Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Need a quarantine button!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Need a quarantine button! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Need a quarantine button! - 5/28/2013 12:15:30 AM   
Speeder

 

Posts: 79
Joined: 5/25/2013
Status: offline
And the AI should be able to use it too!

The idea is tell your ships (private including) to NOT go to a certain system, or group of systems, to avoid feeding silver mists (special early game ones), or suicidal runs on blockades...
Post #: 1
RE: Need a quarantine button! - 5/28/2013 12:38:43 AM   
Mesthione

 

Posts: 31
Joined: 4/30/2013
Status: offline
Agreed. I spend way too long babysitting my automated escorts to not fly towards the silvermist system. They invariably slip through and now I've got a growing threat that I'll just keep ignoring....

(in reply to Speeder)
Post #: 2
RE: Need a quarantine button! - 5/28/2013 12:56:21 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
+1

The game needs a way for you to participate in trying to stop the plague from spreading. Right now, you just have to let it run its course and hope for the best.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Mesthione)
Post #: 3
RE: Need a quarantine button! - 5/28/2013 12:59:42 AM   
BigWolfChris


Posts: 634
Joined: 3/31/2010
Status: offline
I think a better more automated way would be simply to have a flag set anytime a hostile is spotted in the system
While this flag is active, no non-combat ships (exception being scouts) will be sent there by the AI, this flag being removed whenever you have a scout/combat ship hit the system and seeing no hostiles in system (auto-done obviously if you have bases/colonies in system already and all hostiles are gone)

Out of all the possible solutions I feel that is probably the most basic that will work for 90% of scenarios (might even be worth having something attached to said flag telling the AI the strength of the hostile force)
Should also work against silvermist (except AI might still feed scouts and fleets to it, but no freighters at least)

_____________________________

AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive

(in reply to Mesthione)
Post #: 4
RE: Need a quarantine button! - 5/28/2013 2:03:04 AM   
Neman

 

Posts: 14
Joined: 5/24/2013
Status: offline
Agreed. Had the issue where pirates controlled the space above my planet in another system and the private ships just kept flying to it and dying.

(in reply to BigWolfChris)
Post #: 5
RE: Need a quarantine button! - 5/28/2013 5:45:19 AM   
Speeder

 

Posts: 79
Joined: 5/25/2013
Status: offline
I don't believe in a full-auto solution, because sometimes you might want to do it manually for other reasons.

For example, you might not want your constructors killing themselves on Kaltors trying to get a world destroyer...

In fact, you might want to let the AI attempt to build the world destroyer, and when yo uhave time, visit it later, kill the AI constructor and finish yourself.

Also, you might want to tell the AI to avoid a system on someone else territory... I have a particular issue with refueling ships deciding that a gas cloud into someone else territory is a confy place and needing me frequently to put them on manual...

(in reply to Neman)
Post #: 6
RE: Need a quarantine button! - 5/28/2013 6:18:05 AM   
Shark7


Posts: 7937
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Speeder

I don't believe in a full-auto solution, because sometimes you might want to do it manually for other reasons.

For example, you might not want your constructors killing themselves on Kaltors trying to get a world destroyer...

In fact, you might want to let the AI attempt to build the world destroyer, and when yo uhave time, visit it later, kill the AI constructor and finish yourself.

Also, you might want to tell the AI to avoid a system on someone else territory... I have a particular issue with refueling ships deciding that a gas cloud into someone else territory is a confy place and needing me frequently to put them on manual...


Lol, you are officially as evil as I am.

I would like the ability to tell my ships to avoid a planet/system if there is danger there, but also don't want full auto, I might need to over-ride for some reason.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Speeder)
Post #: 7
RE: Need a quarantine button! - 5/29/2013 1:13:17 AM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
It could work just like blockade, click on a planet edge, a border turns red, no ships can land there.

(in reply to Shark7)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Need a quarantine button! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672