Raap
Posts: 404
Joined: 1/12/2011 Status: offline
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Having conquered planets using troops, I quickly noticed I didn't gain any income from those planets. Apparently, conquered planets in pirate mode will default to a tax rate of 0%. If you manually increase the tax rate it will still list tax income as (-1k) for that planet, i.e. same as with 0% tax, and it soon resets the tax rate to the 0% default. This part makes sense, since pirates don't actually have a tax income and it would require a change in game mechanisms to make that happen. At any rate, this is avoided on colonies where you have pirate facilities built, since you effectively gain a percentage of the planet's GDP equal to the % of control you have. But you can't build pirate facilities unless you have a certain amount of control, and you can't get any control over high population planets. I'm also not sure if you can get more control over planets you already own. I see two solutions to this: One is to add tax income to pirates( which might be a lot of work, considering pirates don't even have a civilian economy), and the other is to have colonies owned by pirates automatically become 100% controlled by that faction. This would have to apply even beyond the regular 3billion population limit, or you'd still end up with no income from larger colonies that you conquer. However, that latter option might prove too advantageous for the pirate player since it would effectively mean he gets to tax every conquered colony at a rate of 100%, leading to ridiculous income. Perhaps a better solution would be to let the pirate player automatically receive the equivalent of a 15-20% tax rate on owned colonies...? Then again, that would conflict with colonies where you both own the planet and have 100% control due to pirate bases and are thus effectively gaining 100% taxes from that planet.
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