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unexplained jump in port expansion

 
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unexplained jump in port expansion - 6/29/2013 8:23:08 PM   
Insano

 

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I'm thinking this might be some kind of bug in the calculation of port expansion. Look at the attached. I was working on expanding Miri from size 2 to size 3 port which was going to take a LONG time. The same number of engineers have been there for some time, plenty of supplies. When the port expansion was going to roll from 9 to 10% it seems like it rolled instead to 100% and finished up the level 3.

I haven't seen anything like this before. Has anyone else seen this?






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RE: unexplained jump in port expansion - 6/29/2013 8:26:35 PM   
Insano

 

Posts: 228
Joined: 7/23/2009
From: Joplin, Missouri
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my turn right before this happened

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(in reply to Insano)
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RE: unexplained jump in port expansion - 6/30/2013 7:38:03 PM   
btd64


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From: Mass. USA. now in Lancaster, OHIO
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I cant remember the name of the island, about 300 miles south of Tarawa, but the port did explode to a size three from a two in about 3 turns haven't seen anything like that ever, but thought ok maybe it was just easyer at that location.
Cheers

(in reply to Insano)
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RE: unexplained jump in port expansion - 7/1/2013 4:30:25 PM   
greg_slith


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I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.

(in reply to btd64)
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RE: unexplained jump in port expansion - 7/2/2013 2:25:11 AM   
Quixote


Posts: 773
Joined: 8/14/2008
From: Maryland
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quote:

I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.



The time it takes to expand facilities (ports and airfields) is not identical at different bases. Building up to a level 1 airfield with a couple of Allied Seabees when the SPS at that base is (4) should go quickly, as you've already noticed. (This may have been a bug - don't know exactly what you had there - but it is possible to build small AFs quickly with a ton of engineers.) Building up airfields or ports at bases where the SPS is (0), like the airfield at Dutch Harbor, was designed to take a long time. These (0) bases are supposed to represent spots that in real life would have had a very hard time accommodating any kind airfield (or port) at all. There's a small section in the manual on this under Bases, and I recall someone doing a really good test on this when the game first came out, but I don't have a link.

(in reply to greg_slith)
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RE: unexplained jump in port expansion - 7/2/2013 2:51:21 PM   
Yaab


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90% jump from level 2 to 3 in one day? Never seen anything like that.

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RE: unexplained jump in port expansion - 7/3/2013 12:43:51 AM   
Insano

 

Posts: 228
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From: Joplin, Missouri
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quote:

ORIGINAL: Quixote

quote:

I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.



The time it takes to expand facilities (ports and airfields) is not identical at different bases. Building up to a level 1 airfield with a couple of Allied Seabees when the SPS at that base is (4) should go quickly, as you've already noticed. (This may have been a bug - don't know exactly what you had there - but it is possible to build small AFs quickly with a ton of engineers.) Building up airfields or ports at bases where the SPS is (0), like the airfield at Dutch Harbor, was designed to take a long time. These (0) bases are supposed to represent spots that in real life would have had a very hard time accommodating any kind airfield (or port) at all. There's a small section in the manual on this under Bases, and I recall someone doing a really good test on this when the game first came out, but I don't have a link.


This must be what you are referring to. Excellent work in this link. I checked this before I posted here.

How long to build a base?

(in reply to Quixote)
Post #: 7
RE: unexplained jump in port expansion - 7/3/2013 5:36:03 AM   
Quixote


Posts: 773
Joined: 8/14/2008
From: Maryland
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quote:

ORIGINAL: Insano


quote:

ORIGINAL: Quixote

quote:

I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.



The time it takes to expand facilities (ports and airfields) is not identical at different bases. Building up to a level 1 airfield with a couple of Allied Seabees when the SPS at that base is (4) should go quickly, as you've already noticed. (This may have been a bug - don't know exactly what you had there - but it is possible to build small AFs quickly with a ton of engineers.) Building up airfields or ports at bases where the SPS is (0), like the airfield at Dutch Harbor, was designed to take a long time. These (0) bases are supposed to represent spots that in real life would have had a very hard time accommodating any kind airfield (or port) at all. There's a small section in the manual on this under Bases, and I recall someone doing a really good test on this when the game first came out, but I don't have a link.


This must be what you are referring to. Excellent work in this link. I checked this before I posted here.

How long to build a base?


1. That's exactly the test I was talking about. Lost my hard drive a few months ago and hadn't gone looking for it again yet. I just added it back to my list - thanks!
2. Agreed - I think you've got a bug. Let's see what michaelm comes up with.


quote:

Yaab : 90% jump from level 2 to 3 in one day? Never seen anything like that.

That's not what he said. He went from 0 to 1, with significant progress towards level 2, which is possible. Probably not a bug in his case.

quote:

General Patton : I cant remember the name of the island, about 300 miles south of Tarawa, but the port did explode to a size three from a two in about 3 turns haven't seen anything like that ever, but thought ok maybe it was just easyer at that location.
Cheers


The rules are the same everywhere (after December 7th, anyway) - there's no such thing as one base just being arbitrarily "easier" for no reason. I'm guessing that you were referring to Tabiteuea (which would be easier because of it's higher SPS levels.)

(in reply to Insano)
Post #: 8
RE: unexplained jump in port expansion - 7/7/2013 3:50:08 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
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The build % should read 96. It was not calculating % correctly. Explains why it seemed to take long time between %s as it was a factor of 10 out.
Note it was a display issue.

< Message edited by michaelm -- 7/7/2013 4:12:25 AM >


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Michael

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Post #: 9
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