rmdesantis
Posts: 130
Joined: 2/25/2007 Status: offline
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quote:
ORIGINAL: pzgndr quote:
Empires in Arms was bug infected? I have been thinking of buying it, lately... Is it bug-free now? EiA had some issues, for sure. The last patch resolved a lot of it and it plays pretty well. There are still a few gameplay issues but not bad. The AI still needs work, and hopefully the developer will return to it someday. quote:
To me, the only advantage to an AI is to help learn the rules to prepare you better to play against human opponents. You can play a few impulses, perhaps a turn or two, but a competent player will likely see little challenge in continuing against it. I disagree. The nirvana of having a computer opponent for a PC wargame is to have a ready willing competent adversary whenever it is convenient for you, not some pbem or NetPlay opponent someplace. I don't mind waiting for a post-release AI. And I don't mind waiting a while for Steve to continue to improve and enhance the AI over time. You can be a naysayer all you want, but I remain optimistic. The Strategic Command series has an outstanding AI, but it's taken years to get it where it is now. And the effort needed to script the AI and game events is considerable, but well worth it and proves the point that it IS possible to have a formidible AI for a complex grand strategy WWII wargame. Be patient. Don't get me wrong - it would be great to have a capable AI. But I don't see it as needed for this game's original release, nor do I think that waiting until one is ready is reasonable or economically (for Matrix) feasible.
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