mktours
Posts: 712
Joined: 5/25/2013 Status: offline
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I don't support the often change of codes. usually people play a pbem for several months, if the codes change so often, then we have to adjust to them and change strategy in an ongoing game, that would be disturbing to most players. The question discussed here could be fixed by those players themselves, simply by setting the number at 110 or 120 for one side and then the two people are happy. I am now doing a pbem game and fighting foward, but i didn't see the russian are so powerful at all as there is nothing they can do to combat the germans on the open ground, so defence is the only option. and the Germans have all the initiative. if they can't make the best of it, that is only themselves to be blamed. To be honest, no a general in the panzer era is willing to sit back and surrender the initiative unless he has to. Of course, granted the two people having the same skill, then the game is very liking ending in russia victory. But if it is going to resemble a history scene, why shouldn't Russia win? Historically Russia have so many overwhelming advantages in that war. i would vote for keeping the game resembling the history, if anybody would like a even battle, he can choose his own setting or using house rules. the game can't be even, as this was not a even war in history. quote:
ORIGINAL: Joel Billings I am about to go offline for 4 days. Just wanted to ask where your German game stands in the context of these discussions. Are you just too good, so your experience must be thrown out and your techniques cannot be learned from, or have even you been slowed down with latest versions? I suppose you think that if you played both sides your Russian player would easily win? Our schedule is terrible until the end of July with critical WitW work and everyone taking vacations (at 2by3 and Matrix) and Historicon coming up, so I would not expect any changes for at least a month. But first some consensus of what is needed must be determined. If I follow the rule changes correctly, the following morale gain rule has been changed as noted: If a units morale is below 50, and is in refit mode --> If a units morale is below 50, and is in refit mode and more than 10 hexes from an enemy unit So both items Pelton suggests to elminate are if over 10 hexes from enemy. Yes, they were by design in order to allow units in the rear to quickly improve to a minimum morale level (50). I don't think we'd ever want to eliminate these rules entirely, but perhaps they could be changed to a different minimum morale level (45, or NM not to exceed 45 if you want to keep the Axis Allies down). Michael, your idea for a change has a different impact in it does reduce the impact of some NM gains, but still allows a Soviet player that keeps units in the rear refitting to get units to 50. I'm not saying one is better, just that they are two different changes. I appreciate the feedback from everyone. I'll try to take a look at this thread when I return next week and before I leave for my 25th marriage anniversary vacation.
< Message edited by mktours -- 6/27/2013 12:56:43 PM >
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