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Editor crash game wonder warp fiel precursor - 5/26/2013 4:47:54 PM   
yomez

 

Posts: 13
Joined: 10/22/2012
Status: offline
When i raise down the quality on the planet with have the technology warp fiel precusor, an error appear ask me to continu or crash game, the error reapear if you do continu, only option save and re load
Post #: 1
RE: Editor crash game wonder warp fiel precursor - 5/26/2013 4:57:39 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hello, when you say "raise down the quality" can you clarify that please?

Could you also please upload a crash log for us or a save file that duplicates the error?


When reporting a crash problem, it can also be very useful to provide us with a crash file.

Crash logs and save folders are not in the Documents folder.
They are in application data (which may require a folder option change to show "hidden files and folders".

Windows 7:

C:\Users\XXXXXX\AppData\Roaming\Code Force Limited\Distant Worlds\1.9.0.0

Replace the XXXXX with your username and the version with your version number.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to yomez)
Post #: 2
RE: Editor crash game wonder warp fiel precursor - 5/28/2013 8:25:35 PM   
yomez

 

Posts: 13
Joined: 10/22/2012
Status: offline
What i do is : create a new game as normal empire in age of shadow
open the editor, clic on planet witch have the wonder contain warp fiel precursor,
press enter or clic on other planet or exit editor = game crash

here the crash dump you ask, i did actually play on 1.9.1. I don't have the crash dump for this version but still have the error on 1.9.0 and in 1.9.1

Distant Worlds - Crash Dump - 1.9.0.0

14:15:48 samedi 25 mai 2013


System.ApplicationException: Supplied BuiltObject is not a construction yard
à DistantWorlds.Types.IntelligenceMission..ctor(Empire originatingEmpire, Character agent, IntelligenceMissionType type, Int64 startDate, BuiltObject targetBuiltObject)
à DistantWorlds.Types.Empire.DetermineSabotageMission(Empire targetEmpire, EmpireEvaluation evaluation, DiplomaticRelation relation, PirateRelation pirateRelation, Character agent)
à DistantWorlds.Types.Empire.AssignAgentForSabotageMission(Empire targetEmpire, EmpireEvaluation evaluation, DiplomaticRelation relation, PirateRelation pirateRelation, Int32& refusalCount)
à DistantWorlds.Types.Empire.AssignSpecialMissionAgainstEmpire(Empire targetEmpire, EmpireEvaluation evaluation, Boolean& assignEspionageMission, Boolean& assignSabotageMission, Double aggression, Double caution, Int32 empiresAtWarWith, Double galaxyIntoleranceLevel, Int32& refusalCount)
à DistantWorlds.Types.Empire.AssignSpecialMissions()
à DistantWorlds.Types.Empire.DoTasksPirates()
à DistantWorlds.Types.Empire.DoTasks()
à DistantWorlds.Main.c1NfVCmsio(Object )


Application info follows:

Supplied BuiltObject is not a construction yard


--- COMPLETE ---


Here what i get on detail, when the error appear (there is some french, my windows is in french)

Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à DistantWorlds.Controls.SpecialRuin.ResolveResearchProject()
à DistantWorlds.Controls.SpecialRuin.GetRuin()
à DistantWorlds.Main.XJbeEywyCyagM49sO1y(Object )
à DistantWorlds.Main.INK2aJqPWJ()
à DistantWorlds.Main.G4E2txsBPf()
à DistantWorlds.Main.c4ciq8Zgn9(Object , MouseEventArgs )
à System.Windows.Forms.Control.OnMouseClick(MouseEventArgs e)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
_
Version de l'assembly : 0.0.0.0
Version Win32 : 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
DistantWorlds
Version de l'assembly : 1.9.0.1
Version Win32 : 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1001 built by: RTMGDR
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1001 built by: RTMGDR
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1002 built by: RTMGDR
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Version de l'assembly : 1.9.0.1
Version Win32 : 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
DistantWorlds.Types
Version de l'assembly : 1.9.0.1
Version Win32 : 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Microsoft.Xna.Framework
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.20823.0 built by: xnabldr
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
----------------------------------------
Microsoft.Xna.Framework.Graphics
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.20823.0 built by: xnabldr
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Version de l'assembly : 1.0.2902.0
Version Win32 : 5.04.00.2904
CodeBase : file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
AxInterop.WMPLib
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.Deployment
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
System.Deployment.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment.resources/v4.0_4.0.0.0_fr_b03f5f7f11d50a3a/System.Deployment.resources.dll
----------------------------------------
Microsoft.VisualBasic
Version de l'assembly : 10.0.0.0
Version Win32 : 10.0.30319.1 built by: RTMRel
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.233 built by: RTMGDR
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Management
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
PresentationCore
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.298 built by: RTMGDR
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.298 built by: RTMGDR
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Microsoft.DirectX
Version de l'assembly : 1.0.2902.0
Version Win32 : 5.04.00.2904
CodeBase : file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.233 built by: RTMGDR
CodeBase : file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.

Thanks

(in reply to Erik Rutins)
Post #: 3
RE: Editor crash game wonder warp fiel precursor - 5/28/2013 8:48:08 PM   
yomez

 

Posts: 13
Joined: 10/22/2012
Status: offline
I download the 1.9.0.2 and try, the error is still here. i don't have any crash dump generated

EDIT : i did solve the error, i have a scrolling menu in the editor i can chose between death ray, devastor pulse and warp bubble generator.
Basically the menu is empty, i select warp bubble generator, the error disapear and game run perfectly :)

< Message edited by yomez -- 5/28/2013 9:00:50 PM >

(in reply to yomez)
Post #: 4
RE: Editor crash game wonder warp fiel precursor - 5/28/2013 9:42:25 PM   
Osito


Posts: 875
Joined: 5/9/2013
Status: offline
I've been using the editor quite a bit lately and confirm that I've seen errors like this maybe half a dozen times since Shadows was released. Didn't see it with Legends.

Unfortunately I've never really been too clear what caused the error, but I have had a message like Yomez posted. If it helps you to see any more of these messages I could post them if it happens again.

(in reply to yomez)
Post #: 5
RE: Editor crash game wonder warp fiel precursor - 5/29/2013 3:11:33 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Thanks for the report and error message.

This is fixed in the next update.

Elliot

(in reply to yomez)
Post #: 6
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