Bebop Cola
Posts: 250
Joined: 5/9/2012 Status: offline
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Not that this really addresses your concerns directly, but as I recall from one of the updates a while back, all unique resource planets had their default docking bay slots increased to 6. As such, a spaceport(to provide more docking bays) is not terribly necessary and could, in fact, lead to an over-abundance of outflow of the resource, upsetting the economy balance. The sand slug, then, could be to upset the apple-cart a bit there. That said, the spaceport is important for planetary defense and ship resupply. Additionally, without it one does not have a commerce center for the planet so any shipments of the spice are not getting you your full income, and the sand slug drives away any freighters looking to dock at the planet directly anyway. Moreover, the other unique resource planets do not have a similar respawning monster, so I doubt it has much to do with controlling access and availability of unique resources. Personally, I believe the respawning sand slug is an aesthetic choice made for its connection to Dune. Unfortunately, the consequences of it destroying the spaceport regularly makes it more of an annoyance than an amusing reminder of the thematic analogy. I kind of like it, but it does make korabbian spice planets somewhat impractical. Maybe if the benefits of korabbian spice were a bit more potent than just an extra 30% planetary development rating it would be worth the extra expense and attention to guard the planet, but as much as it hearkens to The Spice, it isn't. It does give the Teekan somewhere to go to meet one of their victory objectives, however.
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