VPaulus
Posts: 3630
Joined: 6/23/2011 From: Portugal Status: offline
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Now the reply from ThvN, anotehr moderator in Slitherine forum: First of all, if you want to use these advanced settings, don't forget to tag the 'Custom Difficulty' box, otherwise the game will still use the preset difficulty. Question 1: Player and AI prestige - does this mean you and/or the AI get more prestige than normal when you take objectives? Yes, 0% means the player (or the AI) get only half of all prestige income, and 200% mean they get double the amount. Question 2: Player and AI experience - what does this do? How do you get more or less experience? If set to 200%, that side will earn double the experience from combat, set it to 0% and that side will receive no experience. Question 3: Number of turns (1-5) - what does this do? It lowers or increases the number of turns normally available for a scenario. Example: -5 = change scenario length from 20 to 15 turns, +3 = change scenario length from 20 to 23 turns. Question 4: Player and AI strength - what does this do? The default strength points of all units from that side get lowered or increased by the set amount.For example, Player strength = -5 means all player units that are normally 10 strength are now 5. AI strength = +3 means all AI units with 10 strength are now 13 strength. Question 5: AI level (0, 1 or 2) - what does this do? Set the difficulty level of the AI, i.e. how smart it is. This has less effect in heavily scripted scenarios, as the AI is often preprogrammed for certain behaviour, so the effect will depend a bit on the scenario. To give an idea, for the preset difficulty levels, 0 is used on Sergeant and Lieutenant levels, 1 is used on Colonel, and 2 for General and above. Question 6: Combat random (normal, limited, chess) - what does this do? Determines the deviation setting for the dice rolls that determine combat results. Normal= standard Panzer Corps deviation (100%). Chess= no deviation (0%), combat results are exactly as predicted. Dice chess= deviation is decreased a lot, to about 20%, instead of the normal 100%. So combat results will vary max. 20% from predictions. Question 7: Reform units - what does this do exactly? If a core unit is destroyed during a campaign, after the scenario ends it can be 'reformed' in the next deployment fase by reinforcing it from 0 strength to 10 (you basically buy it back). This will reset its experience to 0, but the heroes that it has stay with it.
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