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Distant Worlds Windows Crash

 
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Distant Worlds Windows Crash - 5/30/2013 4:28:06 AM   
Athenian

 

Posts: 15
Joined: 5/24/2013
Status: offline
Getting this crash, maybe about every 30-60 minutes. I am late in the Game, lots of activity so I don't know if its related. Its a Windows Crash:

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: distantworlds.exe
Problem Signature 02: 1.9.0.2
Problem Signature 03: 5000a574
Problem Signature 04: mscorlib
Problem Signature 05: 4.0.30319.17929
Problem Signature 06: 4ffa561c
Problem Signature 07: c06
Problem Signature 08: 0
Problem Signature 09: System.InvalidOperationException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

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Post #: 1
RE: Distant Worlds Windows Crash - 5/30/2013 4:37:53 AM   
Athenian

 

Posts: 15
Joined: 5/24/2013
Status: offline
This may help:

Distant Worlds - Crash Dump - 1.9.0.2

8:22:45 PM Wednesday, May 29, 2013


System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException: Thread was being aborted.
at System.Double.CompareTo(Double value)
at System.Collections.Generic.GenericArraySortHelper`2.PickPivotAndPartition(TKey[] keys, TValue[] values, Int32 lo, Int32 hi)
at System.Collections.Generic.GenericArraySortHelper`2.IntroSort(TKey[] keys, TValue[] values, Int32 lo, Int32 hi, Int32 depthLimit)
at System.Collections.Generic.GenericArraySortHelper`2.IntrospectiveSort(TKey[] keys, TValue[] values, Int32 left, Int32 length)
at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer)
--- End of inner exception stack trace ---
at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer)
at System.Array.Sort[TKey,TValue](TKey[] keys, TValue[] items, Int32 index, Int32 length, IComparer`1 comparer)
at System.Array.Sort[TKey,TValue](TKey[] keys, TValue[] items)
at DistantWorlds.Types.Galaxy.SortStellarObjectsByDistanceThreadsafe(Double x, Double y, StellarObjectList stellarObjects)
at DistantWorlds.Types.Empire.UltraFastFindNearestRefuellingLocation(Double x, Double y, ResourceList fuelTypes, BuiltObject shipToRefuel, Boolean mustHaveActualSupply, Boolean includeResupplyShips, Int32 shipsToRefuel)
at DistantWorlds.Types.BuiltObject.CalculateFuelPortionMarginFromNearbyRefuellingPointsInformLocation(Double x, Double y, StellarObject& refuellingLocation)
at DistantWorlds.Types.BuiltObject.WithinFuelRangeAndRefuel(Double destinationX, Double destinationY, Double extraFuelPortionMargin)
at DistantWorlds.Types.Empire.AssignMissionToBuiltObject(BuiltObject ship, Boolean atWar, BuiltObjectList patrolMiningStations)
at DistantWorlds.Types.Empire.AssignMissionsToBuiltObjectList(BuiltObjectList builtObjectList, Boolean atWar, BuiltObjectList patrolMiningStations)
at DistantWorlds.Types.Empire.AssignShipMissions()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.CSKW90NEsH(Object )


Further info follows:

System.Threading.ThreadAbortException: Thread was being aborted.
at System.Double.CompareTo(Double value)
at System.Collections.Generic.GenericArraySortHelper`2.PickPivotAndPartition(TKey[] keys, TValue[] values, Int32 lo, Int32 hi)
at System.Collections.Generic.GenericArraySortHelper`2.IntroSort(TKey[] keys, TValue[] values, Int32 lo, Int32 hi, Int32 depthLimit)
at System.Collections.Generic.GenericArraySortHelper`2.IntrospectiveSort(TKey[] keys, TValue[] values, Int32 left, Int32 length)
at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer)


--- COMPLETE ---

(in reply to Athenian)
Post #: 2
RE: Distant Worlds Windows Crash - 5/30/2013 4:43:34 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Thanks for that report. This crash should be fixed in the next update (1.9.0.3), due out today or tomorrow.

Elliot

(in reply to Athenian)
Post #: 3
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