Posts: 591
Joined: 1/19/2009 From: Boston, MA Status: offline
Excellent work!!.. One thing, and I don't know if it's related or not, but the objective flags don't seem to work for me anymore.. I like the map more than the flags, so will have to stick with the modded version!
Posts: 591
Joined: 1/19/2009 From: Boston, MA Status: offline
quote:
ORIGINAL: cmurphy625
Excellent work!!.. One thing, and I don't know if it's related or not, but the objective flags don't seem to work for me anymore.. I like the map more than the flags, so will have to stick with the modded version!
Very strange, I had copied my old 'dat' directory back to confirm that the objectives worked, and they did.. But then I copied the new modded maps back and they 'still work'.. so all fixed!.. Wierd.. Ignore my posts
Posts: 7750
Joined: 9/9/2009 From: Southern California Status: offline
Thanks for pushing out those counters, I took the plunge and must say: outstanding work. The vanilla map is very good and I never thought I'd replace it, but your map possibly improves on it.
Your counters are clearly better, imo. My only minor quibble: the shade of red used for guards is perhaps a bit light. Yet maybe this is unavoidable, a fire engine red a la vanilla would clash badly with the map.
Question: what do the hash marks on the left side of the counters stand for? There are up to 4 of these for some units.
Anyways, hire this man, Matrix. This is first class professional artwork. That I'm getting this for free feels like highway robbery, it's head and shoulder above the usual mod.
Question: what do the hash marks on the left side of the counters stand for? There are up to 4 of these for some units.
Thats the 'soft factor' - you know, the gauge for experience, supplies, fuel or morale etc depending on your setting. It goes from zero to four - four is best/highest.
The small circle on the right are the movement status - white circle indicates full movement, black circle indicates some movement and no circle indicates no movement.
Question: what do the hash marks on the left side of the counters stand for? There are up to 4 of these for some units.
Thats the 'soft factor' - you know, the gauge for experience, supplies, fuel or morale etc depending on your setting. It goes from zero to four - four is best/highest.
The small circle on the right are the movement status - white circle indicates full movement, black circle indicates some movement and no circle indicates no movement.
Jison
Whoops - do I feel stupid now! Here I go trying to explain what the 'soft factor' is to a WitE Alpha Tester! Didn't noticed your signature until now...
Posts: 174
Joined: 8/9/2009 From: Buffalo, NY, USA Status: offline
Very very nice. I down loaded the maps. Now can you help a mooncalf, and explain how to install them. Also, can I play against someone who is not using your maps.
I downloaded and installed this wonderful mod, just a note, in the scenario "operation Uranus" there's a little bit of confusion between rumanian and soviet units.
Very very nice. I down loaded the maps. Now can you help a mooncalf, and explain how to install them. Also, can I play against someone who is not using your maps.
You just doubleclick on the downloaded file, select 'Extract To' ( or whatever it is called in your compression program ) and choose the WITE folder. Select 'Yes' when asked if you want to replace existing files, and you are done.
Your opponent does NOT need to have the mod installed on his end.
I downloaded and installed this wonderful mod, just a note, in the scenario "operation Uranus" there's a little bit of confusion between rumanian and soviet units.
What can I say, I like my romanian counters in a yummy chocolate brown! Seriously though, it is intentional and applies to all scenarios, not just operation uranus. Image below is from the start of the main campaign.
I'm aware of the fact that they are fairly close to their russian counterparts, but the romanians are not only darker - the two also have differently colored numbers on them which ought to help keep them apart. Sorry if my choise of colors causes confusion for some, but it is made this way because I just dont want bright blue romanians as a part of this mod.
Anyway, I am glad you guys seem to enjoy the mod - it really makes it worth the effort. Thanks!
Though I love the map and use it, I think I will stay with the original counters. I need more contrast between colors to ease the work my eyes have to do, especially regular Soviet and Guards. Maybe I will try to alter those images you provide by changing R/G/B channels to get more differences between colors.
Posts: 7750
Joined: 9/9/2009 From: Southern California Status: offline
I dunno all Axis numerical values are in black, Soviets are in white, I don't have a problem with this.
The original blue Romanians look suspiciously like Luftwaffe auxiliaries for my taste.
I wouldn't mind seeing a slightly darker shade of red for guards, though. Not full fire engine red (which is a bit too Christmas up against the green map.)
Posts: 1595
Joined: 6/30/2002 From: Manchester, UK Status: offline
Stunning mod, simply stunning. I've never modded the game before (never felt the need to) but downloaded and installed this without hesitation. the counters will take a little getting used to, but the extra biographical information regarding movement and soft factors together with the way the towns are drawn to visually display their population rating really enhances the game. The towns and cities you've drawn really give the map a different feel.
FlaviusX is right about the colours. Once you start looking for the color of the numbers when glancing around it becomes easier and although I too would prefer slightly stronger colours for Guards and Waffen SS, this is a first class job.
You've gotten the names of the towns on without cluttering the map, and really brought the differences between the north and more open south of the country to life. Your mountains, heavy woods, marshes are easier on the eye and your water is a gorgeous blue (never thought I'd say that in a wargaming forum). Like the train lines as well which look more rustic and authentic.
You're a very talented man. My thanks for your efforts.
Posts: 1595
Joined: 6/30/2002 From: Manchester, UK Status: offline
If you're continuing on with this project, one thing I would suggest is new weather tiles. the mud and heavy snow can be a little overpowering on the map, mud, blizzard and snow effects which fit the beautiful map you've created would be much appreciated.
I tried the counters mod, but a number of the function keys don't seem to work with it, like F11 and RR display.
Well, all I can say really is that all functions works perfectly with the mod... and if not, then something have gone wrong during the installation. You didnt move any folder or files before the installment? Sometimes when doing a backup it is easy to actually MOVE a file or folder by mistake instead of COPY it. That would lead to missing artwork as you describe.
I tried the counters mod, but a number of the function keys don't seem to work with it, like F11 and RR display.
Well, all I can say really is that all functions works perfectly with the mod... and if not, then something have gone wrong during the installation. You didnt move any folder or files before the installment? Sometimes when doing a backup it is easy to actually MOVE a file or folder by mistake instead of COPY it. That would lead to missing artwork as you describe.
Jison
Very true. Tried again and works now. As to the weather graphics, I like the snow/blizzard. Mud, eh... seems a little too subtle.
Guys, maybe I'm a little blind (though I wear no glasses), but how do you find those white non-bold numbers on Soviet units? They tire my eyes very quickly compared to original bold, black and a pixel or two higher original numbers...
Posts: 1595
Joined: 6/30/2002 From: Manchester, UK Status: offline
I like the new weather effects. I don't think you can make them too bold because they will obscure the place names you've added. I want to be able to see the difference when the weather turns but not at the price of having to squint hard to make out what the underlying terrain is.
What's the release date...?...
Once again, thanks very much for your efforts with this.