Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Anyone interested in me updating GoA?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> RE: Anyone interested in me updating GoA? Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Anyone interested in me updating GoA? - 11/15/2011 3:16:07 PM   
jscott991


Posts: 530
Joined: 4/23/2009
Status: offline
It would be nice if the AI would not punch little salients in my lines, then advance to the next hex, allowing their advancing force to be completely cut off and destroyed (usually with no effort).

The French do this all the time in Alsace-Lorraine and Luxembourg (abandoning Verdun in the process).  In my latest game, 6 "A" French corps were easily destroyed when 3 of them took a hex in Alsace and then advanced the whole force, minus a CAV, one hex further, only to be completely cut off.  Almost immediately after this, three more attacked Luxembourg and then advanced a hex, leaving Verdun completely undefended.  Of course, I took Paris fairly easily at the end of 1915.  There essentially wasn't a French army left.

And the Russian blob, as annoying and silly as it is, does this same thing in Silesia and Posen.  I don't have an exact count, but 17 Russian units were cut off west of Warsaw by a very easy offensive.  The blobbification strategy that the AI loves makes the eastern front ridiculous.


< Message edited by jscott991 -- 11/15/2011 3:17:44 PM >

(in reply to SMK-at-work)
Post #: 31
RE: Anyone interested in me updating GoA? - 11/16/2011 5:32:32 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
That's why people give up playing the AI in most games - it's never as good as another player!

(in reply to jscott991)
Post #: 32
RE: Anyone interested in me updating GoA? - 11/21/2011 2:47:25 AM   
Thirdeye

 

Posts: 2
Joined: 11/21/2011
Status: offline
I would love to see an up-date.

I always thought it odd that England started out with the allies in 1914. If the CP stayed out of Belgium and didn't engaged the French fleet, or conduct unrestricted submarine warfare, then they should be able to go without England in the war for the first year or so. No?

(in reply to FrankHunter)
Post #: 33
RE: Anyone interested in me updating GoA? - 11/21/2011 9:48:27 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
There was a lot of debate about this earlier on the forum - if you search you may find it.

If the CP doesn't invade Belgium then the UK is effectively out of the war in Europe until 1915 - it cannot Amphib on T1, which means it cannot get to Europe until T2, so cannot possibly strat move to the front before T3.

IIRC the consensus way back when was that the UK would not stand aside & let either France or Russia get steamrollered - it would find an excuse to join in somewhere somehow.

(in reply to Thirdeye)
Post #: 34
RE: Anyone interested in me updating GoA? - 11/22/2011 4:36:24 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
My mistake - of course they can get ther on the 2nd pulse of T2 which is about the end of November

(in reply to SMK-at-work)
Post #: 35
RE: Anyone interested in me updating GoA? - 11/22/2011 8:27:30 AM   
Thirdeye

 

Posts: 2
Joined: 11/21/2011
Status: offline
Interesting, thanks for the reply. I just thought it might be fun, and historic, to give the CP the option of playing in such a way as to delay England's entry into the war, but that might give the CP too much of an advantage?

(in reply to SMK-at-work)
Post #: 36
RE: Anyone interested in me updating GoA? - 11/22/2011 2:33:22 PM   
jscott991


Posts: 530
Joined: 4/23/2009
Status: offline
I'd like to see the ability to increase the number of corps of a nation added to the editor.

(in reply to Thirdeye)
Post #: 37
RE: Anyone interested in me updating GoA? - 11/22/2011 5:54:50 PM   
Matto


Posts: 1138
Joined: 11/24/2000
From: Czech Republic
Status: offline
I'm playing it each year ... one or two games against AI or PBEM. So any update is welcome ... it is great game! 

_____________________________

Excuse my English ... I hope is better then Your Czech ... :o)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...


(in reply to jscott991)
Post #: 38
RE: Update - Go fo it! - 11/28/2011 2:49:20 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi Frank, In alot of other games by Matrix, I do a great deal of editing,I would like if possible please, an improved editor for the game,so that many more option can be tweaked by the gamer.

_____________________________

Make it so!

(in reply to FrankHunter)
Post #: 39
RE: Update - Go fo it! - 11/29/2011 9:51:19 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
I agree with Kirk23, I would like to see an improved editor as well. Maybe with the player able to create divisions and brigades....

(in reply to kirk23)
Post #: 40
RE: Update - Go fo it! - 12/4/2011 10:19:08 PM   
Ralph1961


Posts: 184
Joined: 10/4/2001
Status: offline
Yes you can attack enemy hexes with your Calvary even if they do not have Infantry stacked with them,as ;as long as the enemy hex only has Calvary in it. Even with FOW the game will let you attack the hex,hence if you can attack an unknown force in an enemy hex with just your Calvary you know that the force there consists of Calvary units only.

(in reply to lion_of_judah)
Post #: 41
RE: Update - Go fo it! - 12/10/2011 2:04:33 AM   
Ralph1961


Posts: 184
Joined: 10/4/2001
Status: offline
another wish is 1600x900 resolution!!

(in reply to Ralph1961)
Post #: 42
RE: Update - Go fo it! - 12/13/2011 3:54:32 PM   
jscott991


Posts: 530
Joined: 4/23/2009
Status: offline
I'm guessing an update isn't going to happen, but it should.  Despite its warts, this is by far the best of the few WWI games that came out all together.

(in reply to Ralph1961)
Post #: 43
RE: Anyone interested in me updating GoA? - 12/15/2011 5:12:41 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline

quote:

ORIGINAL: FrankHunter

Hi all, as its now been 4 years since this title was released and almost 2 years since I've done anything on it, I was wondering if there is any interest in me doing an update?

I know there's a few minor bugs that I could take a stab at. And I could set it up to take advantage of Slitherine's PBEM system. Other than those I couldn't think of anything else.

If anyone has any suggestions or bugs or stuff like that, I'd like to hear them.

Thank you!



Frank, you know I want any update you can develop. I'm doing a survey of WW I games.

Man, we go back awhile. I remember your first ACW game.


_____________________________

Jim Cobb

(in reply to FrankHunter)
Post #: 44
RE: Anyone interested in me updating GoA? - 12/26/2011 6:09:12 PM   
RCHarmon


Posts: 322
Joined: 1/19/2011
Status: offline
Will there be an update or not?

(in reply to Moltke71)
Post #: 45
RE: Anyone interested in me updating GoA? - 1/3/2012 2:31:58 AM   
ojnab_bob

 

Posts: 81
Joined: 1/8/2005
Status: offline
Frank, I've played this game for years and am a big fan.  If you're still planning on an update, here are my suggestions:

- Agree that the UK AI does not do a good job of pulling its weight on the western front.  Also, perhaps more noticeable is when the US enters the war, I never see any US units show up save their artillery - I think the AI has them all sitting back in North America.
- The TE AI in Egypt/Mesopotamia/Greece is extremely passive.  Would encourage them pushing the Turks/Bulgars much harder.
- Encourage the idea of a new 1918 scenario, perhaps starting the date of Operation Michael; would like to game a battered Germany making one last play for victory in the West before it's too late.  In Jan 1917, their position can still be easily salvaged.

< Message edited by ojnab_bob -- 1/3/2012 2:32:49 AM >

(in reply to RCHarmon)
Post #: 46
RE: Anyone interested in me updating GoA? - 1/3/2012 9:04:32 PM   
Jonathan Clemens

 

Posts: 1
Joined: 1/2/2012
Status: offline
Yes, an update would be appreciated.

(in reply to ojnab_bob)
Post #: 47
RE: Anyone interested in me updating GoA? - 1/3/2012 10:34:57 PM   
lancer

 

Posts: 2963
Joined: 10/18/2005
Status: offline
G'day,

Another vote for an update!

Cheers,
Lancer

(in reply to Jonathan Clemens)
Post #: 48
RE: Anyone interested in me updating GoA? - 1/13/2012 3:58:06 AM   
poop17


Posts: 60
Joined: 12/21/2010
Status: offline
+1

(in reply to lancer)
Post #: 49
RE: Anyone interested in me updating GoA? - 1/26/2012 5:55:09 PM   
Bostromi

 

Posts: 5
Joined: 11/17/2007
Status: offline
Yes, please.

I bought GoA several years ago, 2008 I guess. Could never get myself into it. In my recently awakened WW1 interest I have bought a number of games around the Great War, Ageod and Battlefront titles, TOAW III scenarious and a number of boardgames. Came to think of GoA and installed it. Many hours now and it is a really good experiance.

So, a little modernising and would make an escellent game even better.

(in reply to SMK-at-work)
Post #: 50
Any news about the update? - 4/12/2012 1:15:25 AM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
quote:

ORIGINAL: fthein

I notice with the latest patches that the british ai has problems to move his troops to the front. The ai send a few corps to France but then they are not moved out of french ports to the frontline. In the unpatched version this doesn´t happen. So if you can change this this would be nice.

Btw: How is the current status of your other projects Frank?

Any news about the update?
Status? When? How?...

_____________________________


(in reply to fthein)
Post #: 51
RE: Any news about the update? - 4/25/2012 2:33:29 AM   
Ralph1961


Posts: 184
Joined: 10/4/2001
Status: offline
Looks like Frank has a WW2 game in the pipeline....I'm looking forward to giving it a go.

(in reply to Templer_12)
Post #: 52
RE: Any news about the update? - 10/3/2012 11:15:27 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Frank has promised a Napoleonic game on the Danube forum...I think somewhere a civil war game and now mentions this and again vanishes.



_____________________________


(in reply to Ralph1961)
Post #: 53
RE: Anyone interested in me updating GoA? - 10/4/2012 2:36:42 PM   
Alan Sharif

 

Posts: 1108
Joined: 8/1/2001
From: UK.
Status: offline
Just wanted to add my voice to those in favour of a new patch. Also, your new titles sound excellent. Looking forward to seeing them.


_____________________________

A Sharif

(in reply to SMK-at-work)
Post #: 54
RE: Anyone interested in me updating GoA? - 10/14/2012 3:08:26 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Alan your talking to fresh air..Frank has disappeared just like he did when he mentioned he was making a new Napoleonic game then he vanished aswell.

_____________________________


(in reply to Alan Sharif)
Post #: 55
RE: Anyone interested in me updating GoA? - 11/14/2012 10:36:13 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
Any update should include scrolling with the mouse and a way to get to the report screen in hi-res.

Edit. I figured out a hi-res work-around. My native res makes font too small on everything else so I had it set lower. Reverting to native worked with the higher GOA res.

< Message edited by Bismarck -- 11/14/2012 10:46:30 PM >


_____________________________

Jim Cobb

(in reply to wodin)
Post #: 56
RE: Anyone interested in me updating GoA? - 5/23/2013 9:51:56 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
quote:

ORIGINAL: FrankHunter

Yes, hexes with both sides in it are part of the design, they're "contested hexes" and both sides can reinforce them without using an activation. A good use for the seldom-used "withdraw" order. The idea was to allow you to cycle out depleted units and in with fresh ones.

The interface will probably have to be changed as I no longer have that button/panel package. Well, I still have the old one but I haven't updated it since so it will no longer compile. But I'll figure out what to do about that.

Ralph, players can reload PBEM turns but they don't gain from it as they don't see the resolution until they get the files back. Am I misunderstanding?

Has anyone had any compatibilty problems with Vista or Windows 7?

I will put together a long list of all the outstanding issues that have popped up over the last two years and then get to work on it.





Hey Frank,

Well, that was that I suppose.

But, this is THE BEST choice for WWI, IMHO. I just got it out again and playing as CP for extra challenge.

To be honest, if someone would just cleanup the UI forms a bit (so it doesn't look so rough), me thinks it might sell a few more copies.

Maybe someone here at Matrix could volunteer, and you wouldn't have to do anything.

Things to consider.

It is kinda pointless having alternate maps if there isn't a matching overview and overall map.
It is kinda pointless having alternate counters when the original counters display on the overview map.
Reorganize the space waster forms so they are smaller. The Build Forces and Naval Orders form comes to mind.
Trim the edges of the form background art, to elimiate the 3d effect. For some reason that I can't explain, 3d background art doesn't seem right for a window?


Repectfully,

Stwa




< Message edited by Stwa -- 5/23/2013 3:00:38 PM >

(in reply to FrankHunter)
Post #: 57
RE: Anyone interested in me updating GoA? - 6/15/2013 4:50:07 PM   
TheBlackhorse


Posts: 291
Joined: 6/21/2004
Status: offline
I would love to see an update. Adding PBEM integration with the Slitherine server would be awesome, as would adding multi-multi-player support...(i.e, up to 4 players)

(in reply to Stwa)
Post #: 58
RE: Anyone interested in me updating GoA? - 12/27/2013 3:41:23 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Yes an update would be most welcome.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to TheBlackhorse)
Post #: 59
RE: Anyone interested in me updating GoA? - 1/1/2014 8:45:41 AM   
geoffreyg


Posts: 123
Joined: 4/1/2008
From: London
Status: offline
I have just come back to the game after a few years absence.
My opponent and I are still very impressed by it.
If I may say I think Matrix and Frank are missing a trick not having a revamp in this anniversary year.

(in reply to sol_invictus)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> RE: Anyone interested in me updating GoA? Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.328