Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Dreadnought game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Dreadnought game Page: [1]
Login
Message << Older Topic   Newer Topic >>
Dreadnought game - 1/9/2003 11:28:32 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
With all this talk about battleships, I'd love to see a company tackle a Jutland era game. Always wanted to play the High Seas Fleet in that puppy.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Post #: 1
- 1/9/2003 11:38:23 AM   
Finnegan

 

Posts: 316
Joined: 9/19/2001
From: Ohio
Status: offline
Amen to that. North Sea 1914-1918. Might be necessary to change a few things, like allowing for interceptions at sea, but these guys could pull it off if they wanted to do it. A tactical engine would be nice too.

(in reply to Ron Saueracker)
Post #: 2
Tactical, with a strategic overlay - 1/9/2003 12:26:21 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
A much improved "Fighting Steel/Action Stations" style tactical game would be the way to go, with a strategic phase to instigate combat. Would be fun to work on, too.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to Ron Saueracker)
Post #: 3
- 1/9/2003 12:41:17 PM   
Finnegan

 

Posts: 316
Joined: 9/19/2001
From: Ohio
Status: offline
Works for me Ron. I'd love to see it.

(in reply to Ron Saueracker)
Post #: 4
Re: Dreadnought game - 1/10/2003 1:16:48 AM   
panda124c

 

Posts: 1692
Joined: 5/23/2000
From: Houston, TX, USA
Status: offline
[QUOTE]Originally posted by Ron Saueracker
[B]With all this talk about battleships, I'd love to see a company tackle a Jutland era game. Always wanted to play the High Seas Fleet in that puppy. [/B][/QUOTE]

http://www.hpssims.com/

(in reply to Ron Saueracker)
Post #: 5
- 1/10/2003 1:50:04 AM   
TIMJOT

 

Posts: 1822
Joined: 4/30/2001
Status: offline
John Tiller just came out with a Jutland and Tsushima games. I Havent bought either, been too busy playing UV. It might be worth looking into though. IMO, his CW and Napoleon games were quite good for the time.

(in reply to Ron Saueracker)
Post #: 6
Jutland - 1/10/2003 3:14:19 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
Tillers Jutland game is schite, pardon my French.

Don't have time nor energy to elaborate this right now. Just avoid Tillers games - my humble suggestion. Disgrace to NAVAL wargaming.

PS. OTOH, Norm Koger works od a 3D real time naval gunnery game I have GREAT expectations for. He's planning to tackle Tsushima first, so we'd be having two Tsushima games released within, say, 6 months.

O.

(in reply to Ron Saueracker)
Post #: 7
Re: Jutland - 1/10/2003 4:08:16 AM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
Status: offline
[QUOTE]Originally posted by Oleg Mastruko
[B]Tillers Jutland game is schite, forgive my French.

Don't have time nor energy to elaborate this right now. Just avoid Tillers games - my humble suggestion. Disgrace to NAVAL wargaming.

PS. OTOH, Norm Koger works od a 3D real time naval gunnery game I have GREAT expectations for. He's planning to tackle Tsushima first, so we'd be having two Tsushima games released within, say, 6 months.

O. [/B][/QUOTE]

Hi Oleg,

I've been watching Norm's webpage from time to time for the past months but there have been no updates what so ever about his 1904-1905 Japan Russia War game. Do you have any details or know where I can find it?

Oh and I agree with you 100% about John Tiller.

Cheers
Dan

_____________________________


(in reply to Ron Saueracker)
Post #: 8
Kogers game - 1/10/2003 5:41:11 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
Koger's Russo-Japanese game, latest news:

http://home.austin.rr.com/normkoger/RJW.html

Goodnews is that this game is not very much alike UV/WITP engine, the way I see it, but should be exactly what Tillers Naval campaigns series aspired to be (but failed miserably).

Anyway we're slipping off topic fast. But look at those juicy screenshots in their 3D glory! :)

O. (who still thinks TOAW is Olymp of all Wargames, followed closely by some of Grigsby's designs)

(in reply to Ron Saueracker)
Post #: 9
- 1/10/2003 5:52:43 AM   
U2


Posts: 3332
Joined: 7/17/2001
From: Västerås,Sweden
Status: offline
Thanks very much Oleg.

Oh and to answer your question: I agree that TOAW 1 and 2 are both superb but there simply is no game like a Gary Grigsby game:)

Cheers
Dan

_____________________________


(in reply to Ron Saueracker)
Post #: 10
- 1/10/2003 7:09:02 AM   
Finnegan

 

Posts: 316
Joined: 9/19/2001
From: Ohio
Status: offline
Hey, thanks Oleg! Looking good!

(in reply to Ron Saueracker)
Post #: 11
Flashback - 1/10/2003 8:01:14 AM   
Attack Condor

 

Posts: 425
Joined: 12/27/2002
From: Chicago
Status: offline
Saw the title of the thread and flashed back to the C-64 days and the computer version of Avalon Hill's "Dreadnought" ....
to think of what became of all those classics I "had"... :(

Imagine...a computer game actually on something called a "floppy disk" instead of a cassette tape!!! (probably just a fad ;) )

_____________________________

"Shouldn't we be leading the shark into shore...instead him leading us out to sea?"

(in reply to Ron Saueracker)
Post #: 12
- 1/10/2003 8:47:26 AM   
Chijohnaok2


Posts: 628
Joined: 7/29/2002
From: Florida, USA (formerly Chicago)
Status: offline
Imagine...a computer game actually on something called a "floppy disk" instead of a cassette tape!!! (probably just a fad )[B]Imagine...a computer game actually on something called a "floppy disk" instead of a cassette tape!!! (probably just a fad )[/B]

Attack Condor:

Cassette Tape? :)

I still remember the Cassette Tape drive I had on my first computer: an Atari 800. I have moved a number of times since then but still have it packed away somewhere.

Also, the Atari 800 was my first experience with Gary Grigsby. I had an aircraft carrier game that he did (on a 5 1/4inch floppy). I think it was called "Carrier Strike". You could play the battles of Midway, Eastern Solomons, Santa Cruz and one other(can't remember which one). Thinking back, that game was pretty sophisticated considering the level of computer technology at the time.

John

(in reply to Ron Saueracker)
Post #: 13
- 1/10/2003 9:01:52 AM   
SoulBlazer

 

Posts: 839
Joined: 10/27/2002
From: Providence RI
Status: offline
I cut my teeth on the C-64 also, but my first war games were the ones that Gary did with Microprose and also the wonderfull SSG series of games. I was lucky enough to get the IBM versions of the SSG games with a CD collection of wargames from SSI back around 99. Once I got a IBM in 1992, Pacific War and Carrier Strike were my first wargame buys.

And I had several games on cassette tapes. Talk about SLOW! I could go make a sandwich and watch a TV program while that sucker loaded.:D

(in reply to Ron Saueracker)
Post #: 14
Re: Kogers game - 1/10/2003 9:27:55 AM   
TIMJOT

 

Posts: 1822
Joined: 4/30/2001
Status: offline
[QUOTE]Originally posted by Oleg Mastruko
[B]Koger's Russo-Japanese game, latest news:

http://home.austin.rr.com/normkoger/RJW.html

Goodnews is that this game is not very much alike UV/WITP engine, the way I see it, but should be exactly what Tillers Naval campaigns series aspired to be (but failed miserably).

Anyway we're slipping off topic fast. But look at those juicy screenshots in their 3D glory! :)

O. (who still thinks TOAW is Olymp of all Wargames, followed closely by some of Grigsby's designs) [/B][/QUOTE]

TOAW, is a classic. Just wished Talonsoft would have given the rights back to Norm so he could have updated it. IMHO the editor with its revolutionary event engine was one of the best ever made. I would love WitP to have an event engine in its editor, but I dont think its likely.

(in reply to Ron Saueracker)
Post #: 15
Re: Re: Kogers game - 1/10/2003 10:28:28 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
[QUOTE]Originally posted by TIMJOT
[B]TOAW, is a classic. Just wished Talonsoft would have given the rights back to Norm so he could have updated it. IMHO the editor with its revolutionary event engine was one of the best ever made. [/B][/QUOTE]

There MIGHT be a possibility for this. Quoting from Norm's message on another board:

All may not be lost. I heard from Chris Mate at Take-2 over the
holidays, and the current official line now seems to be that they will be happy to release any updates I have. Since I heard that I've been snowed under with work, but I plan to look through my archives to see just what updates I had actually tested enough to release before putting the code to bed. It's been so long since I looked at the stuff that I'm not quite comfortable with just lobbing all the updates I have out there. Hopefully I can find the time to look into this sometime this week.

End quote. (We're seriously off topic here guys :)

O.

(in reply to Ron Saueracker)
Post #: 16
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Dreadnought game Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.188