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retire capture ship give too mush tech

 
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retire capture ship give too mush tech - 6/24/2013 6:44:50 AM   
crusender

 

Posts: 22
Joined: 6/15/2013
Status: offline
i know there was a older post about that, but cant find it. so the bug is im a empire and desgin all my ship to capture so i may gain some tech they have in the design when i retire them, but strangely i got other tech that is not fit in the ship, they got target tracking that i dont have yet still not have gain it.

but i gain transport tech, i just gain planetery defence a 960k research, im still only got 4 colony. i got too all the tech line for cargo transfer...

fresh patch 1.9.0.7

< Message edited by crusender -- 6/24/2013 6:45:33 AM >
Post #: 1
RE: retire capture ship give too mush tech - 6/24/2013 7:03:25 AM   
crusender

 

Posts: 22
Joined: 6/15/2013
Status: offline
atfer more play it more crazy that it should i gainning weapon tech far highter that everyone in the galaxie....

(in reply to crusender)
Post #: 2
RE: retire capture ship give too mush tech - 6/24/2013 6:08:25 PM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline
Yup. Seen the same insane tech acquisition from captured ships.

It should be a tech equalizer - so you can catch up by capturing and disassembling opponents' ships. But it doesn't seem to work that way.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to crusender)
Post #: 3
RE: retire capture ship give too mush tech - 6/25/2013 12:29:25 AM   
MarQan


Posts: 70
Joined: 6/15/2012
Status: offline
I left a suggestion in master wishlist for them to nerf it:
instead of 1 big research bonus, give a very little bonus but for every advanced component.

When I'm pre-warp, and repair the advanced ship in my home-system, I get ADVANCED LOGISTICS (troop research) from retiring it. Joke.. a very bad one.

(in reply to Kayoz)
Post #: 4
RE: retire capture ship give too mush tech - 6/25/2013 12:56:12 AM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
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I don't think getting logistics from the frigate you find abandoned in the home system is too bad, nor is repairing the destroyer which takes quite a bit of time and getting ship boarding or something similar as I usually do. They're only first level techs. But on the other hand getting all the way through gerax hyperdrives after capturing and retiring four pirate escorts seemed a bit quick.. although it is what I hoped would happen when I captured warp-capable ships.

(in reply to MarQan)
Post #: 5
RE: retire capture ship give too mush tech - 6/25/2013 1:13:28 AM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: necaradan666

I don't think getting logistics from the frigate you find abandoned in the home system is too bad, nor is repairing the destroyer which takes quite a bit of time and getting ship boarding or something similar as I usually do. They're only first level techs. But on the other hand getting all the way through gerax hyperdrives after capturing and retiring four pirate escorts seemed a bit quick.. although it is what I hoped would happen when I captured warp-capable ships.

The issue I have with the mechanic as it stands, is that you seem to get a tech bonus even if you are ahead of the retired ship's technology level. I have had max tech level reached just through captured ships, and I'm quite confident that none of the pirates who so graciously donated their ships, are of that tech level.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to necaradan666)
Post #: 6
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