invaderzim
Posts: 211
Joined: 6/3/2013 Status: offline
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quote:
ORIGINAL: mikeCK As it is now, if I need more silicon, I just go put a mine somewhere. Resources are never an issue; transporting them is a bottleneck but I have plenty of everything Yep, I love this game, but this is what I find a little boring about DW. In the real world, resources are finite and it actually matters where they are located and how much of there is left. Don't want to talk about politics, but just look at the international section of any newspaper. I'd really like to see some of those resource conflict dynamics playing out in DW to create a reason to fight other empires. Otherwise it's just too easy to sit back and turtle and tech up and win the game without much tension. Most 4Xs have a tipping point where you steamroll your way to victory once you have a certain advantage. Running out of resources makes this harder. Unless you plan carefully your mighty empire isn't on top anymore if they can't build more ships or fuel them. So it could add a really fun layer of strategy and difficulty to the game that isn't there with infinite resources. You could also add recycling tech to allow you to get more resources from capturing and scrapping ships. So if you let the game run long enough you could wind up in a kind of apocalyptic scenario where conflict revolves around capturing ships and scrapping them for resources or salvaging debris and wrecks from space battles. Another great thing about this is that if everyone empire starts to dwindle you have less of the late game 4X management scenario where there are just too many ships and colonies to keep track of. Eventually you'd go back to smaller empires, which could be really interesting. Right now, I rarely bother to research Energy to Fuel conversion because I'd rather max out engines, shields, reactors, ship, size, etc. first. But think about what would happen if Caslon and Hydrogen started to run out. It would actually be worthwhile to research that tech. quote:
ORIGINAL: mikeCK I would love to see a "resource slider" in set up just like the colony prevalence slider. This way you could reduce the number of planets and moons with resources. Could lead to some great fights over the few planets that have carbon fiber or whatever Yeah, I'm all for this. Add a checkbox there for "infinite resources" and I think everyone would be happy. If you don't like resource depletion you wouldn't have to use it. If you try to edit a planet, there is a quantity in addition to a quality. In this case there are 192k units of Nepthys Wine with 50% quality. Unfortunately setting the quantity to 1 doesn't do anything yet, it just seems to regenerate on it's own. So a switch somewhere needs to be toggled to prevent resources from regenerating.
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< Message edited by invaderzim -- 6/8/2013 4:53:43 PM >
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