Numdydar
Posts: 3211
Joined: 2/13/2004 Status: offline
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quote:
ORIGINAL: geofflambert Numdydar, just finished your Production Primer. It is quite cogent and easy to read. I'm sure it will be invaluable to me and others along with Damian's Economic Primer. Some of his stuff I had to read two or three times before it began to sink in as to what it meant. I have a few possible corrections you may wish to make: First in the section titled BEFORE STARTING A GAME AS JAPAN you may want to add some caveats (as you see fit) that came up in another thread recently. Next: (this is on about page four) Supply points Used for - Combat - Fuel Tanks for planes to extend their ranges - Replacements - Building/repairing bases - Etc. - Basically supply is the universal product of the game and is used for anything and everything that does not need Fuel or HI Points which are discussed next When most of us Allied players see "repairing bases" we're thinking ports and airfields, which do not require supplies to repair. Factories, yes. I don't happen to know if oil production, refineries or shipyards require supplies to repair. You may want to elaborate on all that there. Next, on page 8 you ask: Why do I have a number under In Pool for Refinery? No idea. It does not match up with other numbers here or in the Intelligence screen. But as it has no impact on production as far as I can tell, we can ignore it and move one. We probably should ignore it but I'm going to take a wild ass guess that it may be fuel in transit on trains and in trucks but not on ships. Maybe someone will comment on the real answer. On the next page you ask: Here things are not good either. It shows Japan has a Max Prod of 32,175. How did we get that number? That does not match up with anything else in the column either. Assume magic and keep reading because I do not know. It's simply the total production for all of your refineries. Lastly, same page : We then look at the left side of the screen (shown below) and see we own a total of 3,343 refineries across the map that are NOT damaged. Also shown is the 3,133 number again that serves no purpose I can find. That should read "right side of the screen" Thanks for all your work. Thanks for the feedback. Just the kind of stuff I was looking for When I stated supplies were needed for repair, I should have stated just stated expansion. I considered both terms interchangable which is why I used the / meaning 'or' So when any base, factory, shipyard, etc. is expanded, it uses supplies. I will make that more clear next time. Great catch on the 32,175 number. Totally missed that. Most likely brain dead by that point lol. I would also like a definate answer on the 3,133 number. I have a feeling it is either has an error in its calculation or it is something left over from the original WitP code. Since refineries were added in AE, either of these could be true.
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