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Daylight bombardment TFs? Eek!

 
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Daylight bombardment TFs? Eek! - 1/10/2003 1:03:11 AM   
Widi

 

Posts: 51
Joined: 8/9/2002
Status: offline
A bombardment TF of mine decided to stop off of my opponents base some 6 hexes away. Needless to say, the TF got plastered by land based air.

This is the second time this has happened to me since upgrading to v2.20. Between the two episodes I've lost 2 CA, CL, and 6 DD sunk; others damaged.

My understanding of bombardment TFs is that they run in fast at night and then scoot before daylight comes. Why, oh why, are they stopping near the base and sitting there as a huge target for LBA?

Has anyone else encountered this issue?

-Widi
Post #: 1
- 1/10/2003 1:21:53 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
Take a look at the different effects Retirement Allowed vs Patrol/Do Not Retire makes to Bombardment TF's in section 8.1

It sounds like you did not have Retirement Allowed set so it did what you told it and stayed put at the DH.

Arrive at Night & Sprint Away From DH only apply to Bombardment TF's with Retirement Allowed set otherwise they just cruise along to the DH and Remain at DH to play.

(in reply to Widi)
Post #: 2
- 1/10/2003 2:28:56 AM   
XPav

 

Posts: 550
Joined: 7/10/2002
From: Northern California
Status: offline
Set the magic switches to the correct value!

Hhow about making this a little more obvious in the future?

_____________________________

I love it when a plan comes together.

(in reply to Widi)
Post #: 3
- 1/10/2003 2:41:18 AM   
Widi

 

Posts: 51
Joined: 8/9/2002
Status: offline
The TF in question never made it to the target hex.

(in reply to Widi)
Post #: 4
- 1/10/2003 3:25:47 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
I understand you saying they never made it, but they never made it because you told them to run in at cruise speed vs sprint in at night and retreat at full speed before those pesky pilots finished eating breakfast.

Task forces set to Retirement Allowed will plan to arrive at their destinations at night, moving into and away from the destination at full speed for 12 hours each way.

This high speed sprint portion of the move will not happen with "Patrol/Do Not Retire" set unless you are a Fast Transport TF.

Speed wise, we are talking about 12 hexes being covered vs 6 hexes being covered (ship movement rates based on a 30'odd knot speed since you say CA/CL/DD). Ships moving 12 hexes at night are much more likely to sneak around then ships moving 6 hexes during the day for obvious reasons ;)

(in reply to Widi)
Post #: 5
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