Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1.9.0.2 Crash on Invasion

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> 1.9.0.2 Crash on Invasion Page: [1]
Login
Message << Older Topic   Newer Topic >>
1.9.0.2 Crash on Invasion - 5/29/2013 1:49:41 AM   
Ardryn

 

Posts: 37
Joined: 6/24/2010
From: United States
Status: offline
At least I believe it's an invasion causing this, as the error text mentions attack and defend bonuses. I didn't upload a save because I am running the Distant Worlds Expanded mod, but I don't believe that should cause a crash like this? I do have a save just before the crash just in case you do want it.

And the crash log:
Distant Worlds - Crash Dump - 1.9.0.2

5:32:30 PM Tuesday, May 28, 2013


System.NullReferenceException: Object reference not set to an instance of an object.
at DistantWorlds.Types.Habitat.DetermineDefendBonuses(TroopList troops, CharacterList characters, List`1& modifierAmounts, List`1& modifierReasons)
at DistantWorlds.Types.Habitat.DetermineTroopModifiers(Empire defendingEmpire, Empire attackingEmpire, TroopList defendingTroops, TroopList attackingTroops, CharacterList defendingCharacters, CharacterList attackingCharacters, List`1& modifierAmountsDefend, List`1& modifierReasonsDefend, List`1& modifierAmountsAttack, List`1& modifierReasonsAttack)
at DistantWorlds.Types.Habitat.CalculateForceStrengths(Empire defender, Empire attacker, TroopList defendingTroops, CharacterList defendingCharacters, TroopList attackingTroops, CharacterList attackingCharacters, Int32& defendingStrength, Int32& attackingStrength, Double& totalDefendModifier, Double& totalAttackModifier, List`1& modifierAmountsDefense, List`1& modifierReasonsDefense, List`1& modifierAmountsAttack, List`1& modifierReasonsAttack)
at DistantWorlds.Types.Habitat.ResolveInvasionBattles(TimeSpan timePassed, Galaxy galaxy)
at DistantWorlds.Types.Habitat.DoTasks(DateTime time)
at DistantWorlds.Main.s2BWb9bbEI(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---





Attachment (1)
Post #: 1
RE: 1.9.0.2 Crash on Invasion - 5/29/2013 7:14:02 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Thanks for the report. I believe this is fixed in the next build, though would be helpful for you to upload your savegame to double-check this.

Thanks
Elliot

(in reply to Ardryn)
Post #: 2
RE: 1.9.0.2 Crash on Invasion - 5/29/2013 8:11:21 AM   
Ardryn

 

Posts: 37
Joined: 6/24/2010
From: United States
Status: offline
Alright, I uploaded the save with the log and a short description of how to replicate it.
Save name is 1.9.0.2 Ardryn May 28 2013 Bonus Crash.rar

(in reply to elliotg)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> 1.9.0.2 Crash on Invasion Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703