Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Feature requests regarding ship design

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Feature requests regarding ship design Page: [1]
Login
Message << Older Topic   Newer Topic >>
Feature requests regarding ship design - 5/26/2013 10:53:26 PM   
Speeder

 

Posts: 79
Joined: 5/25/2013
Status: offline
All of the features have the same focus: allow me to have fun kicking ass with custom ships...

Ok, easiest feature: put in the interface a flag to tell the AI to NOT build a particular design, and NOT consider it lastest, so you can leave ship building on full auto without fearing the AI will spam your specialised custom ship as it was a common ship.

Better way to do the previous feature: allow a new ship class that the player can name it in whatever way he wants (for example "Dropship" for designs that are hybrids of troop transports and capital ships...)

Better way even: allow custom classes in general, even better if you can someone explain the AI what they are for (maybe telling the AI that it is analogous to another class, for example saying that your "Dropship" should behave like a troop transport when in auto-mode)



And finally, my fantastical super dream:

A unique class named "flagship", that can have bigger size, but requires a character to be on board, to emulate late game what you can do early game with relics, and also put some pressure on characters (ie: since the ship need a character, you need to put a character in the front line, and he might get killed...)

Even more fun if I can imitate some nice sci-fi series (like Legend of the Galactic Heroes) and put your leader character in the ship, getting several bonuses for the ship and fleet, and losing the normal leader bonuses (until you put him back on the homeworld)
Post #: 1
RE: Feature requests regarding ship design - 5/26/2013 11:02:29 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
New ship classes could be very welcome, but I think obsoleting designs can be your friend.

First, you can do manual ship building, but that is probably not your idea.

Lets say you have two destroyer designs. The traditional destroyer, and your special intel design "Sneaky".
You want the AI to build the common destroyers, but you want Sneaky to be something you have to build manually.

So, make Sneaky obsolete. It will not be built. Then, when you want to build some, unobsolete it, and place your orders. Then obsolete it again. You can build it by flagging obsolete on and off, the AI never gets the chance, since you never unpause with it off.

You can always manage the same by always making sure the fancy designs are not the latest of their class, but that is probably harder to do consistently.

(in reply to Speeder)
Post #: 2
RE: Feature requests regarding ship design - 5/27/2013 1:06:53 AM   
Speeder

 

Posts: 79
Joined: 5/25/2013
Status: offline

quote:

ORIGINAL: Bingeling

New ship classes could be very welcome, but I think obsoleting designs can be your friend.

First, you can do manual ship building, but that is probably not your idea.

Lets say you have two destroyer designs. The traditional destroyer, and your special intel design "Sneaky".
You want the AI to build the common destroyers, but you want Sneaky to be something you have to build manually.

So, make Sneaky obsolete. It will not be built. Then, when you want to build some, unobsolete it, and place your orders. Then obsolete it again. You can build it by flagging obsolete on and off, the AI never gets the chance, since you never unpause with it off.

You can always manage the same by always making sure the fancy designs are not the latest of their class, but that is probably harder to do consistently.


I already do that, but it is really annoying, specially when it is time to update your design and refrofit...

(in reply to Bingeling)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Feature requests regarding ship design Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766