK San Alvaro strikes one and eventually sinks. xAP Changte also, but survives for today and continues unloading. Additionally, I-121 torpedoes and snks unloading xAK Caithness, and I-122 attacks xAKL Kalarand on the surface. She will probably sink tomorrow. My guess is these subs transited the Malaccan Strait; going home will be more difficult than the coming in.

3) Air attacks near Rangoon slack off markedly. RN CAP is still elsewhere, but additional assets are moved to Prome and the LRCAP over the landings helps disrupt. Fighters again do low-nav attacks, but the surviving AA platforms cut them up pretty badly. The 60kg bombs, when they hit, usually do 20-30 points of system damage to an xAKL, but little float. It takes multiple hits to threaten the ship's survival. There are also a few escorted Mary attacks which score a hit on an xAP, but also lose planes for the effort from CA AA.

The Allies sweep Toungoo and find no CAP there, perhaps a good sign for the coming battle. They also bomb Moulmein (finding 25 Zeros on CAP, perhaps covering transiting response LCUs), and Chang Mai for air field damage. Chang Mai reads as having a garrison of about 3000 plus some AFVs. The three Chinese corps approaching will reassess the cross-river attack when they get closer.

4) The landing at Padang is bombed by 2E and 4E from Palembang and Batavia for light casualties. Subs are moved toward the west coast of Sumatra, and Force Z will be moved back to Cocos I. This coast will be watched. I expect either a lateral expansion north and south from Padang to take open bases and give air fields, or additional, heavier landings at Padang and a drive to sever Oosthaven from Palembang, with the latter the ultimate target. Palembang has over 170,000 supply and is half-way to Forts 5 now. A stiffening US LCU is inbound to CT for use there. There are no PPs to buy out additional US infantry right now. But Palembang will be a tough fight for Japan, especially if Batavia is open and Force Z is alive. BB Arizona has left CT for basing in Colombo. When Oklahoma and Pensylvania come out of EC in six weeks or so they also will proceed to CT. Additional USN subs will also get IO duty in 1942.

5) Batavia B-17s hit Brunei Oil for 1 point.

6) Japan lands at Boela, the other B-base holding oil inventory. A Dutch sub is waiting, but does not engage. This is the last easy petroleum available to Japan on the map. Everything else will be a hard fight and very good chances of field destruction in the battle. Scen 2 gives Japan a pass on fuel in 1942, but eventualy they must have more or stop moving the fleet around. My intel shows over 300 ships sitting at Tokyo today.

7) Japan bombards at Rangoon:

Ground combat at Rangoon (54,53)

Japanese Bombardment attack

Attacking force 48032 troops, 518 guns, 73 vehicles, Assault Value = 2003

Defending force 5520 troops, 207 guns, 319 vehicles, Assault Value = 279

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
32 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

The Allies also bombard, but infict no casualties. This is more for psychological reasons than anything else.

8) At Johnson I. the remaining TFs withdraw toward Pearl. The base has enough supply to remain overstacked for awhile. Interestingly, in my turn email I said simply "Good job at Johnson." Mike responded that Johnson was not the prize he had been after; it was a consolation. I take it to mean this says he hoped I would sortie the USN carriers to fight. I noticed last turn that the Kate-to-Val ratio in his Johnson attack was very Kate-heavy, suggesting he might have swapped out for Range 8 planes. But Homie don't play that; I ordered Hornet and Yorktown into upgrade this turn. The carriers sit. I don't have the KB fetish so common around the forum. There will come a time, but this wasn't it.

< Message edited by Bullwinkle58 -- 4/22/2013 2:42:48 PM >


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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/22/2013 8:00:16 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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Submarine Deployment--Allied Style






Attachment (1)

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The Moose

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Post #: 1172
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:24:54 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Bullwinkle58

Submarine Deployment--Allied Style

Got my fingers and eyes crossed for ya!
Luck!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Bullwinkle58)
Post #: 1173
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 9:43:07 AM   
JocMeister

 

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With 2000 AV already at Rangoon I can´t understand why he isn´t counter attacking already? He should be able to wipe you out pretty easily?

(in reply to BBfanboy)
Post #: 1174
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 1:22:56 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Bullwinkle58

Submarine Deployment--Allied Style

Got my fingers and eyes crossed for ya!
Luck!


Thanks.

You know I'm probably wrong here, using subs offensively and all. It's against the Soviet style!

< Message edited by Bullwinkle58 -- 4/23/2013 1:26:59 PM >


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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 1:26:20 PM   
Bullwinkle58


Posts: 11302
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quote:

ORIGINAL: JocMeister

With 2000 AV already at Rangoon I can´t understand why he isn´t counter attacking already? He should be able to wipe you out pretty easily?


I think he's waiting for the rest of the road stack coming from Toungoo. One thing Mike has been consistent about is not wasting or over-risking LCUs. Also, since I don't have a retreat path, the more I put ashore the more he bags.

Looking at the individual LCUs in Tracker they have recovered a great deal of disruption and fatigue since the landings, but they are greatly overmatched. They are all at 100% supply of course; I sent the remnants of most of the TFs with supply left to either Pt. Blair or Akyab/Ramree. My only hope at Rangoon is the AFV ratio.

Waiting for the movie right now. Might have it before Mike goes to work.

< Message edited by Bullwinkle58 -- 4/23/2013 1:27:52 PM >


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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 2:42:51 PM   
JocMeister

 

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I´ll keep my fingers crossed but once he attacks I think those troops are gone! If you lose the majority of the Oz and Indian divisions it will be quite a while before you will have the squads to fill them out. I rebuilt one of the Indian divisions killed off at Singers. Wasn´t until late 43 I had enough squads to let it fill out. Brit Squads are even more precious.

(in reply to Bullwinkle58)
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:23:10 PM   
Crackaces


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Joined: 7/9/2011
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quote:

ORIGINAL: JocMeister

I´ll keep my fingers crossed but once he attacks I think those troops are gone! If you lose the majority of the Oz and Indian divisions it will be quite a while before you will have the squads to fill them out. I rebuilt one of the Indian divisions killed off at Singers. Wasn´t until late 43 I had enough squads to let it fill out. Brit Squads are even more precious.


I think the Moose has a strategy here. In terms of blood, time, and space . he is trading blood for space and time. That big stack moving southward will have to take the time to rout the forces in Rangoon, and then repdeploy to a MLR to save Burma. Meanwhile in Singers the clock is ticking ... absorbing even more forces in a battle of attrition. I am thinknig eventually the Moose is springing out in other places using the USN/USA forces ...

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:34:21 PM   
Canoerebel


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If you look up at the scoreboard high over the centerfield fence, it reads: Team Bullwinkle: 10 Runs 15 Hits 0 Errors

The Moose has played very well and quite out of the box. He's bumped his nose a bit on this one, so that perhaps he'll have his first fielding error of the game, but The Man, The Moose, The Immortal is a force to be reckoned with.

Once this game ends one o' these days, how about these for potential matchups: Moose vs. GreyJoy; or, Moose vs. Poultry Lad?

(in reply to Crackaces)
Post #: 1179
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:39:38 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: JocMeister

I´ll keep my fingers crossed but once he attacks I think those troops are gone! If you lose the majority of the Oz and Indian divisions it will be quite a while before you will have the squads to fill them out. I rebuilt one of the Indian divisions killed off at Singers. Wasn´t until late 43 I had enough squads to let it fill out. Brit Squads are even more precious.


Fortunately, if I lose the whole stack--a good possibility right now--it's not THAT bad. Bad, yes. But most of the heavy forces are land-bound and marching from the north. Only a piece of Aussie 7th is there; it's in pieces due to Ramree. There is arty and armor I don't want to lose, but . . .

Having the Chinese in Burma changes a lot of the common maths. So does him not having to pay PPs to come into China.

At minimum this operation has taught me a few things about response speed and recon. Japan is going to win some in any game. This may be one of them.

There's a reason I named it FUDD.

< Message edited by Bullwinkle58 -- 4/23/2013 4:53:13 PM >


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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:41:50 PM   
witpqs


Posts: 26087
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From: Argleton
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quote:

ORIGINAL: Crackaces

quote:

ORIGINAL: JocMeister

I´ll keep my fingers crossed but once he attacks I think those troops are gone! If you lose the majority of the Oz and Indian divisions it will be quite a while before you will have the squads to fill them out. I rebuilt one of the Indian divisions killed off at Singers. Wasn´t until late 43 I had enough squads to let it fill out. Brit Squads are even more precious.


I think the Moose has a strategy here. In terms of blood, time, and space . he is trading blood for space and time. That big stack moving southward will have to take the time to rout the forces in Rangoon, and then repdeploy to a MLR to save Burma. Meanwhile in Singers the clock is ticking ... absorbing even more forces in a battle of attrition. I am thinknig eventually the Moose is springing out in other places using the USN/USA forces ...

Yeah, that's a whole lotta Imperial force in Burma for Singapore still being in Allied hands.

_____________________________


(in reply to Crackaces)
Post #: 1181
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:44:23 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: JocMeister

I´ll keep my fingers crossed but once he attacks I think those troops are gone! If you lose the majority of the Oz and Indian divisions it will be quite a while before you will have the squads to fill them out. I rebuilt one of the Indian divisions killed off at Singers. Wasn´t until late 43 I had enough squads to let it fill out. Brit Squads are even more precious.


I think the Moose has a strategy here. In terms of blood, time, and space . he is trading blood for space and time. That big stack moving southward will have to take the time to rout the forces in Rangoon, and then repdeploy to a MLR to save Burma. Meanwhile in Singers the clock is ticking ... absorbing even more forces in a battle of attrition. I am thinknig eventually the Moose is springing out in other places using the USN/USA forces ...


I just watched the movie. I'm trying to smile through the tears and remember I DO have a game plan. Sometimes it's hard in this game.

From December 1941 I, in my simple moose mental state, have had an overarching coalition macro strategy--deny him oil. It's historic and, I believe, in Scen 2 the only way to have a hope of managing through the end-game air-power-wise. That goal is still on track and Burma is a big part of it. I don't care about real estate per se. I care about what's buried on it.

Sometimes I slowly page through the out-year queues and dream of Fletchers, dream of Hellcats, dream of torpedoes worth a damn . . . For now, it's not summer 1942 yet and I have a lot of work to do.

< Message edited by Bullwinkle58 -- 4/23/2013 4:47:07 PM >


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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:45:16 PM   
Canoerebel


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I'm sure you already know that units in strategic mode can enter a contested hex that they own. Thus, for instance, if 1-Eyed had a stack of units in strat mode at Toungoo, he could transfer them to Rangoon in a single day. That kind of near-instantaneous rapid response can really mess up an invasion in a major land area with rail lines. (This is one of the things that plagued GreyJoy when he invaded Honshu against Raider.)

P.S. However, units in strat mode can't leave a friendly contested hex.

(in reply to witpqs)
Post #: 1183
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:50:17 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel

I'm sure you already know that units in strategic mode can enter a contested hex that they own. Thus, for instance, if 1-Eyed had a stack of units in strat mode at Toungoo, he could transfer them to Rangoon in a single day. That kind of near-instantaneous rapid response can really mess up an invasion in a major land area with rail lines. (This is one of the things that plagued GreyJoy when he invaded Honshu against Raider.)

P.S. However, units in strat mode can't leave a friendly contested hex.


I had not thought of it that way. Certainly all weren't that way as I saw the 18,500 stack for a couple of days progressing down the parallel rail/road line. After a day it went to more like 11,000, indicating to me the tanks sped ahead. Right now I can't tell if Toungoo has been abandoned or not. The Chinese will be there next turn I think with leading elements. If it's not there will be a fight.

I saw some intel on arty pasing through Bangkok, and some backing and filling on the E-W railroad down east of Moulmein, but that's still a BIG stack to get to Rangoon so fast. Kudos to Mike. He outclasses me in the land war by miles.

< Message edited by Bullwinkle58 -- 4/23/2013 4:55:39 PM >


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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:51:45 PM   
Bullwinkle58


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Joined: 2/24/2009
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quote:

ORIGINAL: Canoerebel

If you look up at the scoreboard high over the centerfield fence, it reads: Team Bullwinkle: 10 Runs 15 Hits 0 Errors

The Moose has played very well and quite out of the box. He's bumped his nose a bit on this one, so that perhaps he'll have his first fielding error of the game, but The Man, The Moose, The Immortal is a force to be reckoned with.

Once this game ends one o' these days, how about these for potential matchups: Moose vs. GreyJoy; or, Moose vs. Poultry Lad?


Bumped in a big way. A bad day. The post is coming--can you tell I'm stalling?

I've made a few very prelim inquiries for a next game, but nothing solid. It's years away, right?

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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 4:57:20 PM   
Crackaces


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quote:

ORIGINAL: Canoerebel

I'm sure you already know that units in strategic mode can enter a contested hex that they own. Thus, for instance, if 1-Eyed had a stack of units in strat mode at Toungoo, he could transfer them to Rangoon in a single day. That kind of near-instantaneous rapid response can really mess up an invasion in a major land area with rail lines. (This is one of the things that plagued GreyJoy when he invaded Honshu against Raider.)

P.S. However, units in strat mode can't leave a friendly contested hex.


Obviously the odds are a little bit different in this case .. but it looks like to me having a huge stack in Strat mode with the opponent attacking can be devastating. In my first game the IJ railed in a "superior force" hoping to quickly outmatch my forces, and I shock attacked at 1:2 adjusted AV .. the (-) opmode, (-) disruption .. was absolutely devastating resulting in over 10K causulties -- mostly destroyed squads. I suspect this particular action can be countered with intell and enough force to smack a "superior" stack.

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to Canoerebel)
Post #: 1186
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:05:40 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: Canoerebel

I'm sure you already know that units in strategic mode can enter a contested hex that they own. Thus, for instance, if 1-Eyed had a stack of units in strat mode at Toungoo, he could transfer them to Rangoon in a single day. That kind of near-instantaneous rapid response can really mess up an invasion in a major land area with rail lines. (This is one of the things that plagued GreyJoy when he invaded Honshu against Raider.)

P.S. However, units in strat mode can't leave a friendly contested hex.


Obviously the odds are a little bit different in this case .. but it looks like to me having a huge stack in Strat mode with the opponent attacking can be devastating. In my first game the IJ railed in a "superior force" hoping to quickly outmatch my forces, and I shock attacked at 1:2 adjusted AV .. the (-) opmode, (-) disruption .. was absolutely devastating resulting in over 10K causulties -- mostly destroyed squads. I suspect this particular action can be countered with intell and enough force to smack a "superior" stack.


I think CR is probably right due to this being an amphib operation against a major urban area. At best, with little opposition, I wasn't going to ready to attack for probably three turns. These are not APAs and LSTs. There is landing disruption and supply onloads to deal with. I had been signalling for a long time that Toungoo was going to come under attack, and the moves on Prome would have made any Japanese player consider which was more important to defend--Rangoon or Toungoo?

I screwed the pooch in multiple ways--too much strategic warning, going for Prome as a security blanket, not having nearly enough CAP. And so forth and so on. Toungoo wasn't quite far enough away. Who designed Burma, anyway?


< Message edited by Bullwinkle58 -- 4/23/2013 5:07:06 PM >


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The Moose

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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:09:16 PM   
Bullwinkle58


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April 25, 1942


================================
A Dark Day for the Empire
================================


This will be one of those AAR days every old-time PBEM player knows well. The results of Operation FUDD were bad enough, but they pale next to the fall of Singapore.

Nor am I an old-time PBEMer. This is the first really bad recount I've had to post, and a lot of it was due to my own poor play. It doesn't help that learning occured; everybody says that while they're bleeding, baseball players and AEers alike. I've been cruising a little, things going well, the weeks steadily ticking off, Japan falling behind against history. Now things are different. It's scramble time.

The 5-Stages of Grief

1.Denial
2.Anger
3.Bargaining
4.Depression
5.Acceptance

Did the denial while the movie was still running. Check. Did the anger as I turned Gus off and watched "Morning Joe." Got some perspective. Nobody in my family is recovering from being bombed. Did some self-bargaining in the past few thread posts. It's not THAT bad. Things are still "about" the same, kinda sorta. Depression is coming as I envision showing my underwear here in public (I won't be one of THOSE AARers who sweep the dirt under the carpet ), and thinking of all the clean up on Aisle 9 I have to do before I can start moving forward. Acceptance? Give me a few more hours.

Anyhoo . . . You guys want to know what happened no doubt.

1) Singapore, after heroic measures, crafty leadership, husbanding supplies, falls to, wait for it, a SHOCK attack! Who knew, right? Took the whole thing down in a resounding crash of lost empire. Got a few fighters trapped there under repair. Did not get the sub repairing ASW damage in the yards. And took a whole lot of Sons of Nippon down with the city.

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 149935 troops, 1677 guns, 665 vehicles, Assault Value = 4605

Defending force 39506 troops, 560 guns, 361 vehicles, Assault Value = 691

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 4521

Allied adjusted defense: 1523

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Singapore !!!

Allied aircraft
no flights

Allied aircraft losses
P-40E Warhawk: 2 destroyed
P-400 Airacobra: 1 destroyed
P-39D Airacobra: 4 destroyed

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
11373 casualties reported
Squads: 99 destroyed, 728 disabled
Non Combat: 8 destroyed, 134 disabled
Engineers: 23 destroyed, 113 disabled
Guns lost 128 (6 destroyed, 122 disabled)
Vehicles lost 44 (8 destroyed, 36 disabled)

Allied ground losses:
49178 casualties reported
Squads: 551 destroyed, 0 disabled
Non Combat: 2352 destroyed, 0 disabled
Engineers: 172 destroyed, 0 disabled
Guns lost 348 (348 destroyed, 0 disabled)
Vehicles lost 516 (516 destroyed, 0 disabled)
Units destroyed 31

Assaulting units:
57th Division
41st Infantry Regiment
Karafuto Mixed Brigade
2nd Tank Regiment
56th Engineer Regiment
56th Recon Regiment
21st Division
Imperial Guards Division
53rd Division
55th Infantry Regiment
4th Division
114th Infantry Regiment
12th Division
56th Infantry Regiment
15th Ind. Engineer Regiment
5th Division
24th Infantry Regiment
16th Infantry Regiment
113th Infantry Regiment
12th Engineer Regiment
148th Infantry Regiment
15th Division
4th Guards Division
5th Mortar Battalion
56th Field Artillery Regiment
1st Hvy.Artillery Regiment
20th AA Regiment
3rd Ind. Mountain Gun Regiment
3rd Medium Field Artillery Regiment
2nd Mortar Battalion
20th Ind. Mtn Gun Battalion
1st RF Gun Battalion
10th Ind. Mountain Gun Regiment
2nd Ind.Hvy.Art. Battalion
18th Mountain Gun Regiment
3rd Ind.Hvy.Art. Battalion
23rd Ind. Engineer Regiment
25th Army
4th Ind. Engineer Regiment
3rd Mortar Battalion
18th Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
34th Field AA Battalion

Defending units:
27th Australian Brigade
2/17 Dogra Battalion
22nd Australian Brigade
3rd SSVF Battalion
SSVF Brigade
2nd Loyal Battalion
3rd Cavalry Regiment
11th Indian Division
9th Indian Division
2nd ISF Base Force
111th RAF Base Force
22nd Indian Mountain Gun Regiment
110th RAF Base Force
FMSV Brigade
1st Manchester Battalion
24th NZ Pioneer Coy
Malayan Air Wing
Malaya Army
3rd Heavy AA Regiment
3rd ISF Base Force
Singapore Base Force
III Indian Corps
109th RAF Base Force
1st HK&S Heavy AA Regiment
112th RAF Base Force
1st ISF Base Force
1st Indian Heavy AA Regiment
Singapore Fortress
2nd HK&S Heavy AA Regiment
3rd HK&S Light AA Regiment
109th RN Base Force
------------------------------------
Japan, for the first time in the game, moves ahead in VPs.
Loss of Singers of course changes the entire strategic balance on the western map. Where these forces will go, and how damaged individual combat LCUs are, is an open question.


2) Looking north at FUDD, it was a terrible day at sea.

All landing TFs but one were ordered to leave, but many were caught on the withdrawl. A strong IJN cruiser force, with seemingly bottomless ops points, hit time after time and crushed multiple TFs. The torpedo bombers finished the job. The butcher's bill will be very high. The RN, in one day, has moved to the defensive in the Bay of B. I don't care to try to summarize all of it, so I'll put up the raw data without further comment. Landing actions/CD fire not included.

ASW attack near Rangoon at 54,53

Japanese Ships
SS I-164, hits 6

Allied Ships
DD Norman
--------------------------

Sub attack near Bengkalis at 48,83

Japanese Ships
CL Tama

Allied Ships
SS Truant

SS Truant launches 6 torpedoes at CL Tama

(This was the only action by the Malaccan Strait defenses. Perhaps more to come, but this line is untenable without Singers. These subs will be re-based.)

-----------------

Night Time Surface Combat, near Rangoon at 54,53, Range 10,000 Yards

Japanese Ships
CA Nachi
CL Kinu
DD Maikaze, Shell hits 1
DD Yamakaze

Allied Ships
DD Norman

--------------------------

Night Time Surface Combat, near Rangoon at 54,53, Range 10,000 Yards

Japanese Ships
CA Nachi
CL Kinu
DD Maikaze
DD Yamakaze

Allied Ships
DD Norman, Shell hits 7, and is sunk

---------------------------------

Night Time Surface Combat, near Rangoon at 54,53, Range 10,000 Yards

Japanese Ships
CA Nachi, Shell hits 1
CL Kinu
DD Maikaze
DD Yamakaze

Allied Ships
CL Capetown, Shell hits 19, and is sunk
xAK Edward Luckenbach, Shell hits 24, and is sunk
xAK Alice Moller, Shell hits 9, and is sunk
xAK Loch Ranza, Shell hits 7, and is sunk
xAK Taiyuan, Shell hits 12, and is sunk
xAK Clan Macwhirter, Shell hits 42, and is sunk
xAK Empire Baxter, Shell hits 14, and is sunk
xAK Shirala, Shell hits 40, and is sunk

Allied ground losses:
48 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 15 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 13 (13 destroyed, 0 disabled)
Vehicles lost 32 (30 destroyed, 2 disabled)

------------------------------------------

Night Time Surface Combat, near Rangoon at 54,53, Range 11,000 Yards

Japanese Ships
CA Nachi, Shell hits 1
CL Kinu, Shell hits 1
DD Maikaze
DD Yamakaze

Allied Ships
CL Emerald, Shell hits 5
xAP Devonshire, Shell hits 14, heavy fires, heavy damage
xAKL Wosang, Shell hits 18, heavy fires, heavy damage
xAKL Nordhval, Shell hits 5, heavy fires
xAP Aorangi, Shell hits 4

----------------------------------------------------

Night Time Surface Combat, near Rangoon at 54,53, Range 11,000 Yards

Japanese Ships
CA Nachi, Shell hits 2
CL Kinu, Shell hits 1
DD Maikaze
DD Yamakaze, Shell hits 1

Allied Ships
CA Exeter, Shell hits 7, on fire
CLAA Van Heemskerck, Shell hits 1
DD Isaac Sweers, Shell hits 3, on fire
xAP Tilawa, Shell hits 34, and is sunk
xAP Australia Star, Shell hits 37, and is sunk

-------------------------------------------

Night Time Surface Combat, near Rangoon at 54,53, Range 11,000 Yards

Japanese Ships
CA Nachi
CL Kinu
DD Maikaze
DD Yamakaze

Allied Ships
CA Exeter, Shell hits 1, on fire
CLAA Van Heemskerck
DD Isaac Sweers, Shell hits 3, heavy fires, heavy damage

-------------------------------------

Night Time Surface Combat, near Rangoon at 54,53, Range 11,000 Yards

Japanese Ships
CA Nachi, on fire
CL Kinu
DD Maikaze
DD Yamakaze

Allied Ships
CL Emerald
xAP Devonshire, Shell hits 8, heavy fires, heavy damage
xAKL Nordhval, Shell hits 7, heavy fires, heavy damage
xAP Aorangi, Shell hits 6, heavy fires

-------------------------------

Day Time Surface Combat, near Rangoon at 54,54, Range 19,000 Yards

Japanese Ships
CA Nachi
CL Kinu
DD Maikaze
DD Yamakaze

Allied Ships
DD Isaac Sweers, Shell hits 9, heavy fires, heavy damage

--------------------------------------

Day Time Surface Combat, near Bataan at 76,77, Range 18,000 Yards

Japanese Ships
DD Murasame
DD Samidare
DD Akatsuki
DD Sagiri

Allied Ships
xAK Benledi, Shell hits 6, Torpedo hits 2, and is sunk

Allied ground losses: (Cavite Base force; this one snuck in here but I don't want to edit it out.)
380 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 111 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 37 (26 destroyed, 11 disabled)

-------------------------------

Morning Air attack on TF, near Rangoon at 50,55

Weather in hex: Light rain

Raid spotted at 32 NM, estimated altitude 14,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
A6M2 Zero x 16
G3M2 Nell x 13

Japanese aircraft losses
G3M2 Nell: 4 damaged

Allied Ships
BB Ramillies, Torpedo hits 1
BB Revenge

---------------------------

Afternoon Air attack on TF, near Bassein at 52,52

Weather in hex: Clear sky

Raid spotted at 9 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 16
G3M2 Nell x 12

Allied aircraft
Hurricane IIb Trop x 2
P-40E Warhawk x 1

Japanese aircraft losses
A6M2 Zero: 1 destroyed
G3M2 Nell: 4 damaged

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed

Allied Ships
xAKL Kalgan
PG Clive, Torpedo hits 1, and is sunk
xAP Duntroon, Torpedo hits 2, on fire, heavy damage
xAKL Boelongan, Torpedo hits 1, and is sunk

-------------------------

Afternoon Air attack on TF, near Rangoon at 50,55

Weather in hex: Severe storms

Raid spotted at 12 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
H6K4 Mavis x 11

Japanese aircraft losses
H6K4 Mavis: 7 damaged
H6K4 Mavis: 1 destroyed by flak

Allied Ships
BB Ramillies, Torpedo hits 2
BB Resolution, Torpedo hits 2
CL Enterprise

----------------------------
Multiple iron bomb attacks on TFs hit nothing. Fighter attacks ditto. A few dogfights resulted in about an even exchange. But the air war was all about torpedoes. The BB TF was headed in to bombard the large Zero gaggle seen yesterday at Moulmein, then it was headed home to Colombo. It was too far south to react onto the cruisers, although I doubt these old girls could have helped much. Almost certainly they are lost.

3) Ashore, the two sides once again exchanged bombardments.

Ground combat at Rangoon (54,53)

Japanese Bombardment attack

Attacking force 49752 troops, 521 guns, 120 vehicles, Assault Value = 2048

Defending force 5620 troops, 209 guns, 323 vehicles, Assault Value = 284

Japanese ground losses:
44 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 1 destroyed, 0 disabled

Assaulting units:
112th Infantry Regiment
5th Guards Division
22nd Recon Regiment
3rd RTA Division
7th RTA Division
II./143rd Infantry Battalion
5th Amphibious Brigade
6th Guards Division
6th Tank Regiment
55th Engineer Regiment
14th Tank Regiment
2nd RTA Division
17th Indpt Guards Regiment
7th JAAF Base Force
21st Medium Field Artillery Battalion
15th JAAF AF Bn
55th Mountain Gun Regiment
15th Army
55th Const Co
91st JAAF AF Bn
29th JAAF AF Coy

Defending units:
B Sqn 3rd Hussars Regiment
I Aus Corps Engineer Battalion
2/1 AIF Pioneer Battalion
19th Indian Division
7th Armoured Brigade
7th Australian Div /1
8th Medium Regiment
6th Medium Regiment
2/13th Field Regiment
21st Light AA Regiment
23rd British Bde /1
RAF 222 Group Base Force /3

Ground combat at Rangoon (54,53)

Allied Bombardment attack

Attacking force 3571 troops, 134 guns, 136 vehicles, Assault Value = 284

Defending force 62332 troops, 600 guns, 500 vehicles, Assault Value = 2043

(No damage results to either side.)

Viper Force is ten miles from Bassein. The Chinese should enter Toungoo tomorrow. A lot of triage on TFs moving up and down the northern coast needs to be done, as well as assessment on Ramree's future and supply flows to the interior through Chittagong.

4) The Allies had a few successes today.

At Boela, which fell today, a Dutch sub sank an unloading xAP.

Sub attack near Boela at 80,110

Japanese Ships
xAP Montevideo Maru, Torpedo hits 2, on fire, heavy damage
DD Sanae

Allied Ships
SS KXII, hits 5
------------------------

The supply ship into Bataan unloaded 5000 supplies, loaded the rest of the Cavite Base Force, and left for Palembang. It was sunk by a 4-DD TF north of Borneo, but the supplies put most of the PI infantry divisions back in the white. And now I can rebuild the Cavite boys, my favorite base force in the whole game.

------------------------

B-17s hit Tarakan Oil for 2 hits.

----------------------

Chiang Mai air field bombed by B-26s. Two bombers destroyed on the ground, about three more dmaged. The Chinese corps detailed for this base keep coming, although why may be moot now.
---------------------

The SNLF at Padang is bombed by 4Es again, just to let them know we see them. A handful of casualties.

------------------------

In CONUS 32nd Division is prepped for Palembang and strat loaded for EC to move to CT. May be too late, may not be enough, but I will fight for Palembang as long as I can.

And so, a bad day ends. Tomorrow is another.


< Message edited by Bullwinkle58 -- 4/23/2013 6:07:50 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1188
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:11:52 PM   
Canoerebel


Posts: 21100
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From: Northwestern Georgia, USA
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Which Empire? The Empire of the Rising Sun or the Empire of the Youthful Ungulate?

(in reply to Bullwinkle58)
Post #: 1189
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:28:08 PM   
witpqs


Posts: 26087
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From: Argleton
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The World Wonders!

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Post #: 1190
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:32:40 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: Bullwinkle58
Fortunately, if I lose the whole stack--a good possibility right now--it's not THAT bad. Bad, yes. But most of the heavy forces are land-bound and marching from the north. Only a piece of Aussie 7th is there; it's in pieces due to Ramree. There is arty and armor I don't want to lose, but . . .

Having the Chinese in Burma changes a lot of the common maths. So does him not having to pay PPs to come into China.

At minimum this operation has taught me a few things about response speed and recon. Japan is going to win some in any game. This may be one of them.

There's a reason I named it FUDD.


Ah, thats very good to hear! I´m not 100% sure but I think you only get 40 OZ squads per month. So losing a whole division of 329(?) squads means it might be years before you can fill it back up!

Indian squads are just a tad more plentiful but you get loads of divisions later on so losing one isn´t as critical. You only get 12 british squads per month though. You need to make sure you have 12 in the pool or your Indian divisions will not be unable to upgrade even when split! You might want to consider putting stockpiling on for those pools that are getting low!

I´ve learned the hard way to really nurse the squad pools as its critical to make sure you can upgrade you divisions when more powerful squads become available. Something ny59giants pounded into me some time ago! If you already know all this I will go stand in the corner for a while!

Had the armor upgraded? If not I wouldn´t worry too much about it!

Its a shame FUDD didn´t work out! Could have been a splendid move!





< Message edited by JocMeister -- 4/23/2013 5:51:51 PM >

(in reply to Bullwinkle58)
Post #: 1191
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:41:13 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: JocMeister

I´ll keep my fingers crossed but once he attacks I think those troops are gone! If you lose the majority of the Oz and Indian divisions it will be quite a while before you will have the squads to fill them out. I rebuilt one of the Indian divisions killed off at Singers. Wasn´t until late 43 I had enough squads to let it fill out. Brit Squads are even more precious.


I think the Moose has a strategy here. In terms of blood, time, and space . he is trading blood for space and time. That big stack moving southward will have to take the time to rout the forces in Rangoon, and then repdeploy to a MLR to save Burma. Meanwhile in Singers the clock is ticking ... absorbing even more forces in a battle of attrition. I am thinknig eventually the Moose is springing out in other places using the USN/USA forces ...


Agreed! But its better to bleed US forces. At least until you upgraded the OZ and Indian army to -42 squads! But perhaps Bullwinkle already has that sorted.

(in reply to Crackaces)
Post #: 1192
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 5:52:25 PM   
Alfred

 

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Joined: 9/28/2006
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Where, at this moment in time, is the objective basis for declaring FUDD has not worked out.

One of the very common mistakes made by players is treating operations on a daily basis. Just because this is a turn based game, which in this match has 1 day per turn, does not mean that battles, let alone entire operations, are over in just a single day. Nor is it realistic to expect no hiccups will be encountered within a multi day battle, let alone a multi week operation.

Perspective. Strong players have it. Weak players do not.

Alfred

(in reply to JocMeister)
Post #: 1193
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 6:08:35 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: witpqs

The World Wonders!


Sorry guys. When I do anything exotic with editing I usually post it to see, then do the rest of the post in edit mode. As you can see, it was long.

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The Moose

(in reply to witpqs)
Post #: 1194
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 6:09:23 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
EDIT: Nm... not going to bother!


< Message edited by JocMeister -- 4/23/2013 6:11:29 PM >

(in reply to Alfred)
Post #: 1195
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 6:10:31 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Bullwinkle58
Fortunately, if I lose the whole stack--a good possibility right now--it's not THAT bad. Bad, yes. But most of the heavy forces are land-bound and marching from the north. Only a piece of Aussie 7th is there; it's in pieces due to Ramree. There is arty and armor I don't want to lose, but . . .

Having the Chinese in Burma changes a lot of the common maths. So does him not having to pay PPs to come into China.

At minimum this operation has taught me a few things about response speed and recon. Japan is going to win some in any game. This may be one of them.

There's a reason I named it FUDD.


Ah, thats very good to hear! I´m not 100% sure but I think you only get 40 OZ squads per month. So losing a whole division of 329(?) squads means it might be years before you can fill it back up!

Indian squads are just a tad more plentiful but you get loads of divisions later on so losing one isn´t as critical. You only get 12 british squads per month though. You need to make sure you have 12 in the pool or your Indian divisions will not be unable to upgrade even when split! You might want to consider putting stockpiling on for those pools that are getting low!

I´ve learned the hard way to really nurse the squad pools as its critical to make sure you can upgrade you divisions when more powerful squads become available. Something ny59giants pounded into me some time ago! If you already know all this I will go stand in the corner for a while!

Had the armor upgraded? If not I wouldn´t worry too much about it!

Its a shame FUDD didn´t work out! Could have been a splendid move!



Good idea on the stockpiling. I don't baby the Brits just because they fill out slowly, but I hadn't thought of th eIndian upgrades.

The armor was almost all Stuarts. Mini-tanks about as good as the Japanese models. The beasts are yet to come.

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(in reply to JocMeister)
Post #: 1196
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 6:12:21 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Crackaces


quote:

ORIGINAL: JocMeister

I´ll keep my fingers crossed but once he attacks I think those troops are gone! If you lose the majority of the Oz and Indian divisions it will be quite a while before you will have the squads to fill them out. I rebuilt one of the Indian divisions killed off at Singers. Wasn´t until late 43 I had enough squads to let it fill out. Brit Squads are even more precious.


I think the Moose has a strategy here. In terms of blood, time, and space . he is trading blood for space and time. That big stack moving southward will have to take the time to rout the forces in Rangoon, and then repdeploy to a MLR to save Burma. Meanwhile in Singers the clock is ticking ... absorbing even more forces in a battle of attrition. I am thinknig eventually the Moose is springing out in other places using the USN/USA forces ...


Agreed! But its better to bleed US forces. At least until you upgraded the OZ and Indian army to -42 squads! But perhaps Bullwinkle already has that sorted.


Unfortunately I have few US forces to bleed. His moves around Hawaii have put three full, prime divisions at Pearl siting on their duffs eating groceries. The independant regiments are re-taking certain islands and setting up the Aleutians. Unlike most games, in this one the British Empire is going to have to carry their own water for awhile.

< Message edited by Bullwinkle58 -- 4/23/2013 6:24:00 PM >


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The Moose

(in reply to JocMeister)
Post #: 1197
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 6:13:34 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: JocMeister

EDIT: Nm... not going to bother!



Alfred is right.

And don't be afraid of him--he's a ****cat!

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The Moose

(in reply to JocMeister)
Post #: 1198
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 6:17:48 PM   
JocMeister

 

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The only thing that frightens me are those white parrots with yellow stuff on the head! Don´t know the name for em? Oh, and spiders! Hate those!


(in reply to Bullwinkle58)
Post #: 1199
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwin... - 4/23/2013 6:18:59 PM   
Encircled


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From: Northern England
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"Ungulate" is a much under used word btw

Maybe a better day tomorrow?

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