Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Pirates are far to strong

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Pirates are far to strong Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Pirates are far to strong - 5/29/2013 6:28:36 PM   
Kadrush

 

Posts: 82
Joined: 11/11/2010
Status: offline
I invite to try "very many pirates" on Extreme and see them making >1000ships in 10 years. Is like playing a tower defense game, you just hold until they overwhelm your colonies and kill the population on raids.

(in reply to BigWolfChris)
Post #: 31
RE: Pirates are far to strong - 5/29/2013 6:33:42 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline

quote:

ORIGINAL: BigWolf

Jim, the example I gave, had me not paying them once in that game, yet they grew to immense strengths due to being the only pirate faction and the AI (I presume) paying them lots of money
Remember, pirates are taking out the AI empires also, so normally you're only paying a fraction of what they're earning (unless you've really pissed them off, in which case they'll want more from you I'm guessing)


Right, but even one successful raid on your planet per year will garner them 10k-20k or more or tons of resources. I'd rather fund 2-3 military ships for them and not risk the raids at all. If you sign a protection agreement early in game, relations will stay high, they won't raid you, and they won't ask for higher amounts later unless you piss them off. Which also means you can build mining bases in your system even pre-warp and they wont come in and destroy it all before you have the capacity to warp ships around in-system and defend stuff.

If you don't sign then it's the luck of the draw whether they decide to prey on your system or not. And if they do prey on you it'll cost a hell of a lot more then the 200-300 to buy em off to stop the raids by then.

Jim


_____________________________


(in reply to BigWolfChris)
Post #: 32
RE: Pirates are far to strong - 5/29/2013 6:44:34 PM   
BigWolfChris


Posts: 634
Joined: 3/31/2010
Status: offline
I get what you're saying Jim, but in my example they were purely feeding off of the AI empires, they didn't touch me until I took the first shot
By this time they were already strong enough to match me, but seemed to also ramp up things when I attacked

Not saying it would of been impossible, but as I'm 're-learning' the game after not playing in a longtime, so my designs were still not as good as they could of been (still getting used to actually having to have plenty of armor on my fits for example lol)

_____________________________

AMD Ryzen 7 2700X 8 Core @3.7GHz
2x16 GB Vengeance LPX 2666MHz RAM
MSI RTX 2070 Armor 8G
SSD Drive

(in reply to Jim D Burns)
Post #: 33
RE: Pirates are far to strong - 5/29/2013 8:15:09 PM   
MartialDoctor


Posts: 388
Joined: 3/7/2011
Status: offline
Just to add to this. From what I've seen, if you have other empires that are strong, they will also keep the pirates in check. I've seen strong empires eliminate, or severely damage, pirate factions that are bothering them. So, by increasing the amount of other empires in the galaxy, that can also help to keep the pirates from being too powerful.

(in reply to BigWolfChris)
Post #: 34
RE: Pirates are far to strong - 5/30/2013 10:58:34 AM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline

quote:

ORIGINAL: Mad Igor

don't pay them !or they will get 2 stronk fast.
what u need is research Star fighters,then stuff your bases with them = problem solved.


isint this more expensive than just paying them off?

(in reply to Mad Igor)
Post #: 35
RE: Pirates are far to strong - 5/30/2013 4:57:50 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Jim D Burns

Right, but even one successful raid on your planet per year will garner them 10k-20k or more or tons of resources. I'd rather fund 2-3 military ships for them and not risk the raids at all. If you sign a protection agreement early in game, relations will stay high, they won't raid you, and they won't ask for higher amounts later unless you piss them off. Which also means you can build mining bases in your system even pre-warp and they wont come in and destroy it all before you have the capacity to warp ships around in-system and defend stuff.

If you don't sign then it's the luck of the draw whether they decide to prey on your system or not. And if they do prey on you it'll cost a hell of a lot more then the 200-300 to buy em off to stop the raids by then.

Jim



Having got my backside whipped in my first game I started another. To counteract the pirates I have tried the following:


  • Not going on the offensive to soon. Concentrated on defending my colonies with a sector fleet in the area and 3/4 ships based in forward system.
  • Don't expand to far too quickly. Send a resupply ship with fighters to the area if you have them, or the lesser option, build a gas mining station in or as near to each colonised system. Either will keep your ships supplied and the resupply ship will also defend/attack pirates.
  • ALWAYS send grond troops to a new planet, not sure how many but I started with 5. Pirates do not appear to be very strong in this area.
  • Build a small def base with fighters, and/or a space port if needed as soon as you can.
  • Not paying them anything so they have no money to build with. When I'm in a position to attack their main base I will extract as much info from them and attack the base before they can utilise the cash. At least that's what I hope to do.
  • Only attack pirate bases when I had either CR or DD with med range Torps/missiles. Depending upon range you will also need resupply ships with fighters.

(in reply to Jim D Burns)
Post #: 36
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Pirates are far to strong Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.093