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RE: WitPTracker AE Release 1.9.2 Available!

 
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RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 8:38:22 PM   
geofflambert


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Help! I got Tracker working some months ago, but forgot how. Below you can see the loading error I'm having, can anyone tell what I'm doing wrong?






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RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 8:47:46 PM   
floydg

 

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I think you have an extra space after "Files" in Program Files.

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RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 9:15:27 PM   
geofflambert


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I've gotten it to load now, but when I try to load the turn I get what you see below. "tracker test Jap" is the correct name for the save game, but I've only saved the first turn. I don't know where these June to August 42 turns are coming from. If I've got it pointed at the wrong save game, how do I correct that?





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RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 9:20:32 PM   
floydg

 

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Old database. Delete the database by deleting the trackerdb files (usually four of them).

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RE: WitPTracker AE Release 1.9.2 Available! - 4/30/2013 9:50:43 PM   
geofflambert


Posts: 14863
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Thanks, I'll do that. Won't be able to get to it for some hours. Knowing me, I'll have more problems.

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Tracker Supplies display accurate? - 5/3/2013 6:47:58 PM   
Lokasenna


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Can somebody provide an answer as to why the 3 supply amounts are different? All are screenshots of the same day in both Tracker and in my game. I've been using the TotalSupplies column to keep track of how my supply situation is, but I notice that the amount is different both from the WITP Chart tab as well as the in-game information.

What gives?




Edit: for that matter, the numbers for Fuel are also off.

Resources and Oil differ by 1 from the in-game numbers...

Edit2: Ah, it looks like the in-game numbers mirror the base supply levels while Tracker includes TFs and fuel in tanks. I still don't understand the discrepancy on the Supply numbers though (the only thing that "matches" is the in-game display of base supply with the BSupply in the Global tab screenshot, which is only 20 off).

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< Message edited by Lokasenna -- 5/3/2013 6:51:43 PM >

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RE: Tracker Supplies display accurate? - 5/3/2013 7:23:14 PM   
floydg

 

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Total supply includes supply in LCUs and loaded on TFs.

Not sure why the base total is off by 20.

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Post #: 4327
RE: Tracker Supplies display accurate? - 5/3/2013 8:33:55 PM   
Lokasenna


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Right, and all those on that screen add up (3104549 + 191088 + 231355 = 3526992). But what's up with the 3.291 million on the chart? Why is it different from that on the Global tab as well as from the in-game display?

It can't be Base + LCU, because according to tracker that's 3.295 million, not 3.291...unless there's some sort of queer error in there somewhere?

I just want to know which number to trust. I suspect the global number is pretty accurate, I just want to know why the others are different in case it isn't the accurate one.

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Post #: 4328
RE: Tracker Supplies display accurate? - 5/4/2013 1:13:09 AM   
n01487477


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quote:

ORIGINAL: Lokasenna

Right, and all those on that screen add up (3104549 + 191088 + 231355 = 3526992). But what's up with the 3.291 million on the chart? Why is it different from that on the Global tab as well as from the in-game display?

It can't be Base + LCU, because according to tracker that's 3.295 million, not 3.291...unless there's some sort of queer error in there somewhere?

I just want to know which number to trust. I suspect the global number is pretty accurate, I just want to know why the others are different in case it isn't the accurate one.

I tried to make the chart similar to the in-game numbers. The global table is the most accurate and I believe our numbers are better than the in-game numbers (base+TF+lcu) I could check AKE's at port etc, but that would be minor. The only thing we can't see is the supply sloshing between bases during transfers. But I think that it ends up at a base at the end of the phase anyway.

I'll have another check, but there will always be discrepancies with calculated fields, because both the game and tracker handles it in different ways. [edit] I'll make it consistent in Tracker though...

< Message edited by n01487477 -- 5/4/2013 1:14:07 AM >


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RE: Tracker Supplies display accurate? - 5/15/2013 6:07:52 PM   
Speedysteve

 

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Hi all,

Just thought I'd start using Tracker in my latest game. Being a technical nincompoop I've encountered an error early on and wondered if you could help?

I followed the instructions from the website and downloaded and installed Java and the C++redist.exe thingy but when I double click on the bat file I get the below




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RE: Tracker Supplies display accurate? - 5/15/2013 6:18:34 PM   
Speedysteve

 

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Hi guys,

Baffled. I clicked on the link on the tracker site to download the latest Java file. I did that and yet I can't find any Java JRE 32 bit has been installed

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RE: Tracker Supplies display accurate? - 5/15/2013 6:30:49 PM   
Speedysteve

 

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Ok. Made some progress. Found the exe. Copied it to my Tracker folder. Now time for the next dumbass question:

How do I: "Solution 4. Change your witptracker.bat file to point to the 32 bit Java executable (you need the quotes because of the space) - this varies on different machines so you'll need to check the path: "?

If I right click on the bat file I see no option to do this.....

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Post #: 4332
RE: Tracker Supplies display accurate? - 5/15/2013 8:50:33 PM   
Speedysteve

 

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Ok. Latest dumbass query on this error?




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RE: Tracker Supplies display accurate? - 5/15/2013 9:17:38 PM   
floydg

 

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Currently not compatible with Java 7. If you check back a few pages in the thread, there were instructions on how to load Java 6 also.

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Post #: 4334
RE: Tracker Supplies display accurate? - 5/15/2013 9:52:19 PM   
Speedysteve

 

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Thanks. Installed jre6 and it works great.

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Post #: 4335
Daily supplies by region - 5/23/2013 4:22:42 PM   
Yaab


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Where can I find figures for supplies produced daily for a given region?

There is Industry > Supply&Fuel > Supply Prod tab, but the figure there seems to be for regional LI and HI working at maximum capacity with adequate fuel and resources. There are several locations in China which often fail to produce supplies due to lack of fuel or resources ( Kunming, Chunking and Chengtu come to mind). Is there any way to track such figures in Tracker?

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Post #: 4336
RE: WitPTracker AE Release 1.9.2 Available! - 5/24/2013 3:19:31 AM   
Jim Stevens

 

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quote:

ORIGINAL: floydg

Now that you've had a little time to enjoy the first AE patch, Damian and I are proud (relieved?) to annouce Release 1.0 of WitPTracker AE.

The web site to get it from is here: http://sites.google.com/site/witptracker. The documentation is quite sketchy right now, but we will flesh it out soon.

We adapted the "classic" WitPTracker to work with the AE save file format, added critical things that were new for AE, but we still have a long way to go.

If you have problems and/or suggestions, post them to this thread or send e-mail to witptracker@gmail.com.

Enjoy!

Floyd and Damian


Hello Floyd and Damian,

Thank you guys for all your time and efforts here. Good job.

My installation is throwing an error:


C:\Games\Matrix Games\WitPTracker>java -Xms384m -Xmx512m -jar "WitPTracker.jar"

WitP Tracker AE tables loaded in 15 seconds
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap spa
ce
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknow
n Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at witptracker.MapPanel$Map.<init>(MapPanel.java:428)
at witptracker.MapPanel.<init>(MapPanel.java:222)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:898)
at witptracker.GUIMain$5.run(GUIMain.java:1020)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

C:\Games\Matrix Games\WitPTracker>pause
Press any key to continue . . .

and then dies. I am running the campaign scenario with 'quiet China'. What other details can I provide that might help you tell me what the issue might be. It did run fine against the first save file generated.

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Post #: 4337
RE: WitPTracker AE Release 1.9.2 Available! - 5/24/2013 3:34:16 AM   
Cpt Sherwood

 

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Try changing the first line in the WitPTracker.bat to:

C:\Games\Matrix Games\WitPTracker>java -Xms384m -Xmx1024m -jar "WitPTracker.jar" nomap

The error message says out of heap space and I think that will correct it for some more turns.

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Post #: 4338
RE: WitPTracker AE Release 1.9.2 Available! - 5/24/2013 5:17:15 AM   
Jim Stevens

 

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That got her running. If I run out of heap again, is there something else I can do?

Thanks.

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Post #: 4339
RE: WitPTracker AE Release 1.9.2 Available! - 5/26/2013 1:14:20 PM   
Chris21wen

 

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I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.






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RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:20:49 AM   
n01487477


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quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.

That would be because of the R&D bonus after 500 engines are in the pool ... I'd guess there has been a see-saw effect ?

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RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:21:07 AM   
Chris21wen

 

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quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.



I don't think it is tracker, I think it's a game problem. I've done some calculations from within the game and they tally with what tracker is telling me but there is a problem somewhere.

The pic below shows the Ha-33 engine history over a 37 day perid. During the whole of this perid I was producing 100 and using 90 except for a 15 day period between 580-595 when usage was 150. The pool during this time has fallen by 90 over the 37 day period. Yes I expect it to fall 580-595 but not before and not after these turns. Any suggestions in what I might be missing? Is it a bug?

I better add no damage or supply problems at the base, no HI problems and I was not building any engine factories.





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RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:25:24 AM   
Chris21wen

 

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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.

That would be because of the R&D bonus after 500 engines are in the pool ... I'd guess there has been a see-saw effect ?



Possible it might be something to do with it but why, apart from the research bonus, I thought engines were not used in R&D aircraft.

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Post #: 4343
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 11:42:40 AM   
n01487477


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quote:

ORIGINAL: Chris H

quote:

ORIGINAL: Chris H

I'm somewhat baffled over the maths behind engine production. In the example shown I'm producing 332 Ha-32 engines a month and using 234 a month yet the overall trend in pool numbers is falling? This is not an isolated case I've found that to get the engine pool to show a rising trend you need to produce at lease 1/3 more engines than are being used? I know there will be some variation in the pool depending upon which a/c are being produced for any given day but the trend should still be up if you produce more than you use.



I don't think it is tracker, I think it's a game problem. I've done some calculations from within the game and they tally with what tracker is telling me but there is a problem somewhere.

The pic below shows the Ha-33 engine history over a 37 day perid. During the whole of this perid I was producing 100 and using 90 except for a 15 day period between 580-595 when usage was 150. The pool during this time has fallen by 90 over the 37 day period. Yes I expect it to fall 580-595 but not before and not after these turns. Any suggestions in what I might be missing? Is it a bug?

I better add no damage or supply problems at the base, no HI problems and I was not building any engine factories.

I'd need to see a full listing of your R&D for planes using this engine during this time to see if there is a problem...

From my Econ101 doc ...

Also, when the engine bonus kicks in over the 500 engine threshold, for every point of bonus research achieved each turn, that number of engines is deducted from the pool. This is above the nominal research rate.

E.g. So below 500 the research for a plane at 120(0) R&D = 4, no engines used.
Above the 500 the research for the plane at 120(0) R&D = 8, 4 engines used.

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Post #: 4344
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 12:57:06 PM   
Chris21wen

 

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quote:

ORIGINAL: n01487477


I'd need to see a full listing of your R&D for planes using this engine during this time to see if there is a problem...

From my Econ101 doc ...

Also, when the engine bonus kicks in over the 500 engine threshold, for every point of bonus research achieved each turn, that number of engines is deducted from the pool. This is above the nominal research rate.

E.g. So below 500 the research for a plane at 120(0) R&D = 4, no engines used.
Above the 500 the research for the plane at 120(0) R&D = 8, 4 engines used.


Missed that and it would explain what's happening. From turn 599 I've had 4 points of research to the D4Y3 per turn and if I've now got it right I'm using an extra 2 engines per turn.

Thanks

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Post #: 4345
RE: WitPTracker AE Release 1.9.2 Available! - 5/27/2013 1:31:49 PM   
Chris21wen

 

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quote:

ORIGINAL: n01487477

I'd need to see a full listing of your R&D for planes using this engine during this time to see if there is a problem...

From my Econ101 doc ...

Also, when the engine bonus kicks in over the 500 engine threshold, for every point of bonus research achieved each turn, that number of engines is deducted from the pool. This is above the nominal research rate.

E.g. So below 500 the research for a plane at 120(0) R&D = 4, no engines used.
Above the 500 the research for the plane at 120(0) R&D = 8, 4 engines used.


For info only my currently research of a/c using the Ha-32 is 150 so that's 5 a day, 150 a month. No wonder I was struggling with the maths. And I was thinking that the engine research bonus was free, I think i'll go and .

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Post #: 4346
RE: WitPTracker AE Release 1.9.2 Available! - 5/29/2013 6:15:23 AM   
Yaab


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Once again.

Where can I find figures for supplies produced daily for a given region?

There is Industry > Supply&Fuel > Supply Prod tab, but the figure there seems to be for regional LI and HI working at maximum capacity with adequate fuel and resources. There are several locations in China which often fail to produce supplies due to lack of fuel or resources ( Kunming, Chunking and Chengtu come to mind). Is there a way to track such figures in Tracker?

(in reply to Chris21wen)
Post #: 4347
RE: WitPTracker AE Release 1.9.2 Available! - 5/29/2013 8:51:49 PM   
Speedysteve

 

Posts: 15998
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Hi all,

Any ideas on this one:

Tracker has been loading up fine and for some reason the past 5 turns it's NOT loading up Intel data. The save game folder and files haven't changed and it loads up the other data for each turn - for example Alert screen ,air losses etc but NOT intel anymore




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Post #: 4348
RE: WitPTracker AE Release 1.9.2 Available! - 5/30/2013 12:20:30 AM   
floydg

 

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Send me the asigint.txt file to witptracker @ gmail.com.

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Post #: 4349
RE: WitPTracker AE Release 1.9.2 Available! - 5/30/2013 12:48:46 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Yaab

Once again.

Where can I find figures for supplies produced daily for a given region?

There is Industry > Supply&Fuel > Supply Prod tab, but the figure there seems to be for regional LI and HI working at maximum capacity with adequate fuel and resources. There are several locations in China which often fail to produce supplies due to lack of fuel or resources ( Kunming, Chunking and Chengtu come to mind). Is there a way to track such figures in Tracker?

I'll have to check this again for 1.91, but in my version I have applied this condition.

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