Yarasala
Posts: 185
Joined: 5/10/2010 Status: offline
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quote:
ORIGINAL: Starke If by ground "defense units" you mean Planetary Defense Units, then it sounds like you're well out of the Age of Shadows tech-wise but the pirates are still a dominant force. I'm actually in a similar-ish position in my Age of Shadows game so I don't have all the answers but I'll try to help. That's correct. It looks like Planetary Defense Units help killing enemy forces faster so that more raids fail, but still enough are successful so that I feel like research outpost for the pirates (because they often steal research when there are not much resources left). quote:
ORIGINAL: Starke Firstly, I'm not sure what you colony scarcity to in your game, I like normal, and scattered for independent colonies. On those settings independents are like gold dust, getting one or two is a huge help - they have the population to start construction of a space port right off the bat, and probably the resource stockpile too. In general, remember you can use pirate smuggling missions to funnel resources to new colonies. This costs you a few thousand but gets you much more materials much faster than if you relied on just your own freighters. Additionally, what makes the independent so great is because once you have that spaceport up, all retrofitting and repairing can happen right there. Colony scarcity: normal, independent colonies: normal. In my current game I rushed to colonize the first independent colony I found, but even there were not enough resources to build a star port, and the raiding began nearly at once. It's also quite far away from my home planet so that my ships have to struggle to reach it because of range limitations. I regularly give smuggling contracts to the pirates, but that doesn't seem to bring the needed resources in, I have the feeling that provided me mainly with caslon although I offered money for all resources. quote:
ORIGINAL: Starke Ground troops can stop the majority of raids that land (and the ones it won't stop it will massively reduce what they steal), but you'll need to invest a good bit in troops - if you're getting regularly attacked, I recommend 6-8 troops (that's about that it takes in my game, anyway). I don't have Planetary Defense Units quite yet, unfortunately... (research faster, darn you!) I have about 8 troops at my two colonies, I would like more but fear the maintenance costs. They prevent some raids, but as far as I can see not "the majority". It seems the pirates often attack in waves, usually the first wave is thrown back, but although all troops are still intact the second or third wave will raid successfully. quote:
ORIGINAL: Starke A tip for defensive ships - I like my defensive ship designs to have a good balance of weapons and armor, but a little heavy on the engines and thrusters plus a little more armor than my attacking ships. I use blasters, so the idea is to close quickly and shred incoming pirate ships before they can drop troops/cause general mischief. This also helps when defending mining stations in the same system. If you have 3-4 armor on your designs, it means you won't have to return to repair every time you get hit with railguns or a couple shots get through the shield. And remember that even when attacked by gravitic weapons there's no guarantee that it'll hit something important; it's possible to keep a ship with a dozen damaged components on defense duty if most of the shots fell on hab modules, armor, maybe a couple engines, etc. Ok, I didn't do much designwise yet, mainly because it's a lot of micromanagement to have more than one design per subrole. But thanks for the tips, I will try to incorporate them in my defense strategy. quote:
ORIGINAL: Starke Lastly, don't be afraid to pay off some of the pirates if they're just too big for you to fight. Ideally, you pay them off BEFORE you start shooting at them/them at you, because that drives the cost way up. I've even had a pirate faction I was allied with take an "interest" in one of my colonies; I don't think their plans had my best interests at heart, but they hung around the colony and I basically got a multi-year pirate defense mission for free. I do that, I even give attack contracts to them regularly since up to now all have failed and I didn't have to pay for a single one of them, but I hope that the pirates lost some ships in the fighting (that hopefully took place, I haven't been able to determine whether the pirates that took the contract fought and lost or simply did never appear at the base in question). Defense contracts I gave two or three of times, but that didn't bring many defenders to my planets and overall didn't help me, but so again I didn't have to pay them. The trick with paying the pirates for "protection" when they are about to attack I have to test, but as I said in my other answer that would be somewaht fishy if it works more than once per pirate fraction. And to pay more than one pirate party continually for protection is just too expensive. quote:
ORIGINAL: Starke Oh, and I guess a common tip is "kill all the nearby bases." It helps, but some pirates are still willing to make a trek from across the map to attack my stuff, so don't expect it to work miracles. =P And it sounds like you need most of your fleet for defense. To kill the bases I need big fleets since my ships are still quite weak compared to the pirates (some of them have already destroyers with about 170 attack ). And for that I have not enough money yet.
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