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RE: Smokindave vs. Sapper222 (No Sapper)

 
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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 9:45:48 PM   
smokindave34


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AGC:

A few attacks on the landbridge but fairly quiet here. I rested 2nd Panzer groups mobile units as well while the infantry prepare to assault the Denpr line.

I'm a little intimidated by the defensive CV's here. Hopefully its just due to poor recon.




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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 9:49:26 PM   
smokindave34


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AGS

I use my mobile units to start clearing a route to assault the Denpr. My plan is to cross just south of Cherkassy since Sapper has very few forts built in this area. It will probably be 2 turns however before I can have enough MP's to cross. While the infantry sets up I plan on using III PZ to push south to put some pressure on D-town.




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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 10:05:34 PM   
Michael T


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The fact is that the game is very tough on the Axis these days *if* the Soviet knows his business. Only a bunch of HR help out. But even they can't stop soaring Soviet morale, which is the primary reason for the super high Soviet CV's so early in the game. I am begining to think a reduction in Soviet morale of around 5% in the options menu may be the only solution as the devs are not helping out anymore. Ofcourse you won't get any Soviet Fanboys agreeing to that but more fair minded types may consider it, I certainly would. I think going forward we may need to negotiate HR and morale settings and VC to try and get a balanced game out it.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 10:53:03 PM   
smokindave34


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I can tell already this is going to be a tough match. Is it possible that by flying supplies to his units Sapper is also building up the Soviet morale? It's been a while since I read the manual so I don't remember if feeding lots of supply to a unit would help its morale (I seem to rember that being low on supply reduces a units morale).

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 11:05:06 PM   
Flaviusx


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quote:

ORIGINAL: smokindave34

I can tell already this is going to be a tough match. Is it possible that by flying supplies to his units Sapper is also building up the Soviet morale? It's been a while since I read the manual so I don't remember if feeding lots of supply to a unit would help its morale (I seem to rember that being low on supply reduces a units morale).


It's a straight up and AP free substitute for leaders with poor admin and having to run en masse.

In a static situation I doubt it adds anything besides wear and tear on the bombers. Once dug in supply will be adequate even with sketchy leaders. I would expect him to ease off the air supply for the moment until you can hustle him out of his current positions. This will also allow his bombers to recover until they are needed for another surge.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 11:14:55 PM   
Michael T


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Every little bit helps.

But the main problem is that all those low morale Soviets (35-40) are all up to around 45-50 morale within 3 turns. So they go from CV1 to CV 3 or 4 v quickly. Put em in woods and swamps with a fort or two and hey presto CV 20+ in defence. Makes em immune to hasties. Meaning most MP's are used up in deliberates and thus no breakthru of note is possible. German drive stalls, problem snowballs and before you know it Barbarossa is kaput. Its the norm these days against strong Soviet players. No difficulty really.

No doubt some people may point to my recent games as evidence to the contrary but my opponents have made some very catastrophic mistakes.

Put simply Soviet morale climbs too fast. 50 morale for Soviets is the norm. Its ruining the game in 1941.

German players have complained, even some Soviet players have. But the devs carry on head in sand as Pelton says.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 11:24:00 PM   
Ketza


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My current game against Bigbaba I set Axis Morale at +10 and it seems to be taming the extra Soviet morale just enough. So far we have a pretty typical game along historical lines just getting into Feb 42. We are al;so playing with Sudden death conditions which are curtailing mass retreats ect...

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 11:39:10 PM   
Michael T


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Sounds good to me Ketza. Glad to hear you have an opponent with a reasonable attitude.

Perhaps you are right in raising German morale rather than lowering Soviet morale. Sudden death is also a must, you need another check in say August 1941. In my game with Kamil we are using the Sudden Death VC. In my next one I will have a check for August as a HR. As Kamil still ran away even with a SD check in April 42. A summer 41 check should stop the running by the Russians.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 11:51:16 PM   
M60A3TTS


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quote:

ORIGINAL: Michael T

Every little bit helps.

But the main problem is that all those low morale Soviets (35-40) are all up to around 45-50 morale within 3 turns. So they go from CV1 to CV 3 or 4 v quickly. Put em in woods and swamps with a fort or two and hey presto CV 20+ in defence. Makes em immune to hasties. Meaning most MP's are used up in deliberates and thus no breakthru of note is possible. German drive stalls, problem snowballs and before you know it Barbarossa is kaput. Its the norm these days against strong Soviet players. No difficulty really.

No doubt some people may point to my recent games as evidence to the contrary but my opponents have made some very catastrophic mistakes.

Put simply Soviet morale climbs too fast. 50 morale for Soviets is the norm. Its ruining the game in 1941.

German players have complained, even some Soviet players have. But the devs carry on head in sand as Pelton says.


So as you've been thrashing Soviet players left and right (including yours truly) it's your feeling that the Soviet side should be made weaker?

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/20/2013 11:56:16 PM   
Flaviusx


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MT, I still believe that capping morale at 45 in 41 is the sweet spot so far as that goes given current design. But the game is essentially finished and this is where it wound up at, along with many other imperfections.

If this morale bug had been caught much earlier I think the adjustment would have gone in, there would have been time to observe the effects of having much of the Red Army zoom to 50ish morale. And yeah, shame on me for not noticing this as a tester. It never occurred to me that morale wasn't rising quickly enough compared to the rules as written. It felt right the way it was before.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 12:00:29 AM   
Michael T


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Its all relative to player skill. Top Soviet players will trounce Top Axis players with stock 41 GC.

So yes in a game where players have relative equal skill the Axis need substancial help.

I am not in to charity or handicaps, if a player is going to better me I want it to be on his merits. Not due to a bias in the game or me being generous.

M60 your game has improved a lot since we played. I see you are having few difficulties with you latest opponent :)

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 12:03:19 AM   
Michael T


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Flavius I don't blame you or anyone. Its a complex game. But I am not happy that the devs have closed up shop. But at least we players can try to make it a better game within our limited options i.e initial settings, VC and HR.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 12:05:45 AM   
Michael T


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I agree. Soviet morale in 41 should top out at 45. 50 is too much. If we could crank back Soviet morale by 5 for 41 only I think all would be ok. But the morale settings are for the whole game. And apparently too hard to change

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 12:20:37 AM   
timmyab

 

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Yes, Soviet morale is too high.I think it was done as a reaction to all the German overruns back before the fuel exploits were stopped.I think 45 is about right for 1941 and 1942.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 1:02:10 AM   
Peltonx


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quote:

ORIGINAL: Flaviusx

MT, I still believe that capping morale at 45 in 41 is the sweet spot so far as that goes given current design. But the game is essentially finished and this is where it wound up at, along with many other imperfections.

If this morale bug had been caught much earlier I think the adjustment would have gone in, there would have been time to observe the effects of having much of the Red Army zoom to 50ish morale. And yeah, shame on me for not noticing this as a tester. It never occurred to me that morale wasn't rising quickly enough compared to the rules as written. It felt right the way it was before.


You know there was this player(Pelton) that posted several threads ( over 18 months ago) that tried his hardist to convince you and 2by3 that morale was not working.

You of all people bitched at me telling me I was full of **** ####

I even got banned for 2 weeks because I got so frustrated at how blind you people were. Pelton can't be right again he is a moron.

The game is not "right" because people were so damn pig headed about stuff that was clearly broken.

How some of the sht that got through testing is amazing to me.

I am hoping witw gets properly tested by some people that are not yes men.



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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 1:08:26 AM   
Flaviusx


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Well, Pelton, it was right for the Soviets, but wrong for the Germans. Now, it's the other way around. So it goes.

This may be the first time anybody has accused me of being a yes man. I think my personal sins lie in the opposite direction if anything.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 1:13:21 AM   
Peltonx


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quote:

ORIGINAL: Flaviusx

Well, Pelton, it was right for the Soviets, but wrong for the Germans. Now, it's the other way around. So it goes.

This may be the first time anybody has accused me of being a yes man. I think my personal sins lie in the opposite direction if anything.


You know better.

I know your not a yes man and you know I know that.


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RE: Smokindave vs. Sapper222 (No Sapper) - 6/21/2013 1:17:08 AM   
Peltonx


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Before they roll out witw it needs to be player tested by some out side the box people. So some of the easy exploits can be taken out before release.

Some of the stuff that got through wite testing was silly.

It would put witw 12 to 18 months a head of wite and avoid allot of wasted time between games.




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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 9:23:54 AM   
smokindave34


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Turn 5:

AGN:

I was hoping to make a bit more progress here but Sapper kept most of his units out of deliberate attack range of my infantry. I try to make the best of a poor situation and use my mobile forces to start to herd some of Sappers infantry into a pocket just north of Pskov. Hopefully over the course of the next two turns I can pocket of few of these divisions and start to eat this elephant one bite at a time. Sapper has a lot of units here so I continue to move XXIX Pz corps north east to try and force Sapper to defend a potential right hook - I don't intend to go for the right hook but want to keep as many Soviet forces as possible away from the approaches to Leningrad.

I moved my fighter bases close to the front and jacked up the interception rate to 300% - hopefully I'll start to shoot down a substantial amount of Red bombers.




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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 9:27:15 AM   
smokindave34


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The Finns attack. It seems that Sapper doesn't go for the standard blocking point to stop the Finns and has instead kept unit on the approaches to Leningrad. Maybe I can get something going here....




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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 9:27:42 AM   
smokindave34


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Double post

< Message edited by smokindave34 -- 6/22/2013 9:29:13 AM >

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 9:32:35 AM   
smokindave34


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AGC:

2 of 3 attacks succeed at the landbridge hower the battle I wanted to win (against the stack of 3 infantry units fails when two reserve units join in) Now that the majority of 9th army has arrived hopefully I can make progress here next turn.

I manage to cross the Dnepr with elements of 2nd panzer - these are two of my best panzer divisions and hopefully they can hold off the anticipated counterattack. I put two units on reserve that couldn't get across the river - hopefully they will have enough MP to join in (I doubt it but it's worth a shot) when Sapper attacks here.




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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 9:35:48 AM   
smokindave34


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AGS

I find a weak spot on the Denpr and push the Soviet defenders back. I only have one mobile unit with enough MP to cross so I hold them back. It's a clear hex with no forts any longer and I will be able to attack from all three sides so it will be interesting to see how aggressively Sapper defends it. My plan is to rest most of my panzers next turn and then cross in force.

Hopefully I can put the "lightning" back in the "lightning war" down south. It appears that Sapper does not have that many troops here and has prioritzed defending Leningrad and Moscow.



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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 11:27:49 AM   
janh

 

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quote:

ORIGINAL: Michael T
I agree. Soviet morale in 41 should top out at 45. 50 is too much. If we could crank back Soviet morale by 5 for 41 only I think all would be ok. But the morale settings are for the whole game. And apparently too hard to change


Might be Soviet morale is growing too quickly now. Much depends on which tuning goal you have, where you personally want the balance to be. I think Somkindave is actually doing fairly well here and just experienced the break that occurred due to lack of infantry support, but else it seems fairly good. Sure, not the super advances that you show in your AARs, but something more able to create a "suspense of disbelief".

Soviet morale growth should be easy to change again for the devs via the national moral threshold I guess. In an ideal world, they'd have that one included as a setup parameter in the scenarios, but WitE isn't that modding friendly.

I am not sure that tuning it down goes the right direction, though. I begin to think something needs to be done to put more importance into the southern Soviet zone, that makes it more worth fighting for it. In the center and south, Sapper withdrew largely to chose the terrain of defense himself, so he was not exactly aggressive or forward committed, but also did not just flee straight. Just in the south...
Sapper is piling up units north, and even neglecting the little delay of a few MPs that Riga cost, is extremely strong there. Sure, I know, it is the poor defensive terrain south, the lack of combatants after Lvov relative to such a large area, and simply hindsight that the war is won or lost with AGN and AGC, but if the Soviet player had not been able to redirect so much reserves north, the going there would be less tough, and the fighting south be harder such as it probably should be like in the case of not abandoning the vast open grain region.

Maybe there should be limits placed on the redirection of forces north and the distribution of reserves generally? Or somehow more value to the southern sector that increases force needs there as well? With the Red Army stretched out across all 3 German AGs, instead of concentrating to stop two, the game will have a very different balance.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 1:25:35 PM   
Peltonx


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quote:

ORIGINAL: janh

quote:

ORIGINAL: Michael T
I agree. Soviet morale in 41 should top out at 45. 50 is too much. If we could crank back Soviet morale by 5 for 41 only I think all would be ok. But the morale settings are for the whole game. And apparently too hard to change


Might be Soviet morale is growing too quickly now. Much depends on which tuning goal you have, where you personally want the balance to be. I think Somkindave is actually doing fairly well here and just experienced the break that occurred due to lack of infantry support, but else it seems fairly good. Sure, not the super advances that you show in your AARs, but something more able to create a "suspense of disbelief".

Soviet morale growth should be easy to change again for the devs via the national moral threshold I guess. In an ideal world, they'd have that one included as a setup parameter in the scenarios, but WitE isn't that modding friendly.

I am not sure that tuning it down goes the right direction, though. I begin to think something needs to be done to put more importance into the southern Soviet zone, that makes it more worth fighting for it. In the center and south, Sapper withdrew largely to chose the terrain of defense himself, so he was not exactly aggressive or forward committed, but also did not just flee straight. Just in the south...
Sapper is piling up units north, and even neglecting the little delay of a few MPs that Riga cost, is extremely strong there. Sure, I know, it is the poor defensive terrain south, the lack of combatants after Lvov relative to such a large area, and simply hindsight that the war is won or lost with AGN and AGC, but if the Soviet player had not been able to redirect so much reserves north, the going there would be less tough, and the fighting south be harder such as it probably should be like in the case of not abandoning the vast open grain region.

Maybe there should be limits placed on the redirection of forces north and the distribution of reserves generally? Or somehow more value to the southern sector that increases force needs there as well? With the Red Army stretched out across all 3 German AGs, instead of concentrating to stop two, the game will have a very different balance.


That's why the prefect opening in the south is so important. SD missed 18 units in the south.

Like MT stated in his last 4 games the SHC dude did a major screw up on turn 2-3. None did the standard run in south and it cost them the game, because they had nothing to send north.


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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 1:42:37 PM   
OddBall2

 

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Mr Dave, Newbie question, Regarding AAR post AGS 6/19/13. How do you flip all the hexes between the Romanian tank unit on the rail line east of the Bug river and the German tank division just across the Sinyukha river. Do people run a tank division down one row of hexes for eight hexes and the curve over three rows and run back down another 8 hexes? Kind of painting the hexes green with zones of control?

< Message edited by OddBall2 -- 6/22/2013 1:44:45 PM >

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 6:30:19 PM   
smokindave34


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quote:

ORIGINAL: OddBall2

Mr Dave, Newbie question, Regarding AAR post AGS 6/19/13. How do you flip all the hexes between the Romanian tank unit on the rail line east of the Bug river and the German tank division just across the Sinyukha river. Do people run a tank division down one row of hexes for eight hexes and the curve over three rows and run back down another 8 hexes? Kind of painting the hexes green with zones of control?



OddBall - Yes I just ran my mobile units in that area to flip hexes to allow my infantry a quicker approach next turn once the hexes were converted to my ZOC.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 10:33:20 PM   
juret

 

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i like aar. keep it up :) reading all your updates to my morning cofee :)
good luck

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/22/2013 11:59:09 PM   
smokindave34


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quote:

ORIGINAL: juret

i like aar. keep it up :) reading all your updates to my morning cofee :)
good luck


Thanks Juret - I wish I could write an AAR showing great axis victories but it doesn't appear it will be that way. This will be a challenging game for sure.

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RE: Smokindave vs. Sapper222 (No Sapper) - 6/23/2013 12:02:43 AM   
smokindave34


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Turn 6 - Finns

Sapper pulls all his units from the northern bottleneck and the Finns advance unmolested. Sapper seems to have decided that his units are better off defending against the German approach to Leningrad as it will be a few weeks before the Finns threaten the ports to Leningrad. This is contrary to how most Soviets manage the Finns these days.




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