Extraneous
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24.4.7 World in Flames: Global war In 1939 the USSR starts as a neutral major power. When Germany, Italy, or Japan declares war on the USSR then the USSR becomes an active major power. quote:
USSR Combined action 1x Rail movement (You can rail land units, factories, or aircraft units) it costs 1-4 rail moves to move 1 unit depending on the distance moved, see 11.10 Rail movement. 1x Naval movements (a naval movement is the movement of 1 task force - see 11.4 Naval movement) -- Naval moves -- Unlimited Embarkation -- Unlimited Naval transport -- Unlimited Naval combat 5x Land movement -- Land moves (a land move is the movement of 1 land unit - see 11.11 Land movement) -- Invasions (each Invasion counts as 1x Land movement) -- Paradrop (each unit that Paradrops counts as 1x Land movement) -- Debarkation 2x Land attacks (a land attack is an attack against 1 enemy stack by any number of units - see 11.16 Land combat) -- Land attack -- Invasions (each Invasion counts as 1x Land Attack) -- Paradrop (each Paradrop counts as 1x Land Attack) 4x Air missions (an air mission is the flight of 1 aircraft unit) -- Port attacks -- Naval air missions -- Strategic bombardment missions -- Ground strike missions -- Paradrop (each unit that Paradrops counts as 1x Air mission) -- Air transport missions -- Re-base aircraft missions -- Air re-supply missions Each unit that Paradrops counts as 1x Air mission and 1x Land movement. Each Paradrop counts as 1x Land attack. 5.1 Trade agreements Germany-USSR USSR and Germany start the 1939 scenario with a trade agreement in place to exchange German build points for Soviet resources. In each turn, Germany must lend lease 2 build points to the USSR while the USSR must supply Germany with 7 resources (2 of them must be oil). 3x Oil is saved. Production 1939 13x Oil 20x Resources 29x Factories (7x Red and 22x Blue) 0.25 Production multiple Total USSR production is 8 BP. An additional Oil Saved per turn. 7x Factories are unused. quote:
If Japan declares war on the USSR. 9. Japan declares war on USSR (There is a 50% chance a USA entry chit will be added to the USA (Ja) entry pool) Option 50: (USSR-Japan compulsory peace) If Japan controls Vladivostok during the first war between Japan and the USSR, the Japanese player must agree to a peace if the Soviet player wants one. Similarly, if the USSR controls 3 or more resources that were Japanese controlled at the start of the war, the Soviet player must agree to a peace if the Japanese player wants one. In either case, the new Russo-Japanese border is established by the hexes each controls. Any pocket of non-coastal hexes wholly surrounded by hexes controlled by the other major power becomes controlled by the major power whose hexes surround them. quote:
Active major powers 5. Lending Stage You can only give resources (or build points) if you are an active major power and you can only give them to another active major power (exceptions: Trade agreements ~ see 5.1 Trade agreements, US entry options ~ see 13.3.2 US entry options and lending to Vichy France ~ see 17.4 Running Vichy France). Vichy France must also be hostile to lend to other major powers (see 17.4 Running Vichy France). 9.6 Calling out the reserves Each major power (exception: Vichy France, see 17.3 Units) has reserve units that you can call out when it goes to war with another major power. You can always call out reserves that have ‘Res’ on the back of their counter. If a reserve unit has a particular major power named on its back, you can only call it out when you go to war with that major power. You don’t have to call out all the eligible reserves at the first opportunity. Any you don’t call out are available while you are at war with a major power. When you call out the reserves: • move your eligible reserve units from the reserve pool to the map immediately in the same manner as reinforcements (see 4.2 Reinforcements) except that they are set-up face down; and • put your eligible reserve units that have previously been removed from the game back into your force pools. From now on, treat these reserves just like any other units. 11.10 Rail movement Factories You can rail move any blue factory you control in your home country if: (a) An enemy in-supply land unit is currently in this home country and on the same map as the factory; or (b) A factory in this home country was destroyed by strategic bombardment during this or the previous turn. Factories must always end their rail move at a city hex in their home country. You can never end with more than 2 blue factories in one city. Use the factory markers to show the removal of factories at one place and their arrival at the other. The railed factory is not available for production until the 2nd turn after it finishes its move. For example, if you move it in Jan/Feb, it starts producing again in May/Jun. 13.6.3 Production multiples Increase a major power’s production multiple by 0.25 if there is an in supply enemy unit in the major power¹s current home country (an unconquered UK only in the case of the Commonwealth and not Siberia in the case of the USSR). Option 49: (Hitler’s war) Replace notes (b), (d) and (e) of the Production Multiples Table with: (b) +0.25 to China each turn; (d) +0.25 to the USSR while Germany and the USSR are at war with each other. Using this option, major powers no longer receive a bonus for an in supply enemy unit in their home country, and the USSR no longer receives any bonuses based on the cities they control. 13.6.6 Gearing limits On the first turn of any scenario or campaign there are no gearing limits. Neutral major powers are not subject to gearing limits on the turn that a major power declares war on it. quote:
13.3.1 Entry markers Regular entry markers Each turn randomly choose 1 entry marker from the common entry marker pool. From Jan/Feb 1942 onwards, draw an extra marker. Each marker you pick may go into either the Japan entry pool or the Germany/Italy entry pool (your choice). 13.3.3 US entry actions 19.5 The Nazi-Soviet pact In all World in Flames scenarios that start after Jul/Aug 1939 and before Jul/Aug 1941, the USSR and Germany have a Nazi-Soviet pact in place that regulates their spheres of influence. They signed their pact on the 23rd August 1939 and Germany broke certain of its clauses on the 22nd of June 1941. 26. The USSR controls Eastern Poland (There is a 70% chance a USA entry chit will be removed from the USA (Ge/It) entry pool) The USSR can exercise its Nazi-Soviet Pact rights to occupy eastern Poland during any Allied land movement step. However, it can only exercise those rights if Poland has not been conquered (see 19.5.1 Eastern Poland). It is strongly urged that 26. The USSR controls Eastern Poland as soon as possible. 27. The USSR controls Nazi-Soviet Pact areas (Baltic States) (There is a 40% chance a USA entry chit will be removed from the USA (Ge/It) entry pool) The USSR can exercise its Nazi-Soviet Pact rights to occupy the Baltic states (Latvia, Lithuania and Estonia) during any Allied land movement step after it has exercised its rights to eastern Poland. You can only exercise your rights over those states that are neutral (see 19.5.2 Baltic States). It has been suggested that 27. The USSR controls Nazi-Soviet Pact areas (Baltic States) sometime in 1940. 19.6 Soviet border rectification The Soviet Union laid claim to territory held by several of its neighbours. As a result of the Nazi-Soviet partition of Poland, it recovered the land it claimed from that country. Subsequently, with German approval, it absorbed the Baltic States, satisfying further claims. This rule covers its claims over Rumania and Finland. 31. The USSR declares war on: Poland, Spain, Turkey, or any American country (2 USA entry chits and a 50% chance of another will be removed from the USA (Ge/It) entry pool) Belgium, Finland, Rumania, Sweden or Switzerland (1 USA entry chit and a 80% chance of another being removed from the USA (Ge/It) entry pool) Other minor country or Vichy France (There is a 90% chance of a USA entry chit being removed from the USA (Ge/It) entry pool) This 19.6 Soviet border rectification means one less resource to Germany and one more resource to USSR production for both Rumania and Finland. It has been suggested that 31. The USSR declares war on Rumania in 1939. This requires that the USSR have available on map significant LND 4 to threaten the Rumanian oil fields to force the Germans to accept the USSR's claim. It is considered that 31. The USSR declares war on Finland sometime in 1940 after the USSR has produced more land units. The resource from Finland will offset the loss of the resource that had been received from the USSR. It is to the German players advantage to draw out a war between the USSR and Finland because it ties up a large portion of the USSR's forces. It is easier (and this is not easy) for the USSR to drive on Helsinki, Finland than to chase down a single Finnish unit in the borderlands. quote:
Optional Soviet border claims quote:
The USSR declares war on Persia (Asian/Pacific). 31. The USSR declares war on: Poland, Spain, Turkey, or any American country (2 USA entry chits and a 50% chance of another will be removed from the USA (Ge/It) entry pool) Belgium, Finland, Rumania, Sweden or Switzerland (1 USA entry chit and a 80% chance of another being removed from the USA (Ge/It) entry pool) Other minor country or Vichy France (There is a 90% chance of a USA entry chit being removed from the USA (Ge/It) entry pool) Production 3x Oil (1 on rail lines and 2 from ports) 5.1 Trade agreements Persia A neutral Persia must supply the Commonwealth with 1 of its oil resources each turn. Persia Royal CAV 3-4 Reserve Tehran MIL 3-2 This depends on the USSR start up forces and how quickly you want to conquer Persia At start place 1x CP in the Caspian sea zone and 1x CAV in the swamp hex in the USSR north of the minor port of Bandar Shah, Persia. If the USSR gets the SB-2bis (3, 0, 2, 2, 7) or SB-2RK (2, 1, 3, 1, 7) on the Asian/Pacific map place it in Krasnovodsk, USSR. If the USSR wants they can wait for their LND 4 to rebase to Baku, USSR. Of course the USSR player could rebase the LND 4 on the first USSR impulse if you want to delay the Soviet border rectification with Rumania. 1) Quick Assault from the east. Also place the 2nd Siberian INF 6-4 and 3rd Siberian INF 5-4 in the swamp hex in the USSR north of the minor port of Bandar Shah, Persia. The best defense for the Persian Royal CAV is at Bandar Shah, Persia. Of course this leaves them vulnerable to ground strikes and bypassed. Persia should be conquered in 2 USSR impulses. 2) Quick Assault from the east and the west. Place the 2nd Siberian INF 6-4 and 3rd Siberian INF 5-4 in the mountain hex in the USSR east of Tabriz, Persia. The best defense for the Persian Royal CAV 3-4 is in Teheran, Persia. Persia should be conquered in 2 USSR impulses. 3) Slow Assault from the east and the west. Move 1x MEC and 1x INF (the USSR wants at least 12 combat factors) to the mountain hex in the USSR east of Tabriz, Persia. When they get there the USSR can declare war on Persia. The best defense for the Persian Royal CAV 3-4 is in Teheran, Persia. Persia should be conquered in 2 USSR impulses. Depending on the USSR losses (if any) when conquering Persia the USSR should next consider the conquest of Iraq. quote:
31. The USSR declares war on Iraq. Poland, Spain, Turkey, or any American country (2 USA entry chits and a 50% chance of another will be removed from the USA (Ge/It) entry pool) Belgium, Finland, Rumania, Sweden or Switzerland (1 USA entry chit and a 80% chance of another being removed from the USA (Ge/It) entry pool) Other minor country or Vichy France (There is a 90% chance of a USA entry chit being removed from the USA (Ge/It) entry pool) Production 2x Oil (both on rail lines) 5.1 Trade agreements Iraq A neutral Iraq must supply France with 1 of its oil resources each turn. If France is conquered, or if a Vichy government has been installed (see 17.1 Creation), Iraq instead provides the oil to whichever major power or minor country controls Syria. A Vichy-controlled Syria will pass it on to the major power that installed a Vichy Government. Iraq Royal CAV 2-5 Reserve Baghdad MIL 2-2 Rail the USSR units to Bandar Shapur enter the swamp to the southwest. Declare war on Iraq. Follow the rail line north to Baghdad, Iraq. Iraq should be conquered in 3 USSR impulses. Force Pools MECH (1x 5-6, 1x 6-6, 1x 7-5, and 2x 8-6) INF (3x 3-3, 3x 4-3, 1x 4-4, 5x 5-3, 2x 5-4, and 1x 6-3) CAV (1st division 1-5, 1x 2-5, and 1x 3-4) GARR (1x 2-1, 1x 3-1, 3x 4-1, and 1x 5-1) GUNS (85mm ART 3-2, 122mm ART 4-2, 45mm AT 2-3, 76mm AT 3-2, 37mm AA 2-3, 76mm FLAK (AAA) 11-1) FTR 2 (1x I-5 (2, 0, 0, 0, 3), I-15 Seagull (3, 0, 0, 0, 2), I-15bis Seagull (3, 0, 1, 0, 3), I-16 Donkey (3, 0, 0, 0, 4), I-16 (10) Donkey (3, 0, 0, 0, 4), I-16 (17) Donkey (4, 0, 0, 0, 4), I-153 Seagull (4, 0, 1, 0, 3)) LND 3 (SB-2 (1, 0, 2, 1, 5), SB-2bis (3, 0, 2, 2, 7), SB-2RK (2, 1, 3, 1, 7), IL-4 (1, 1, 2, 3, 5), IL-4 (2, 2, 3, 4, 5), IL-4 (2, 3, 3, 4, 5), Pe-2 (3, 0, 3, 2, 5)) LND 4 (TB-3 (1, 0, 3, 6, 11), TB-3 (1, 0, 3, 7, 11), TB-3 (2, 1, 3, 6, 11), TB-3 (2, 1, 4, 7, 11), Pe-8 (3, 0, 3, 5, 17)) Europe Timoshenko HQ-I (5-(2)-2) 1x MECH 2x INF 2x GARR 1x CAV 3x Guns 1x INF division 4(1) x FTR 2 3(2) x LND 3 2(1) x LND 4 4 x Pilots 2x Submarines Asian/Pacific Zhukov HQ-A (8-(5)-4) 3x INF 1x CAV 1x Guns 1x CAV division 2(1) x FTR 2 1(1) x LND 3 2x Pilots 2x Submarines Baltic Sea ports Battleship October Revolution Battleship Marat Heavy cruiser Kirov Black Sea ports Battleship Paris Commune Heavy cruiser Krasnyi Kavkaz Light cruiser Chervona Ukraina Light cruiser Comintern Light cruiser Krasni Krym Any maps 1x ENG division 1x TRS 5x CP 3x Oil Reserve vs. Germany MECH (1x 7-6) INF (1x 5-3. 1x 6-3, and 1x 7-4) CAV (2-4 and 3-5) GARR (1x 5-1) MIL (Kiev 5-2, Leningrad 6-3, and Moscow 7-2) Reserve vs. All INF (1x 4-3 and 1x 7-4) CAV (2-4) MIL (Kuybyshev 3-2 and Vladivostok 4-3) Construction pool Heavy cruiser Molotov Heavy cruiser Maxim Gorkiy 1x Submarine Production circle Jan/Feb 1940 1x Submarine [fd] 1x Offensive chit Mar/Apr 1940 Heavy cruiser Zhelezniakov [fd] May/Jun 1940 Heavy cruiser Chapayev [fd] Heavy cruiser Voroshilov [fu]
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University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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