Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Settings for Shadows

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Settings for Shadows Page: [1]
Login
Message << Older Topic   Newer Topic >>
Settings for Shadows - 5/24/2013 3:37:25 AM   
sinbuster

 

Posts: 60
Joined: 7/29/2006
Status: offline
Hey all,

I'm a huge fan of slow, long games so I tend to play with very expensive research - allows ship designs to not get outdated in a short time. I believe I made it ~700k in my last Legends game.

I'm thinking of raising it up to 960k (double the very expensive). Would this mess with the early game do you think?

Any thoughts on checking the difficulty scaling and pirates don't respawn boxes. I'm debating setting the difficulty to normal and scaling. As for pirates, I like the idea of destroying them permanently but I wish I could both destroy them and see them spawn if the conditions were right. The default settings were a step above normal for pirates. I might bump it to full and check the box if it doesn't screw up the game play.

Like I said, I like long games, so I prefer to make my big decisions before investing a lot of time.

Cheers
Post #: 1
RE: Settings for Shadows - 5/24/2013 3:43:31 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The early game has been balanced and tested at a variety of research settings. Overall, slower research does benefit the pirates a bit because they start with an early lead, but we also adjust their economy a bit as the research speed goes slower, so it's not overwhelming.

I'd recommend starting your first game with difficult just set to Normal (not scaling), but if you are a very experienced player allowing difficulty to increase should give you a challenging game. The Pirate setting is somewhat self-limiting in the long term as Pirates fight each other as well, but more pirates will result in a more active and challenging pre-warp game. If you allow difficulty to scale and have Pirates set to max and allow them to respawn, you are in for a heck of a ride.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to sinbuster)
Post #: 2
RE: Settings for Shadows - 5/24/2013 3:55:53 AM   
sinbuster

 

Posts: 60
Joined: 7/29/2006
Status: offline
Thanks Erik. Great game by the way. It's on par with Paradox's titles which is the highest praise I can give.

I've played three campaigns most of the way through so I've learned a lot but I'm no pro. My last game I played all the way whipping the Shakturi and satisfying my victory conditions. I'm thinking of cutting out the Shakturi storyline and destroying any planet killers I find so I can have a long game with no real time limit. I like 12-15 total empires and it's a toss up between 15x15 and 10x10. If there was a choice for two galaxies forming an elliptical that would be awesome. Just saying.

(in reply to Erik Rutins)
Post #: 3
RE: Settings for Shadows - 5/24/2013 3:59:51 AM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline

quote:

ORIGINAL: sinbuster

Thanks Erik. Great game by the way. It's on par with Paradox's titles which is the highest praise I can give.

I've played three campaigns most of the way through so I've learned a lot but I'm no pro. My last game I played all the way whipping the Shakturi and satisfying my victory conditions. I'm thinking of cutting out the Shakturi storyline and destroying any planet killers I find so I can have a long game with no real time limit. I like 12-15 total empires and it's a toss up between 15x15 and 10x10. If there was a choice for two galaxies forming an elliptical that would be awesome. Just saying.


Wow.

I typically spend a week or two on a 15 x 15, 13 (other) Empire game.

I'm wondering how you managed to get three campaigns in already





_____________________________

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200



(in reply to sinbuster)
Post #: 4
RE: Settings for Shadows - 5/24/2013 4:07:41 AM   
sinbuster

 

Posts: 60
Joined: 7/29/2006
Status: offline
Well, I have warp bubble tech, don't you?

And that's 3 total campaigns in all. Like my Paradox games, I'll play at the slowest settings and take a month or two to finish a game. After that I get the urge to play another game. I usually return once an expansion comes out.

(in reply to Spacecadet)
Post #: 5
RE: Settings for Shadows - 5/24/2013 4:14:47 AM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline

quote:

ORIGINAL: sinbuster

Well, I have warp bubble tech, don't you?

And that's 3 total campaigns in all. Like my Paradox games, I'll play at the slowest settings and take a month or two to finish a game. After that I get the urge to play another game. I usually return once an expansion comes out.


I think you need to be a Tester on the next expansion/DW2.

We have Testers running at 4x that don't get through one game in a day, let alone three



_____________________________

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200



(in reply to sinbuster)
Post #: 6
RE: Settings for Shadows - 5/24/2013 4:19:27 AM   
sinbuster

 

Posts: 60
Joined: 7/29/2006
Status: offline
Please do. I'd love to be a part of DW2 - more in a writing capacity but I digress.

Any advice on starting settings if, hypothetically, I hadn't actually played Shadows yet, Space Cadet?

(in reply to Spacecadet)
Post #: 7
RE: Settings for Shadows - 5/24/2013 4:43:06 AM   
Spacecadet

 

Posts: 1780
Joined: 4/18/2010
Status: offline
quote:

ORIGINAL: sinbuster

Please do. I'd love to be a part of DW2 - more in a writing capacity but I digress.

Any advice on starting settings if, hypothetically, I hadn't actually played Shadows yet, Space Cadet?


Think you might want to put in word with Eric/Karlis about that come next recruiting version

As a Tester, I can confirm that some of our suggestions/requests get implemented to some degree.
We all want to make this the best game possible, so it only makes sense to add the best to the game we can.


As for game settings, I'd say the default should be fairly challenging, but with my current game I'm wondering if some things were tweaked.

During Testing, a setting of "Few" for Pirates would generate about nine Pirates on a 15 x 15 map, but I don't think I'm seeing near that in the Gold release version.

Proximity seems to have changed a bit as well (for the better in my opinion).
During testing I would say "Few" was a good mix, but now it seems "Few" might be less than I'm used to.

I'm still in the middle (early) of my Gold release game, so I've still got a lot to look at.

At this point I'm still looking for issues to fix, so I'm not sure I can give recommended settings at this point.

Just move things one "click" at a time and see how that translates into game challenge/performance.





_____________________________

CPU: Intel 2700K
RAM: 16 GB
GPU: GTX 970
OS: Windows 7 (64 bit)
Res: 1920 x 1200



(in reply to sinbuster)
Post #: 8
RE: Settings for Shadows - 5/24/2013 6:14:08 AM   
jackarbiter

 

Posts: 4
Joined: 5/24/2013
Status: offline
He's saying he's played 3 campaigns overall, earlier versions not shadows.

(in reply to sinbuster)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Settings for Shadows Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.625