Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Larsenex Ok Shark and Wood, if you do use Colony limits which sounds good, what is 'colony' prevalence? I like to limit things as I believe life is precious, I will put it down to scarce. That couple with 2 sector seems like the game would grind to a halt. If you are going to use limits as low as I do, (1 sector) you almost have to have colonizable planets set to abundant. Also, it doesn't necessarily work out well with cluster galaxies. It also helps to have independents set to at least normal, as the AI empires will invade independents and be able to expand a bit better that way as well. The way I play the game is not for everyone... Sandbox, 15 x 15 map, 1400 stars, research set to 999k, colonization limit 1.00 sectors, many nearby pirates, many monsters, unstable and very hard or extreme difficulty. My games last a very, very long time, so the colonization limit isn't so bad, almost all the races will get their research done and be able to colonize most planet types.
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Distant Worlds Fan 'When in doubt...attack!'
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