Mesthione
Posts: 31
Joined: 4/30/2013 Status: offline
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Game keeps crashing and stuttering late game, so I switched to a smaller map (standard now). Still starting to crash late game sometimes while saving, other times when a battle starts. The whole game likes to stutter when you scroll in the galactic view. CPU specs: Windows 7 Pro 64 bit i5760 @ 2.80GHz 8.00 GB RAM HIS IceQ Radeon HD 7950 3.0 GB Resolution 1920x1080 @ 60 Hz Crash log after trying the saved game on the 1.9.3 patch: Distant Worlds - Crash Dump - 1.9.0.3 4:53:33 AM Thursday, May 30, 2013 System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException: Thread was being aborted. at System.Double.CompareTo(Double value) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[TKey,TValue](TKey[] keys, TValue[] items, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[TKey,TValue](TKey[] keys, TValue[] items) at DistantWorlds.Types.Galaxy.SortStellarObjectsByDistanceThreadsafe(Double x, Double y, StellarObjectList stellarObjects) at DistantWorlds.Types.Empire.UltraFastFindNearestRefuellingLocation(Double x, Double y, ResourceList fuelTypes, BuiltObject shipToRefuel, Boolean mustHaveActualSupply, Boolean includeResupplyShips, Int32 shipsToRefuel) at DistantWorlds.Types.BuiltObject.CalculateFuelPortionMarginFromNearbyRefuellingPointsInformLocation(Double x, Double y, StellarObject& refuellingLocation) at DistantWorlds.Types.BuiltObject.WithinFuelRangeAndRefuel(Double destinationX, Double destinationY, Double extraFuelPortionMargin) at DistantWorlds.Types.Empire.AssignMissionToBuiltObject(BuiltObject ship, Boolean atWar, BuiltObjectList patrolMiningStations) at DistantWorlds.Types.Empire.AssignMissionsToBuiltObjectList(BuiltObjectList builtObjectList, Boolean atWar, BuiltObjectList patrolMiningStations) at DistantWorlds.Types.Empire.AssignShipMissions() at DistantWorlds.Types.Empire.DoTasks() at DistantWorlds.Main.ycFuQN9NXO(Object ) Further info follows: System.Threading.ThreadAbortException: Thread was being aborted. at System.Double.CompareTo(Double value) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer) --- COMPLETE --- When on 1.9.2: Distant Worlds - Crash Dump - 1.9.0.2 4:29:11 AM Thursday, May 30, 2013 System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException: Thread was being aborted. at System.Double.CompareTo(Double value) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer) --- End of inner exception stack trace --- at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[TKey,TValue](TKey[] keys, TValue[] items, Int32 index, Int32 length, IComparer`1 comparer) at System.Array.Sort[TKey,TValue](TKey[] keys, TValue[] items) at DistantWorlds.Types.Galaxy.SortStellarObjectsByDistanceThreadsafe(Double x, Double y, StellarObjectList stellarObjects) at DistantWorlds.Types.Empire.UltraFastFindNearestRefuellingLocation(Double x, Double y, ResourceList fuelTypes, BuiltObject shipToRefuel, Boolean mustHaveActualSupply, Boolean includeResupplyShips, Int32 shipsToRefuel) at DistantWorlds.Types.BuiltObject.CalculateFuelPortionMarginFromNearbyRefuellingPointsInformLocation(Double x, Double y, StellarObject& refuellingLocation) at DistantWorlds.Types.BuiltObject.WithinFuelRangeAndRefuel(Double destinationX, Double destinationY, Double extraFuelPortionMargin) at DistantWorlds.Types.Empire.AssignMissionToBuiltObject(BuiltObject ship, Boolean atWar, BuiltObjectList patrolMiningStations) at DistantWorlds.Types.Empire.AssignMissionsToBuiltObjectList(BuiltObjectList builtObjectList, Boolean atWar, BuiltObjectList patrolMiningStations) at DistantWorlds.Types.Empire.AssignShipMissions() at DistantWorlds.Types.Empire.DoTasks() at DistantWorlds.Main.CSKW90NEsH(Object ) Further info follows: System.Threading.ThreadAbortException: Thread was being aborted. at System.Double.CompareTo(Double value) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.QuickSort(TKey[] keys, TValue[] values, Int32 left, Int32 right) at System.Collections.Generic.GenericArraySortHelper`2.Sort(TKey[] keys, TValue[] values, Int32 index, Int32 length, IComparer`1 comparer) --- COMPLETE --- Thanks for any help! I haven't been able to continue any of my games because of how frequent this is becoming.
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