Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 Page: <<   < prev  21 22 [23] 24 25   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/17/2013 7:24:52 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
Correct.
The numbers you see are 'comparative' for players to compare to other units/devices.
What is used in the game calculations is more complex.

I may add an extra value to units to hold the raw AAA guns and the AAA value separately and just report the raw AAA on screen, and keep the AAA value for game calculations (so not to upset its current use)

_____________________________

Michael

(in reply to DaveConn)
Post #: 661
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/17/2013 2:33:16 PM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
So whose base flak values are correct - Japanese or Allies? If we use these values as a "shorthand" for approximate flak strenght at a given base, then it would be nice to have the numbers right.

(in reply to michaelm75au)
Post #: 662
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/17/2013 4:15:07 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Both are correct.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Yaab)
Post #: 663
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/17/2013 4:42:20 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Just asking. Is the Air Coordination issue being looked at?

“No” is an answer. So is “Go Away” or “Not At This Time” It just makes this hard towards end game.

(in reply to Sardaukar)
Post #: 664
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/21/2013 8:14:00 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Got an odd little quirk for you. I ordered the SE Area Fleet to load at Madang but next turn IJNAF Bn were due a TOW update and as I had a few within range of of the SEA Fleet I decided to unloaded it so the TOE dould update. Problem was the HQ had only patially unload so when it unloaded it created a fragment. The quirk is the fragment has an HQ symbol as highight in picture when it should have a fleet symbol.






Attachment (1)

(in reply to michaelm75au)
Post #: 665
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/21/2013 8:50:04 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: Chris H
The quirk is the fragment has an HQ symbol as highight in picture when it
should have a fleet symbol.


Hi, you'll have the right HQ picture (fleet HQ symbol) when you rebuild
your LCU.

(in reply to Chris21wen)
Post #: 666
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/22/2013 6:33:34 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: Chris H
The quirk is the fragment has an HQ symbol as highight in picture when it
should have a fleet symbol.


Hi, you'll have the right HQ picture (fleet HQ symbol) when you rebuild
your LCU.



(in reply to cohimbra)
Post #: 667
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/22/2013 6:34:53 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: cohimbra


quote:

ORIGINAL: Chris H
The quirk is the fragment has an HQ symbol as highight in picture when it
should have a fleet symbol.


Hi, you'll have the right HQ picture (fleet HQ symbol) when you rebuild
your LCU.



Yes! I appeeciate that it.

(in reply to cohimbra)
Post #: 668
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/23/2013 7:33:44 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
From memory, the 'type' of HQ is not carried over to the fragment as only the parent gives the special bonuses based on the type of HQ.

_____________________________

Michael

(in reply to Chris21wen)
Post #: 669
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/23/2013 7:42:06 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: Yaab

Alfred, as for LCUs, you are right - it is just an annoying glitch.

But how do you explain the discrepancy of AA values on base screens between Japanese and Allied bases? Count the flak values of LCUs in Tokyo and Pearl Harbor on the first turn and compare it with
the bases' flak value. Japanese base values seem to be divided by 6, while the Allied ones are not. Why is this so?



Even if you ignore the 'divide by 6', the total number of AAA guns in the PH units is much higher than what is in the Tokyo units. Even if both are called AA Regiments.

[edit]
while I had the time, I just found that the AA could be reduced twice - again when checking TFs. This is not correct. It will be corrected in next build.
comparing the base code, I think that the reduction has been mistakenly applied to land units. In original code, only base and TFs had the reduction.

< Message edited by michaelm -- 4/23/2013 9:24:26 AM >


_____________________________

Michael

(in reply to Yaab)
Post #: 670
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/23/2013 3:57:25 PM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Your ungoing support and your attention to details is outstanding.
Not to mention your consideration of messages here from whoever brings up an issue (or what he/she thinks is an issue).
Thank you very much Michael.

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to michaelm75au)
Post #: 671
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/26/2013 1:36:16 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
1. Ignore empty convoys when checking for arrivals
2. Issue with '0' AV units continually retreating in combat
3. Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels
4. Catered for only 2 ships in TF that becomes crippled
5. Flak factor could be randomly reduced when checking TF flak numbers
6. Flak calculation incorrect for land units
7. Ship-based groups could fly with torpedo if no torpedo slot on ship


_____________________________

Michael

(in reply to Rainer)
Post #: 672
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/26/2013 4:09:39 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Thanks Michael!

_____________________________


(in reply to michaelm75au)
Post #: 673
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/26/2013 6:50:12 PM   
Herrbear


Posts: 883
Joined: 7/26/2004
From: Glendora, CA
Status: offline
Thank you

(in reply to michaelm75au)
Post #: 674
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/26/2013 7:14:01 PM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
I have had an infrequent issue with way points where the TF will show some "branch" from the path assigned. I will take a screen shot at the next event.

(in reply to Herrbear)
Post #: 675
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 3:01:56 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: witpqs

Thanks Michael!

+1

_____________________________

Pax

(in reply to witpqs)
Post #: 676
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 4:32:46 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
quote:

ORIGINAL: zuluhour
I have had an infrequent issue with way points where the TF will show some
"branch" from the path assigned.


Hi, I see this for the first time yesterday, and I discovered that I've
assigned some waypoint without removing 'Coastal' order to 'Routing Control'.

quote:

ORIGINAL: PaxMondo
quote:

ORIGINAL: witpqs
Thanks Michael!

+1


+1




< Message edited by cohimbra -- 4/27/2013 4:33:41 AM >

(in reply to zuluhour)
Post #: 677
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 5:02:41 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline
quote:

7. Ship-based groups could fly with torpedo if no torpedo slot on ship


Just to check, this fix won't break the ability of the Seiran to launch torpedos from a sub, will it?

(in reply to michaelm75au)
Post #: 678
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 7:35:44 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: erstad

quote:

7. Ship-based groups could fly with torpedo if no torpedo slot on ship


Just to check, this fix won't break the ability of the Seiran to launch torpedos from a sub, will it?


Have no idea. Torpedo ordnance is suppose to defined on ships which can supply planes with torps.
What scenario has the Serian setup? [Found one]

Subs don't seem to have air ordnance? Wonder how they fly strike missions? [not checked if no ordnance slot on sub]

Based on above feed back, I have updated the code (j2) to skip the case where NO ordnance slots are on ship and ship can still fly planes. In that case it will operate as normal.

----
Always the little things ...

< Message edited by michaelm -- 4/27/2013 8:25:37 AM >


_____________________________

Michael

(in reply to erstad)
Post #: 679
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 10:34:17 AM   
morejeffs

 

Posts: 249
Joined: 4/24/2013
Status: offline
Sorry for the dumb question but how do I get the screen to go full size. I remember I have cut out the -w from some file name, but what file name and where would I find it? Thanks

(in reply to michaelm75au)
Post #: 680
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 10:43:41 AM   
pws1225

 

Posts: 1166
Joined: 8/9/2010
From: Tate's Hell, Florida
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: witpqs

Thanks Michael!

+1


+2

(in reply to PaxMondo)
Post #: 681
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 11:01:37 AM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: pws1225


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: witpqs

Thanks Michael!

+1


+2


Scroll down on this thread to get illustrated example how to access your shortcut:

http://www.matrixgames.com/forums/tm.asp?m=3310291

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to pws1225)
Post #: 682
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 11:07:11 AM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline

quote:

ORIGINAL: morejeffs

Sorry for the dumb question but how do I get the screen to go full size. I remember I have cut out the -w from some file name, but what file name and where would I find it? Thanks


Hello Jeff - If you right click on your AE short cut, then click on your Properties at the bottom of the box. Then you go to the Target line in the properties box, and then delete the -w at the end of the string.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to morejeffs)
Post #: 683
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/27/2013 11:40:42 AM   
morejeffs

 

Posts: 249
Joined: 4/24/2013
Status: offline
Thanks guys! It worked! Now hopefully I can remember how to annoy the empire.

(in reply to DivePac88)
Post #: 684
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/29/2013 6:50:49 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
Thanks Michael for the latest Beta patch update.

I've installed 1123j2 to my WitP-AE version and it works fine.
Also updated the Beta on my DBB Mod version but I get the "Unable to find PW Data" error - any ideas?

(in reply to morejeffs)
Post #: 685
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/29/2013 7:24:47 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
Is it pointing to the correct path where the DBB version is installed?

Alfred

(in reply to FOW)
Post #: 686
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/29/2013 7:34:56 PM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
Yes. It's got me confused!





Attachment (1)

(in reply to Alfred)
Post #: 687
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/30/2013 8:06:22 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: FOW

Yes. It's got me confused!






Try removing the \Beta2 from the 'Start in' line. Game needs to start in the main folder.
\Beta2 should be added to the 'target' line if you do not have it there already.

(in reply to FOW)
Post #: 688
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 4/30/2013 9:04:26 AM   
FOW

 

Posts: 499
Joined: 11/6/2008
From: England
Status: offline
Tried that - same "Unable to find PW data"




Attachment (1)

(in reply to Chris21wen)
Post #: 689
RE: Patch 07 - Unofficial Public Beta - 1123j updated 2... - 5/1/2013 6:00:19 PM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Thanks for the patches Michael! Much appreciated!

_____________________________

Tenno Heika Banzai!

(in reply to FOW)
Post #: 690
Page:   <<   < prev  21 22 [23] 24 25   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1123h updated 01 April 2013 Page: <<   < prev  21 22 [23] 24 25   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.516