demonterico
Posts: 292
Joined: 10/16/2002 From: Seattle WA Status: offline
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Hi Veldor, Thanks for your input. I'm happy to get everyones suggestions here whether they support my ideas or not. Actually I pretty much agree with what your saying. As a new guy with UV, I too have been suffering the pain of learning to operate the game. I'm just starting to feel that I'm getting competent enough to try a serious campaign against the AI. Up till now its been practice games. Your ideas for having an in game work area are okay with me. I do feel it is difficult in UV to access some information, to organize it, and to store information for later retrieval. But I don't feel your high tech and my low tech ideas are incompatable. Having both options available would be just great. In my case looking at a map on a moniter screen just isn't the same as having a large copy I can mount on the wall. Its just easier on my old eyes. Now in fairness to Matrix I want to say that I'm very happy with the interest they've shown in this area. Already they have adapted some of these ideas to UV. The new manuals folder they added to the last upgrade is great. It has a poster map which I believe can be printed out at Kinkos. This are also an 8.5x11 map and OBs. Just what I wanted. Not that I deserve any credit for these items as I believe they were already done by others over on Spookies UV fan site. Unless I'm mistaken Pasternaki and Rowlf were involved with these projects. Thanks for some great stuff guys. The last point I want to discuss is in regard to your comments about getting new people interested in UV and later WITP. Thats a tough one, and if there was an easy answer I'm sure Matrix along with every other game maker, as well as figure manufactures, and rules authors, would like to know it. Its my feeling that only die hard gamers are willing to commit the time and interest required to play the most complex games. I love wargames but if UV were a board game there is no way I would play it. It would be to big and complicated for me in that medium. I know guys who will spend hours everyday painting lead figures but will not touch a computer game. I also know guys who are always writing a new set of rules. They are usually ready with a new rule set before I've even learned the old one. This hobby has many facets and I think most gamers tend to prefer certain areas of the hobby over others. The time commitment alone for a game like UV is enough to stop many gamers from becoming involved. Not that your comments are out of line. The easier it is for a player to interface with a game the more likely it is that it will be played. But since I have absolutely no expertise in that area I'm leaving it to others to work for those types of changes. There is also the issue of choice I see many games out there I might like to have but will never have the time to play. My hobby room is already stuffed with boxes of opened and unopened computer games, boardgames, books, figures, paint, models, ect. ect. much of which hasn't seen the light of day for years. Right now I'm just happy That Matrix is willing to continue working to products that may be for a small market, and to have the new UV maps and OOBs. Thanks Matrix. Dave
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The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
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