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Allied opponent wanted (Closed).

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Allied opponent wanted (Closed). Page: [1]
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Allied opponent wanted (Closed). - 6/2/2013 3:08:26 PM   
Katsuragi

 

Posts: 4
Joined: 2/23/2010
Status: offline
I am looking to add a third allied opponent for a BigBabesA Scenario 028_v11, Stock Map, Dec. 7 Start with Stacking Limits. I can play a turn almost everyday. I would like to use the following HR and setup options that were previously proposed by Admiral Mitscher. However, they do not have to be set in stone and I am willing to discuss the removal of some or inclusion of others.

#Fighters max altitude is the band with their second best manuever rating.
#No 4-engine bombing on naval attack below 10,000ft, other that for Flying-boats and USN naval 4-engine bombers.
#Restricted units must pay PPs to cross national boundaries.
#Allied player on turn one can move only Chinese ground units and TFs already at sea.
#Allied player on turn one cannot create any new TFs.
#The Maximum of one port attack by Japan on turn one.
#No strategic bombing within China before 1944. #Night bombing only when the moonlight is above 50%, until 1944.

#Accept air/ground replacement off.
#Advance weather on.
#AI historical.
#Allied damage control on.
#Auto sub ops off.
#Combat reports on.
#Dec 7th surprise on.
#factory to expand off.
#ships/air groups upgrade off.
#accept air/ground rep off.
#Fog of war on.
#Historic 1st turn off.
#PDU on.
#Plane move radius on.
#Show combat animations on.
#Show combat sum on.
#Show clouds on.
#Ships/air groups upgrade off.

< Message edited by Katsuragi -- 6/2/2013 6:12:26 PM >
Post #: 1
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Allied opponent wanted (Closed). Page: [1]
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