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damaged ships stalling whole fleets in combat

 
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damaged ships stalling whole fleets in combat - 5/31/2013 12:15:54 PM   
TrooperCooper

 

Posts: 80
Joined: 1/29/2013
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I'm not sure if this problem existed prior to shadows, but lately it has become pretty annoying to me during many engagements with the filthy pirates...

When a ship is equipped with a hyper-deny system, it activates this system as soon as the ship receives an attack command. Since the hyper-deny has an area effect, nearby friendlies can not warp either. Under usual conditions this is not a problem, since the other fleet members usually want to attack as well or are iddle etc. So it doesnt matter.

However, the hyper-deny is always activated when the attacker is not going to hyper-jump towards the target for whatever reason.

Now, when the fleet ship is somewhat damaged and has lost its own hyper drive, it will try to reach the target with sub-lightspeed engines, no matter how far away the target is. This however means, that the ship will activate its hyper-deny while trying to reach the target. And that way even single or few damaged ships will stop the whole fleet arround them from making the often neccessary short range jumps through a system or whatever.

In order to fix this, the AI should activate hyper denys only under the condition, that the target is within minimum range (meaning, no hyper drive would be used even if unfitted / disabled).
Post #: 1
RE: damaged ships stalling whole fleets in combat - 5/31/2013 4:39:28 PM   
Lev13

 

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Joined: 5/28/2013
Status: offline
It would be perfect if hyperdeny system could be toggled on or off by the player. That would be great if you have to retreat or if you want to prevent a ship from jumping but without destroying it.

(in reply to TrooperCooper)
Post #: 2
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