MarQan
Posts: 70
Joined: 6/15/2012 Status: offline
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Well, there were micromanagement issues, I just didn't want to bore you with them. I tried to fix your economy (OCD is a b*tch), and I could get it to 2K plus. I guess you went minus because you still have some things on automatic, so the basic and easiest solution would be building less military ships. Short: Ships: 5,4K; 1 alien Cruiser and 2 Constructors retired, 1 Colony ship finished mission. Spaceport trimming: 3,1K Increased taxes: 8-10K until happiness is just 5 on all planets. Not so short: Ships: Alien Cruiser: gave research bonus, too much maintenance Construction ships: they were sitting ducks in deep space, 1 contructor still left Only if you want to go into designes: Spaceports: Research labs: you were way above your research capacity with the Research Modules, so I removed the from both spaceports. Armor and Shield: reduced both to 20 on main SpacePort - 10 on Small SpacePort Construction: 10 Construction Yards and 1 of every Manufacturing Plant is enough at this point. Various cuts: 1 Fuel Cell and Storage Bay in enough, because the spaceport share cargo hold with the planet, so refuel is instant; reactors down to a level where they still can produce enough to power weapons(above static usage); energy collectors down to when they still produce 1,5X the static usage (at max capacity); Proximity array removed; Life Support + Hab Modules down to neccessary after.
< Message edited by MarQan -- 6/18/2013 11:45:46 PM >
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