kirk23
Posts: 2885
Joined: 10/15/2010 From: Fife Scotland Status: offline
|
I'm working on a new 1914 - 18 Grand Campaign, at the present time it's just called ( TEST ). ANYONE WHO HAS FOLLOWED ME ON THE WAR PLAN ORANGE FORUM,KNOWS THAT I DON'T DO THINGS IN HALF MEASURES,THIS SCENARIO IS GOING TO BE A TOTAL DEPARTURE FROM WHAT HAS GONE BEFORE,BIGGER AND BETTER IN EVERY WAY,BE THAT ON LAND,SEA OR AIR ! What is different about this campaign, well in a nut shell everything! One of the things that I don't like about the game, is the total lack of units at games start, any other game I have played world war 1, gives you far more units to play with. So to address this, I have increased starting forces for all nation's,photo shows Austria/Hungary at game start. Note that all cities are garrisoned,plus there is an Artillery unit from the start as well.Also highlighted is the cruiser unit at Cattaro, there is a port now at Cattaro,and the cruiser has limited bombardment capabilities,it's unit strengths have also been slightly tweaked,as has most other units in game. To accommodate all of these increased units, I have upped the starting PP's etc.This mod will be made available to,anyone wishing to have a new more indepth challenging campaign. The game is very good at present,and with patches I'm sure will be better still,but this scenario for me at least,fixes most off what I believe is wrong with game as it stands,and for me makes it far more historical. Even with the latest patch,the naval game is still miles away from being fixed,in this scenario Battlefleets will be far more durable,they will take severe damage,but believe me they will live to fight another day,they return to port and get repaired,none of the fantasy that happens in game at the moment, with entire battlefleets going bottom's up. Also if you are a player that disbands your battlefleets,beware a 50% morale penalty is in place for Germany & Britain. As mentioned earlier,cruiser's also play a much more important and versatile roll,in that they can now bombard amongst other things. Submarine warfare is also much improved,after many many hours of play testing.On average submarines do 2 points damage to Convoys / Transports per attack,and 1 or 2 points damage to Cruisers,Battleships unless already crippled,have very little to fear per submarine attack. The land campaign has not been overlooked either,there are major changes in place here also,for a start Germany now has the Fortress at Metz. I will post updates with more in game photo's so please watch this space cheers.
Attachment (1)
< Message edited by kirk23 -- 5/17/2013 4:21:22 PM >
_____________________________
Make it so!
|