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RE: New map for WITE - 5/19/2013 12:58:14 AM   
M60A3TTS


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Do the existing weather graphics work with this map?

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RE: New map for WITE - 5/19/2013 1:03:38 AM   
mllange

 

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Lovely work, Jison. If you do commission work for Matrix and Slitherine I hope you don't give up your work on the Tiller/HPS games!

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Post #: 32
RE: New map for WITE - 5/19/2013 4:46:34 AM   
bcgames


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Very nice. Thanks!

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RE: New map for WITE - 5/19/2013 10:15:22 AM   
Vorsteher


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Exzellente Arbeit ! Wirklich gut.

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RE: New map for WITE - 5/19/2013 1:19:44 PM   
Flaviusx


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quote:

ORIGINAL: M60A3TTS

Do the existing weather graphics work with this map?


Y'know, I bet Jison here could improve on those, they are one of the weaker spots of the game. Especially mud.

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Post #: 35
RE: New map for WITE - 5/19/2013 4:16:54 PM   
jazman

 

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quote:

ORIGINAL: M60A3TTS

Do the existing weather graphics work with this map?


Yes, and they still look bad.

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Post #: 36
RE: New map for WITE - 5/19/2013 4:25:50 PM   
M60A3TTS


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hmmm. they don't work for me.

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RE: New map for WITE - 5/19/2013 8:20:18 PM   
GBS

 

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which file do I need to back up in case I want to go back?

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Post #: 38
RE: New map for WITE - 5/19/2013 10:35:31 PM   
JamesM

 

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The map is very well done, however, I went back to a different map after finding some personal issues with it.

The main reasons are:
• that I found the "greenness" of map made it difficult for me to see the unit counters, i.e. the contrast between the map and the counters particularly the yellow and green counters; and
• I found it too bright for my eyes.

This is just my comments on the map, allot of other people would fine it suits them well and use it all the time. Please do not take this as a criticism, because I certainly do not have the skill or the eye to do something this good.


< Message edited by jamesm -- 5/20/2013 4:01:03 AM >

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Post #: 39
RE: New map for WITE - 5/19/2013 11:03:20 PM   
goranw

 

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Hi!

Very vitalizing with a new map.As said before; a great work.
The map looks real because it doesnt look so "tile-upbuilt".
A small thing is that the green colours perhaps could be a bit
less prominent.
Here is a start impression from the Barbarossa scenario,

Goran




Attachment (1)

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Post #: 40
RE: New map for WITE - 5/19/2013 11:56:42 PM   
Michael T


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A little too much green for my own tastes. But very nice work all the same.

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Post #: 41
RE: New map for WITE - 5/20/2013 12:57:29 AM   
Jison

 

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I dont know if anybody have noticed, but the different areas of the map are actually colored based on height above sea level, and the colors used for it are those most commonly used on geographical maps.

It's perfectly okay to dislike the colors anyway ofcourse - I just thought I should mention that fact.

Jison

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Post #: 42
RE: New map for WITE - 5/20/2013 1:29:19 AM   
Michael T


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I am a GIS professional. And while its true beauty is in the eye of the beholder my biggest request from clients is don't make maps to busy with too many colors/shades that don't convey any further information. So while a PzC map needs different colors to convey different heights a map like WITE only needs to convey what is clear/rough/mountain in respect to height. While sublte variation within each of the 3 terrain types is appreciated I find the variation in clear terrain here just a little to overbearing for my senses. A reduction in your deeper greens for the clear terrain pallete would be preferable for myself. But again a very nice variation and the best I have seen to date.

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Post #: 43
RE: New map for WITE - 5/20/2013 8:35:44 AM   
DBeves

 

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quote:

ORIGINAL: Michael T

I am a GIS professional. And while its true beauty is in the eye of the beholder my biggest request from clients is don't make maps to busy with too many colors/shades that don't convey any further information. So while a PzC map needs different colors to convey different heights a map like WITE only needs to convey what is clear/rough/mountain in respect to height. While sublte variation within each of the 3 terrain types is appreciated I find the variation in clear terrain here just a little to overbearing for my senses. A reduction in your deeper greens for the clear terrain pallete would be preferable for myself. But again a very nice variation and the best I have seen to date.


Couldnt disagree more. The map now looks like the real world. Bland maps are dull as ditchwater. Excellent work.

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Post #: 44
RE: New map for WITE - 5/20/2013 9:09:42 AM   
morvael


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For those with more sensitive eyes I propose to use a graphic program (IrfanView will do) and adjust the saturation to your liking:




Attachment (1)

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Post #: 45
RE: New map for WITE - 5/20/2013 9:45:03 AM   
goranw

 

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quote:

ORIGINAL: Michael T

I am a GIS professional. And while its true beauty is in the eye of the beholder my biggest request from clients is don't make maps to busy with too many colors/shades that don't convey any further information. So while a PzC map needs different colors to convey different heights a map like WITE only needs to convey what is clear/rough/mountain in respect to height. While sublte variation within each of the 3 terrain types is appreciated I find the variation in clear terrain here just a little to overbearing for my senses. A reduction in your deeper greens for the clear terrain pallete would be preferable for myself. But again a very nice variation and the best I have seen to date.



I have nothing against information in the map that is not used by the game engine. It contributes to the game atmosphere all the same.
The goal in my opinion is to resemble the strategic military low-scale maps that were most used.
Of course with necessary adjustments to be playable.
The new map is in some ways a step in this direction. As also the original WitE map is.
For the Germans 1:2,5M, 1:1M, 1:0,5M and 1:300k and for the Soviets 1:2,5M, 1:1M, 1:0,5M and 1:200k.
Perhaps gaming will in the future take place directly on these maps and that the game will not only have maps suited for it but also
have an engine suited to the map. See post 185 in the planning map file for an example ( although quite bad)
GoranW

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Post #: 46
RE: New map for WITE - 5/20/2013 10:03:33 AM   
gradenko2k

 

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If I could make a request, could the download be split into smaller parts, say 50 MB each? It's a bear trying to download the whole 275 MB in one go.

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Post #: 47
RE: New map for WITE - 5/20/2013 10:08:43 AM   
Jison

 

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Here are some screenshots including unit counters. They are 'work in progress' though, so they may change completely before I am done with them.






Jison

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Post #: 48
RE: New map for WITE - 5/20/2013 10:15:27 AM   
morvael


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Lovely. The buttons on the top bar, they would also benefit from a graphic overhaul...

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Post #: 49
RE: New map for WITE - 5/20/2013 11:32:29 AM   
Jison

 

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quote:

ORIGINAL: gradenko_2000

If I could make a request, could the download be split into smaller parts, say 50 MB each? It's a bear trying to download the whole 275 MB in one go.


When all bits and pieces are in place and the mod is completed, I can split the download in parts for you.

Jison

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RE: New map for WITE - 5/20/2013 1:32:28 PM   
laska2k8


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thanks
I like the counters too, but I can't download the whole pack in a while, I'll wait for smaller parts

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Post #: 51
RE: New map for WITE - 5/20/2013 3:30:17 PM   
Flaviusx


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Really like the new counter work.

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Post #: 52
RE: New map for WITE - 5/20/2013 3:46:30 PM   
morvael


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I like the counters too, but the symbols are a bit to small (for example it's hard to differentiate dark red mountain division among the other dark red counters).

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Post #: 53
RE: New map for WITE - 5/20/2013 5:47:11 PM   
TomBombadil711


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Map downloaded and installed. Great work! A big thank you for sharing this.

Does anyone know where to download the unit counters to be seen in Goran's post?

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Post #: 54
RE: New map for WITE - 5/20/2013 6:48:51 PM   
DBeves

 

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Those counters look excellent. To be honest I had fallien out of love with this game after my early attempts. You mod has given me a desire to have another go ...

I am currently loading the game just to have a look at that map...

< Message edited by DBeves -- 5/20/2013 6:49:35 PM >

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Post #: 55
RE: New map for WITE - 5/21/2013 3:53:33 AM   
bcgames


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quote:

ORIGINAL: Jison

Here are some screenshots including unit counters. They are 'work in progress' though, so they may change completely before I am done with them.



Jison

Another compelling twist. Keep at it. I like how you are exploring this line.


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Post #: 56
RE: New map for WITE - 5/21/2013 8:01:13 AM   
Remmes


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Beautiful work. Thanks for sharing this.

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Post #: 57
RE: New map for WITE - 5/24/2013 7:19:52 AM   
laska2k8


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could you please put smaller bits for your download ?
Also if still in beta phase..

thanks

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Post #: 58
RE: New map for WITE - 5/24/2013 2:24:21 PM   
Flaviusx


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Any updates on this? Want to use the mod but am holding off until counter work is complete.

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Post #: 59
RE: New map for WITE - 5/25/2013 10:05:57 AM   
Jison

 

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quote:

ORIGINAL: Flaviusx

Any updates on this? Want to use the mod but am holding off until counter work is complete.


I really can't say when this mod will be finished - it's a side project I like to fiddle with on the side of other things.

Jison


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Post #: 60
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