DeadlyShoe
Posts: 217
Joined: 6/2/2013 Status: offline
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I've experienced this as well. Later in the game, my starting spaceport has no Caslon and indeed freighters are very thin on the ground. Most private ships going tomy spaceport are Passenger vessels, and most of the freighters are transporting luxury goods! In my case 1.) Yes. In fact, every ship built jumped to a particular gas mining station to be fueled after construction. It never ran short. It was actually kind of cool having a gas giant be an assembly area :) 2.) There are many idle gas mining ships, despite resource shortages. (In fact, I suspect gas mining ships are a little bugged, they are never as busy as regular mining ships.) 3.) No, there's clearly a freighter problem. 4.) Pirates are not a problem. 5.) I have free trade agreements, but the problem is lack of fuel being shipped in rather than fuel being used up. It literally hasn't had fuel in a decade. 6.) No base, or other pirate issues 7.) There's no shortage of gas stockpiles and income, according to the expansion planner. 8.) Freighter losses are very low and private sector cash is in the millions. The problem is not in the progression of my empire, it's in how freighters are being managed or perhaps not enough are being built for late game empires. I do have a suspicion that it might be related to station retrofits. I'm experiencing constant resource shortage warnings from stations that need additional resources to retrofit. This is not because of resource shortages, but rather because the stations wern't storing enough on hand to retrofit, or had used up their supplies after chain retrofits. Thus, increasing numbers of stations actually worsens the problems.
< Message edited by DeadlyShoe -- 6/14/2013 9:24:36 PM >
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