elliotg
Posts: 3597
Joined: 9/10/2007 Status: offline
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Thanks for those savegames, they were very helpful in tracking down these issues quote:
ORIGINAL: Strat_84 1°)Strat_84-refuelling problem-August 1.zip. Contains 2 saves: - Fleet refuelling in combat.dwg -> shows several ships of the Ancient fleet refuelling in the middle of a fight while tanks almost full - Terran Empire 2158-06-07_refuel.dwg -> Can be used as a basis to "study" the issue. 3 fleets are automated, defend system stance (4th fleet, 5th fleet, Ancient fleet). You just need to let the game run long enough and you'll see all of them refuelling at a moment or another while their tanks are already almost full (and on the top of that it often happens when you would need them to spank a pirate in the system they're defending) Idle auto-controlled fleets in the same system as a refuelling point are by design more aggressive at keeping their fuel levels high. The reason for this is to help them to be ready to respond to a distant contingency. However I have backed this off a bit, so that they are not quite so aggressive at keeping themselves topped up. quote:
2°)Strat_84-non_automated_fleet_acting_on_its_own-August 1.dwg The Guardian fleet in waiting in the system on screen (kharun). It is not automated, defend stance, engage system targets, with "nearby systems" range, and is based at Utopia. Just let the game run (one year, maybe less, maybe more) and you'll see it moving to Utopia without being given any order, and its home base changing to Pismimbin 3 space port. That's a blatant exemple of fleet in manual mode acting on its own. This savegame helped me to track down a couple of rare cases where manually controlled fleets were auto-responding to intercept incoming enemy fleets and planet destroyers. I have changed this behavior so that now only auto-controlled fleets will respond in this manner. quote:
3°)Strat_84-fleet_to_fleet_battle-August 1.dwg A Shakturi fleet is on attack vector on the 4th fleet, battle imminent. You should normaly see the most caricatural problems in fleet to fleet battles (almost the entire fleet concentrating on one single ship, not shooting anything else than this target, and also ships pursuing that target when out of reach and not shooting back while the rest of the enemy fleet pick them up one by one) Using these savegames I was able to add some new functionality for military ships: - groups of military ships (e.g. fleets) now much better at balancing targetting of enemy threats so that they do not all attack a single enemy. However they will still engage enemies en masse when no other targets nearby (i.e. will still gang up on a target when no other targets nearby) - military ships are now much better at firing at nearby enemies even when pursuing other targets These two new changes should resolve the issues you were encountering here. In my retesting of this savegame with these changes in place, your fleet was now much better at defending against the Shakturi fleet. All of the above changes are in the next update, which will be available soon. Thanks Elliot
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