rwolnicki
Posts: 8
Joined: 5/24/2013 Status: offline
|
I am a fresh in the game, maybe with fresh look. I waited for shadows to buy all parts. Bellow a few of my ideas, some simple enough for path, others for expansion or next game. I will be keeping you informed with a new ideas. :) I am playing without automation (well, explorers only in the later game) Simple, but can solve me some stupid manual work: a)I would want to have a possibility of muliselect leaders in characters screen and give them a new location. If I have 10 generals or admirals it can be annoying to switch them to a new attack fleet. b)muliselect of units in planetary troops and characters screen. Very annoying when I must set garrison or ungarrison, move to transport per single unit. After each action dialogue is refreshed and I once again on the top of list... Agh... please kill me :) c)selection of possible transport in combobox MUST not be refreshed after transfer. It caused me some stupid transfer errors. d)maybe possibility of transferring to transport with selected combined arms ratio not per one unit, additionally to multiselect option? e)filtering by type of unit and strength (I am often searching needed type of unit (armor for instance) with highest experience... Other: f)possibility of creation of fleet from one ship only, why not? g)some mechanism, additional to colonize range, conquest range. Additional conquest range selection in game conditions preparation screens. When not in allowed range one could not have a possibility to attack, or after attack some kind of looting would appear(similar as for pirates). For me is stupid that I've limited myself setting 1 sector colonize range and can easily workaround in with conquest. Some leaders ideas: h)limit admirals/generals/scientists/governors in one location. admirals one per ship or one per 500 size, min from that generals : one per 4 units ? additional limits: only one MASTER skill should be on charge, skills should not stack. And negative of others in the same location ALWAYS should decrease it (wrong executors in lower in commands) or probably harder to implement: manually choose one GREAT commander of stack(can by change with slight delay for stack),bonuses of others added only ~50%, their minuses although ~100% It could cause some great thinking not "put all to one box" thinking i)I would like to see some more tactics in space fights not go and kill or get killed... Some rules to set per ship or FORMATION in fleet(leaders per formation?) from right click on ship? Possibility of change behaviour from design there and add some fancy staff like defend position, defend ship, defend other formation,attack biggest, attack smaller targets etc,But probably too big change for this game, maybe DW2? j)Add some differentiations for frigate,escorts/carriers/capital ships: similar as for carriers or supply ships. escorts for instance with natural bonus to speed bot with 3/5 of max size. frigate less bonus of speed with 4/5 size and bonus for single type of weaponry focus. Some percentage on engines must be fulfil for design... Capital ships 10% bigger size, small penalty to speed, must have some fleet area bonuses. k)some interaction in ground fights would be extremely nice! I have impact during space fight, why not on the ground? Some moo3 kind of stuff(it was great idea there, but unfortunately not polished) with evasive, massive attack etc. orders. LONGER fights, in years? Then player could chose massive attack with some additional penalties and people killed. In some proportions of units(on both sides) some attacks can be better then others during different moments of fights. This way gamer would give it some attention with pleasure. At the moment is unload troops and forget kind of thing. l)migration policy: all settings for race, some bonuses from diversity and minuses from "not like your face" behaviour. Similar as on diplomacy screen. Changed often (happiness, cash and grow penalty) when relation with race empire would be changed. Currently I don't have a reason to play with it, so I do nothing. Maybe similar behaviour is partially in and I do not know :)? BR, RW
|