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What type(s) of firefights do you prefer?

 
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All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> What type(s) of firefights do you prefer? Page: [1]
[Poll]

What type(s) of firefights do you prefer?


Small, like Partisans (12 x 20 hexes, ~6 units per side)
  26% (18)
Medium, like The Monsters (36 x 20 hexes, ~15 units per side)
  46% (32)
Large, like Assault on Peprez (40 x 24 hexes, ~40 units per side)
  13% (9)
Extra large -- something even bigger!
  14% (10)


Total Votes : 69


(last vote on : 6/2/2013 2:09:03 AM)
(Poll will run till: -- )
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What type(s) of firefights do you prefer? - 5/14/2012 4:42:19 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
We would very much like to get some feedback on the most popular types of firefights, so that when we prepare more we'll know how to focus efforts. If you have already had the game long enough to play multiple firefights please choose at least one option. And, of course, feel free to discuss. Thanks!
Post #: 1
RE: What type(s) of firefights do you prefer? - 5/14/2012 4:46:05 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
I prefer a mix of all sizes. Not sure if that helps though.

Multiplayer has all been small so far because everyone has been new to the game and I didn't want to have anyone overwhelmed.


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Post #: 2
RE: What type(s) of firefights do you prefer? - 5/14/2012 4:54:31 PM   
Blind Sniper


Posts: 863
Joined: 8/9/2008
From: Turin, Italy
Status: offline
Extra large!
As ASL player I love the campaign games, the size does matter!

Bigger the firefight, lesser the lucky factor.

< Message edited by Blind Sniper -- 5/14/2012 4:55:57 PM >


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Post #: 3
RE: What type(s) of firefights do you prefer? - 5/14/2012 5:35:43 PM   
blastpop


Posts: 395
Joined: 11/27/2005
From: Connecticut
Status: offline
Quantity has a quality all its own...

Seriously, the boardgame to me is best when there are a lot of different units that showcase their strengths and weakness' when there is a variety of units. 2-5 squads, while quick and instructive do little to showcase the strengths of the system.

(in reply to Blind Sniper)
Post #: 4
RE: What type(s) of firefights do you prefer? - 5/14/2012 7:53:40 PM   
Lebatron


Posts: 2166
Joined: 5/30/2005
From: Upper Michigan
Status: offline
The strengths of the system do come into play on 1 board maps, but that is very dependent on the unit mix and scenario objectives. 2 boards is where some real meaty scenarios can be created. 4 boards don't make the game feel any more alive just force you to pan a whole lop more, but there are a few good 4 board scenarios. 2 boards, or medium if you want to call it that, offer the best combo of richness without the headache of constant panning.

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Post #: 5
RE: What type(s) of firefights do you prefer? - 5/15/2012 9:23:31 PM   
Rosseau

 

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Joined: 9/13/2009
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I have heard about MP lagging issues from a friend, so maybe smaller is better. Of course, not sure of his system type, etc.

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Post #: 6
RE: What type(s) of firefights do you prefer? - 5/15/2012 9:39:55 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
I always like big maps with a medium amount of units. This way maneuverer becomes very important. A problem with some tactical games is the troops start ontop of each other.

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RE: What type(s) of firefights do you prefer? - 5/16/2012 2:32:44 AM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
Small.  The game takes ages (hours) to finish on Medium already.

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Post #: 8
RE: What type(s) of firefights do you prefer? - 5/24/2012 7:16:56 PM   
IronFist00


Posts: 174
Joined: 8/14/2011
Status: offline
Small to medium map sizes for me. I find they get the most repeat plays, especially fitting them in on my laptop while my wife is watching TV. ;-)

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Post #: 9
RE: What type(s) of firefights do you prefer? - 10/3/2012 1:57:51 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
Small or medium, I prefer to play 3 firefights rather just a large one.

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Post #: 10
RE: What type(s) of firefights do you prefer? - 10/3/2012 4:20:12 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
A medium to large map with 15 to 20 units. I like the maneuver aspect in tactical battles.

(in reply to JMass)
Post #: 11
RE: What type(s) of firefights do you prefer? - 10/3/2012 8:41:12 AM   
Charly G


Posts: 157
Joined: 9/25/2004
From: France
Status: offline
I would like a mix of medium and small firefights.

(in reply to z1812)
Post #: 12
RE: What type(s) of firefights do you prefer? - 2/5/2013 8:12:31 PM   
bill hunter

 

Posts: 23
Joined: 3/19/2010
Status: offline
system shines on small i reckon

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Post #: 13
RE: What type(s) of firefights do you prefer? - 2/5/2013 10:40:00 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

Small to medium please.

I enjoy restricted unit types. E.g. Infantry and support

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Post #: 14
RE: What type(s) of firefights do you prefer? - 6/1/2013 12:16:23 AM   
Handyman777

 

Posts: 9
Joined: 5/28/2013
Status: offline
Small to medium, minimum # of units. Make each unit and each move count. If I want huge numbers of troops (each with numerous statistics, most of them meaningless) and meat grinder battles where tactics matter little, I'll play Total War.

Theres a pretty good game out there with only 6 different units and an 8X8 map. Its called chess, and its been around for over a 1000 years.

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Post #: 15
RE: What type(s) of firefights do you prefer? - 6/1/2013 2:26:23 PM   
Handyman777

 

Posts: 9
Joined: 5/28/2013
Status: offline
One more IMPORTANT note: LESS artistic variation on the maps!! Clarity first.

1. Stone vs. Wood buildings: Stone buildings are a defensive strongpoint, its very important to recognize them immediately. As the game stands now, you can't tell the difference between stone and wood; you have to pan to every building and remember which are stone and wood. Ummm, I could take notes....

2. Light woods vs. Heavy woods: These too are important for defensive cover. Its fairly clear already, but could use improvement. Make each uniform; every light woods hex and every heavy woods hex the same. On large maps, we need to be able to differentiate at a glance.

3. These are minor tweaks, hope I dont sound like I'm complaining. I'm trying to make a great game even greater!!! thanks for the wonderful work.....

(in reply to Handyman777)
Post #: 16
RE: What type(s) of firefights do you prefer? - 6/1/2013 7:11:35 PM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
Do you use the boardgame style maps?
You can differentiate these things much easier than the 3dmaps.

Light and heavy woods are different colours.
I do my wood buildings shades of brown and stone shades of grey. Standard practice.
Though not all the scenarios have the boardgame style maps.

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Post #: 17
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