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Printable Map Suggestion - 12/19/2002 11:13:26 PM   
The Gnome


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Hola,

Just an idea that may have already been thrown out, but I'll post anyway just in case. ;)

Could we get a map that we could print that would include data from the current game? You could select things like range circles, TFs, air/ground units, base sizes, etc.

That could help monitering and planning current and future operations.
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- 1/3/2003 1:05:01 PM   
snowman

 

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That would be nice. :p

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- 1/5/2003 12:30:31 AM   
demonterico


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I support that idea as well.

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Re: Printable Map Suggestion - 1/5/2003 7:12:09 AM   
siRkid


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[QUOTE]Originally posted by The Gnome
[B]Hola,

Just an idea that may have already been thrown out, but I'll post anyway just in case. ;)

Could we get a map that we could print that would include data from the current game? You could select things like range circles, TFs, air/ground units, base sizes, etc.

That could help monitering and planning current and future operations. [/B][/QUOTE]

I printed out the map at 1/3 scale and it was 3 ft by 3 ft. I don't think this option will be implemented. You can always do a print screen, past it into paint and then print out the section you want.

Rick

Attachment (1)

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Post #: 4
- 1/5/2003 8:02:51 AM   
demonterico


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Hey Kid,
I love that map. Can you tell me how to do that? On of my prime beefs with UV is that I don't have a large map to put up on the wall. Is print screen enabled while playing UV? That would be a plus.
Dave

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The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan

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Post #: 5
- 1/5/2003 9:57:05 AM   
Snigbert

 

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Snowman, what is a plank owner of a ship? I've heard the term before but never knew what it meant.

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- 1/5/2003 11:46:58 AM   
demonterico


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Hello Snigbert,
I checked several nautical references I have without success to verify my memory, since plank owner isn't a phrase that comes up in my daily conversations, but I'm 90% sure that a plank owner is a ship's crew member that served on the ship's maiden voyage. What do you say Snowman is that right?
Dave

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- 1/5/2003 5:53:51 PM   
siRkid


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[QUOTE]Originally posted by demonterico
[B]Hey Kid,
I love that map. Can you tell me how to do that? On of my prime beefs with UV is that I don't have a large map to put up on the wall. Is print screen enabled while playing UV? That would be a plus.
Dave [/B][/QUOTE]

For WITP the maps were given to us to QA and they were already cut up. I used PhotoShop to scale them and print them out (16 maps). Then I used foam board and spray on glue to mount them.

In the manual folder under the UV directory there are several maps, in PDF format, that matrix has provided for printing. You might be able to take them somewhere and get a poster printed.

Or, you can take the time to do screen captures, print them out and fit then together.

Yes the screen capture is available while playing UV, just alt-tab.


Rick

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Post #: 8
Plank Owner - 1/5/2003 8:49:59 PM   
mogami


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Hi, A plank owner is a sailor who is part of a new construction ship's first crew. (The guys onboard when the ship is launched and They do the shakedown cruises. (Anyone onboard when a ship is commisioned)

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Being a Plankowner - 1/5/2003 8:53:13 PM   
tanjman


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[QUOTE]Originally posted by Snigbert
[B]Snowman, what is a plank owner of a ship? I've heard the term before but never knew what it meant. [/B][/QUOTE]

Plankowners are members of the ships crew who were onboard when the ship was commissioned. Plankowner is a term from the days of sail when a ship was scrapped a 'plankowner' was actually entitled to salvage from the ship i.e. planks .

Becoming a plankowner is a long drawn out process. First the Prospective Commanding Officer is selected (PCO), then he starts selecting the key members of his crew. As the crew is assembled it is designated as a Precommisioning Unit. While part of the PCU (either located at San Diego for Pacific Fleet or Norfolk for Atlantic Fleet) is at the shipyard doing QA and the millions of things the shipyard doesn't do, the rest are attending various service schools. This proccess can take 2 years or more before the entire crew is assembled and the ship is commissioned.

As an example I was a member (junior member just out GM 'A' School) of PCU Leftwich (DD-984) from June 79 to Aug 79 when she was commissioned. I was also a member (a much more senior member deeply envolved with pre-commissioning preperations) of PCU Antietam (CG-54) from Feb 86 to June 87 when she was commisioned.

Being a plankowner is one of those things that a sailors takes pride in.

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- 1/6/2003 12:51:03 AM   
Snigbert

 

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Thank you! I knew I'd get a well informed answer from you guys.

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- 1/6/2003 8:19:01 AM   
demonterico


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Rick,
Thanks for the info on the maps. I do print out the map included with UV I've even managed to get it sized right to fit an 8.5X11 sheet of paper which is a major technological feat for me.
You see I'm not a member of the young computer savy generations. I'm an old gray haired goat who has found it easier to sit down at a computer to do some gaming, rather than setting up a big table with terrain and 50,000 lead figures. ;)
(an exaggeration of course). Since my computer skills are somewhat limited I look at what others have done to see if I can copy there work.
I guess maybe I have a map fetish because as far as I'm concerned the bigger the better. I got to have something to pin up on those walls I've covered with cork board. I wish computer games came with hard copies of the map and counters just like board games. Maps on computers just don't quite do it for me.
Now this has got me thinking. Perhaps for the first release a special issue of the game could be done with extras. Maybe this isn't practical, maybe it is, I don't know. But, I'd pay more for it. I'm going to start a new thread to see if there is any interest out there.
Anyway thanks again,
Dave

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The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan

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Post #: 12
- 1/6/2003 9:53:09 AM   
siRkid


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Good idea.

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Post #: 13
- 1/6/2003 7:50:51 PM   
Raverdave


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Hey Kid.........considering that I am a complete ham when it comes to doing what you have done with the map..........what are the chances of printing one for me and snail-mailing it? Your costs will be covered.

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- 1/6/2003 9:54:36 PM   
The Gnome


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Kid:

Not trying to be contentious, but rather to clarify: I print the maps now using screen prints in UV. The trouble is there is no (meaningful) unit information on the screen print.

This could be a valuable tool for every player.

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Post #: 15
- 1/6/2003 11:44:06 PM   
siRkid


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[QUOTE]Originally posted by Raverdave
[B]Hey Kid.........considering that I am a complete ham when it comes to doing what you have done with the map..........what are the chances of printing one for me and snail-mailing it? Your costs will be covered. [/B][/QUOTE]

I can't legally do that. I’ve signed agreements with Matrix Sorry,

Rick

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Post #: 16
- 1/6/2003 11:48:52 PM   
siRkid


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[QUOTE]Originally posted by The Gnome
[B]Kid:

Not trying to be contentious, but rather to clarify: I print the maps now using screen prints in UV. The trouble is there is no (meaningful) unit information on the screen print.

This could be a valuable tool for every player. [/B][/QUOTE]

I understand, but the amount of effort required to program a function like you are talking about would be prohibitive. Also, the scale of the map would make it hard to discern any tactical information.

Rick

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Post #: 17
- 1/7/2003 5:27:06 PM   
Raverdave


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[QUOTE]Originally posted by Kid
[B]I can't legally do that. I’ve signed agreements with Matrix Sorry,

Rick [/B][/QUOTE]

No worries! Hey Matrix.....why don't you guys print and sell maps? I would say that they would sell better than coffee cups !

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Post #: 18
MAPS - 1/8/2003 4:59:22 PM   
walk70

 

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In UV I ended up purchasing a topographical map and little postits to give me some idea of what the computer is up to and it seems to help but a HEX map that matches the one in the game with counters would be a really great addition to the game.


PS. A plankowner on a naval vessel is a person who was assigned to that ship the day she was commissioned into the Navy that the ship belongs to. This also applied to shore commands. I spent 20 years in the USN and am a plankowner on the USS Deyo (DD-989), Buckley Hall (FTG) in Guantanamo Bay Cuba and Afloat Training Group in Mayport Florida. It is just a title and has no real meaning except in tradition where I believe that Plankowners used to be given planks from the ship they commissioned when the ship was scrapped.

Well after reviewing the thread I see that many others have answered the Plankowner question. It is good to see that so many sailors play these games. In a different forum we could probably swap a few sea stories around the old scuttle butt.:)

That oughta keep the land lubbers guessing:D

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- 1/9/2003 10:33:37 PM   
The Gnome


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[QUOTE]I understand, but the amount of effort required to program a function like you are talking about would be prohibitive. Also, the scale of the map would make it hard to discern any tactical information. [/QUOTE]

I tend to lose track of everything in UV - mostly late game when the number of units in theater tend to greatly increase (and get subdivided). "What if" planning tends to be difficult or impossible. I live with it in UV, but am a bit concerned given the scope of WitP.

If the map suggestion is not feasible perhaps there is some solution that is (and I can't think of). Also, since not all of us have the skill or patience to cobble together our own maps, maybe Matrix could sell optional maps and counters, to help us with organization and planning? I'd surely be a buyer.

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Post #: 20
- 1/9/2003 11:42:43 PM   
siRkid


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We, the testers, are working on some ideas to help with the management of assets in WITP. Matrix has a long list of ideas from UV players as well.


I think you guys should start a thread on wanting to buy maps and counters. Who knows, with enough support maybe they will do it.

Rick

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Post #: 21
- 1/10/2003 12:33:07 AM   
demonterico


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Hi Rick,
I've already started that thread. It's title is: Any intersest in a special first release version of WITP. Check it out. The response so far is mostly positive. My original idea was do do a special first edition which included a large map, counters, and a manual in a 3 ring binder. However, other members have sugested offering these accessories seperately or have them included on the disc so they could be printed out at Kinkos. My first idea was for the special edtion which was to require a preorder by a certain deadline so that Matrix could evaluate the interest and feasablity of the idea before investing in the production of the product.
When the EIA game comes out I already have the board game to serve this function. Although there are board games covering WWII Pacific which could be used to this end, they will not be completely compatable with WITP.
I have a feeling there could be an untapped market out there for computer game accessories, especially now that the games are getting so large and complex. Its difficult to follow all the details on the moniter screen. I'm thinking that the time for play aids has arrived.
Thanks Dave

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The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan

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Post #: 22
- 1/10/2003 12:36:04 AM   
siRkid


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Sounds good to me. I'll check out your thread and pass it on.

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Post #: 23
- 1/10/2003 3:47:45 PM   
Marc von Martial


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Guys, look in your UV "manuals" folder, there´s a A4 (~ letter size) and a A3 (poster size) version of the UV map as PDF. You can take that to any printer and have it printed out nicely, even let it be mounted on card board there.

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Re: Re: Printable Map Suggestion - 1/10/2003 5:31:35 PM   
DoomedMantis


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[QUOTE]Originally posted by Kid
[B]I printed out the map at 1/3 scale and it was 3 ft by 3 ft. I don't think this option will be implemented. You can always do a print screen, past it into paint and then print out the section you want.

Rick [/B][/QUOTE]


nice mo

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- 1/10/2003 7:06:39 PM   
Raverdave


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[QUOTE]Originally posted by Marc Schwanebeck
[B]Guys, look in your UV "manuals" folder, there´s a A4 (~ letter size) and a A3 (poster size) version of the UV map as PDF. You can take that to any printer and have it printed out nicely, even let it be mounted on card board there. [/B][/QUOTE]


Marc, the only map that I can find is on page 65, and that does not have the hexs on it:( I takeit that that is the A3 that you are refering too?

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Post #: 26
- 1/10/2003 7:15:10 PM   
siRkid


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[QUOTE]Originally posted by Raverdave
[B]Marc, the only map that I can find is on page 65, and that does not have the hexs on it:( I takeit that that is the A3 that you are refering too? [/B][/QUOTE]

Its in the file directory called manual. File name UV - Reference Map.pdf.

However it does not have the hexs on it. It would be nice if there was one with hexs....hint ...hint..;)

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Post #: 27
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