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Lost colony due 0 influence.

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> Lost colony due 0 influence. Page: [1]
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Lost colony due 0 influence. - 6/20/2013 9:58:27 AM   
Mad Igor

 

Posts: 248
Joined: 6/18/2012
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with hidden pirate base.
influence just goes 50 > and then lost.
also some planets just immune to influence triggering (i.e. no influence at them at all)
i had one capital planet that had my influence,but couldn't set influence at another capital
PS:
well,now i have something VERY weird !i have all 2 pirate bases on a planet,100% influence,but i CAN'T take control of it !

< Message edited by Mad Igor -- 6/20/2013 11:30:40 AM >
Post #: 1
RE: Lost colony due 0 influence. - 6/21/2013 5:42:32 AM   
crusender

 

Posts: 22
Joined: 6/15/2013
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only way for take control of a planet by playing pirate, is whit the criminal network who cost 200k after you build the 2 other pirates base. It is a wonder so you can only build it one time amd take 2x build time that a forteress. after you that, you take control of that colony like a standard empire. for take control of other colony you have to invade them whit normal troops you build on your ciminal colony not by raid, if independant you can use colony ship.

(in reply to Mad Igor)
Post #: 2
RE: Lost colony due 0 influence. - 6/21/2013 11:52:11 AM   
Mad Igor

 

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Joined: 6/18/2012
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quote:

ORIGINAL: crusender
for take control of other colony you have to invade them whit normal troops you build on your ciminal colony not by raid

there nothing about this in manual...
how can i have colony ship in the first place,if to owning one i need to capture it or build on PLANET(which lead us back to colony ship)
and capturing one is almost IMPASSIBLE. only way to capture it is to camp planet suitable for colonization...as i don't have anything better to do in this game...
but i doubt i need anything of all that,because manual clearly said "have 100% influence,build everything,profit"
unless you did it yourself,not just make up things.

< Message edited by Mad Igor -- 6/21/2013 11:58:28 AM >

(in reply to crusender)
Post #: 3
RE: Lost colony due 0 influence. - 6/21/2013 2:45:28 PM   
MarQan


Posts: 70
Joined: 6/15/2012
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As explained during the tutorial and in the galactopedia:
The third "pirate base" is the Criminal Network. It is a wonder, you can build only one.
When it is built, you assume control of the colony it has been built on.
On your colony you can build colony ships and recruit troops.

Unless you're lucky enough to catch a Colony ship, you'll get your first colony by building the Criminal Network.

(in reply to Mad Igor)
Post #: 4
RE: Lost colony due 0 influence. - 6/21/2013 4:19:05 PM   
Mad Igor

 

Posts: 248
Joined: 6/18/2012
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if it wasn't clear enough: I CANNOT BUILD CN.
NO option to build it.

(in reply to MarQan)
Post #: 5
RE: Lost colony due 0 influence. - 6/21/2013 8:42:06 PM   
crusender

 

Posts: 22
Joined: 6/15/2013
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do you have lastest version of the game?, at 1.9.0.6 it fix that bug

(in reply to Mad Igor)
Post #: 6
RE: Lost colony due 0 influence. - 6/21/2013 9:17:00 PM   
MarQan


Posts: 70
Joined: 6/15/2012
Status: offline
No, it wasn't clear

(in reply to crusender)
Post #: 7
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