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High Tech Plant - 7/13/2013 3:12:43 PM   
Bosk

 

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I have been trying to figure this one out now for a while.

On my construction ships are 3 similar items. One of them is called "High Tech Plant" does energy 2, capacity 20,000

Can someone tell me what this thing does? I am trying to optimize my ships and I can figure this component and the other two similar ones out.

Thanks
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RE: High Tech Plant - 7/13/2013 3:28:18 PM   
drmario89

 

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I think it builds High Tech components, like the Energy and Weapons plant build their related components. They are pretty much essential for construction ships and bases that you want stuff to be built at.

(in reply to Bosk)
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RE: High Tech Plant - 7/13/2013 4:00:55 PM   
Tehlongone


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Judging from the stock designs it makes sense to have 1 of each of the 3 plant types pr construction yard, but I haven't tested the optimal ratio. Presumably having too few of these will create a bottleneck when producing which will slow things down, but it depends on the proportion of components in the ships being constructed.

I think the stock designs err on the side of caution so you could probably save some money on these (or at least one of the plant type) without much problems. You'd have to keep an eye on it to make sure you aren't making some of your construction yards wait though. I just maintain the standard ratio myself. I have a suspicion you could save on weapon/H-Tech plants though.

(in reply to Bosk)
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RE: High Tech Plant - 7/13/2013 6:55:44 PM   
Starke

 

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Frankly, I don't know why the construction plant components even exist and aren't folded into the construction yard. As I understand it, the spaceport/constructor produces the individual components of something it's building in the High Tech/Energy/Weapons Plant - if the component is from the Energy tree, it takes the Energy Planet, etc. The construction yard assembles them into the actual ship. I've read that the optimal ratio is setup to be 3 yards = 1 plant, and I've never toyed with that for fear of breaking stuff. I don't know if there are any interesting interactions where it might be beneficial to have, say, extra Weapons Plants on a spaceport building a lot of military ships.

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RE: High Tech Plant - 7/13/2013 9:23:39 PM   
Darkspire


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quote:

ORIGINAL: Starke

Frankly, I don't know why the construction plant components even exist and aren't folded into the construction yard. As I understand it, the spaceport/constructor produces the individual components of something it's building in the High Tech/Energy/Weapons Plant - if the component is from the Energy tree, it takes the Energy Planet, etc. The construction yard assembles them into the actual ship. I've read that the optimal ratio is setup to be 3 yards = 1 plant, and I've never toyed with that for fear of breaking stuff. I don't know if there are any interesting interactions where it might be beneficial to have, say, extra Weapons Plants on a spaceport building a lot of military ships.


That should be one construction yard per three plants, one weapon, energy and hightech plant to each construction yard. This is how the official line seems to be but if you do a search on here there are other theories and evidence to the contrary, I have always stuck with 1CY-3P formula, just bear in mind a constructor never needs more than one construction yard and that the speed of construction is determined by the tech level with constructors, tech level and luxury resources at hand for planets.

Darkspire

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RE: High Tech Plant - 7/13/2013 10:14:26 PM   
Tehlongone


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quote:

ORIGINAL: Darkspire
That should be one construction yard per three plants, one weapon, energy and hightech plant to each construction yard. This is how the official line seems to be but if you do a search on here there are other theories and evidence to the contrary, I have always stuck with 1CY-3P formula, just bear in mind a constructor never needs more than one construction yard and that the speed of construction is determined by the tech level with constructors, tech level and luxury resources at hand for planets.

Darkspire

Huh? If you look at the AI designed ships the large one has 4 of each plant and 12 construction yards, so that'll be one of each plant pr 3 construction yards. Surely that's the standard ratio then?

Definitely no need for more than that, my construction yards can be fully occupied without slowing down.

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RE: High Tech Plant - 7/13/2013 10:25:28 PM   
elanaagain


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Standard pattern in base designs, all the way back to original DWs game is: 1 high tech plant + 1 weapon plant + 1 energy plant + 3 construction yards. I generally don't vary this, but I have found that on a default medium space port, (2 of each 'plant' + 6 construction yards), I can safely add 3 more construction yards and the drop off in the speed of constructing ships seem negligible - remains "300" (whatever that means).

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RE: High Tech Plant - 7/14/2013 9:21:56 AM   
Mad Igor

 

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i never had more than on plant of each.
i can have 1 plant and 50 yards.
plants only converse resources in to stuff.

< Message edited by Mad Igor -- 7/15/2013 2:43:00 AM >

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RE: High Tech Plant - 7/14/2013 12:08:05 PM   
Darkspire


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quote:

ORIGINAL: Tehlongone


quote:

ORIGINAL: Darkspire
That should be one construction yard per three plants, one weapon, energy and hightech plant to each construction yard. This is how the official line seems to be but if you do a search on here there are other theories and evidence to the contrary, I have always stuck with 1CY-3P formula, just bear in mind a constructor never needs more than one construction yard and that the speed of construction is determined by the tech level with constructors, tech level and luxury resources at hand for planets.

Darkspire

Huh? If you look at the AI designed ships the large one has 4 of each plant and 12 construction yards, so that'll be one of each plant pr 3 construction yards. Surely that's the standard ratio then?

Definitely no need for more than that, my construction yards can be fully occupied without slowing down.



To be honest I have not really looked at that side of things in the new design templates, I am pretty sure that is what it used to be, 1CY to 1 each of the plants, 1CY-3P, if you design a constructor in game you have to put a minimum of one construction yard on a ship with one each of the plants otherwise you can not save it because of red warning messages, so it is still the same there, I will have to have a look in the templates at the constructor template. As for bases they are the same, design a base in game and you have to put a minimum of one construction yard on a base with one each of the plants otherwise you can not save it because of red warning messages, so that's the same as well, but yet again I will look through the templates and see what ratio they are using.

Darkspire

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RE: High Tech Plant - 7/14/2013 2:15:03 PM   
Tehlongone


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That's the minimum yes, but each set of plants can support at least 3 construction yards, perhaps slightly more. My memory of the very earliest versions is somewhat fuzzy but I think this ratio has always been there.

Perhaps you got it confused with the fact that 3 plants fits 3 yards, that is one of each gives 3, so in a way it's 1:1. Building more than that would be going beyond what even the AI uses and it would be a complete waste.

(in reply to Darkspire)
Post #: 10
RE: High Tech Plant - 7/14/2013 2:55:02 PM   
Darkspire


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quote:

ORIGINAL: Tehlongone

That's the minimum yes, but each set of plants can support at least 3 construction yards, perhaps slightly more. My memory of the very earliest versions is somewhat fuzzy but I think this ratio has always been there.

Perhaps you got it confused with the fact that 3 plants fits 3 yards, that is one of each gives 3, so in a way it's 1:1. Building more than that would be going beyond what even the AI uses and it would be a complete waste.


No I am not getting confused, the minimum needed is 1CY-3P. I have just searched through all four manuals, first time I have read through them, quite lengthy tomes, and had a look at the .MHT help files and there is no mention of the ratio that you speak of, and with your reply I have to point out that's why I commented;

quote:

This is how the official line seems to be but if you do a search on here there are other theories


If it was 3CY-3P then the warning messages would not disappear till you had a minimum of three construction yards and one of each of the plants, it doesn't, it disappears after putting one yard on, so the official line is 1CY-3P.

Darkspire

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RE: High Tech Plant - 7/14/2013 3:11:26 PM   
Tehlongone


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The warning messages just warn that it would be completely non-functional that way, you need at least one of each plant to service the construction yard, but that says absolutely nothing about whether each plant produces enough components to service 3 yards instead.

Are you really saying that for 12 construction yards you have 12 of each plant type, so 36 plants for just 12 yards? The exact needs may be shrouded in mystery but I can assure you beyond shadow of a doubt that that is more than needed. I've never ever seen a slowdown with the amount of plants the AI uses so there is absolutely no need for more than that.

The warning messages are all about minimums/requirements, they don't tell you what makes a good design, and I wasn't basing the ratio on the help files, I was basing it on looking at the functional designs the game suggests to the player.

(in reply to Darkspire)
Post #: 12
RE: High Tech Plant - 7/14/2013 4:17:29 PM   
Jeeves


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My rule of thumb is that you need each type of manufacturing capacity of 2.5k per yard at the spaceport. Even with Bakuras shipyards and colossal construction on an Ackdarian colony that is sufficient.

Lonnie Courtney Clay


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RE: High Tech Plant - 7/14/2013 5:40:50 PM   
turtlefang

 

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When I first started playing the game with Legends, I ask the exact same question regarding the ratio of hi tech, weapon and energy plants to construction yards.

I can't find the post now, and don't have time to look today, but was answered with a reference to a prior post where a gentleman had done extensive testing on this issue and posted the results (sorry I cannot credit his name for his work).

His conclusion was that you needed 1 plant of each type for 30 construction yards or less. For each 10 shipyards over 30, you needed one additional plant of each type. He recommended two plants for medium spaceport in case of damage OR if your current construction project ran into a shortage that plant used for production - at which it stopped until the resource arrived.

For large space ports, it depends on your preference, but I would use at least three plants of each type for up to 30 construction yard in case of specific resource shortage to avoid a shutdown, then add 1 plant of each type for each 10 ship yards over 30 after that.

On a construction ship, you need one plant of each type and one construction yard for repairs.

I don't know if this has changed in the recent expansion (which I doubt), but at this point, I think these results and recommendations would stand.

Now, as part of these thread, there was a long discussion that this wasn't what the developers intended and that you needed 1 plant of each type for each 3 construction yards and Matrix should change this. As far as we know, Matrix never has, and we don't know if this was the design intend.

Hope this helps.

(in reply to Jeeves)
Post #: 14
RE: High Tech Plant - 7/14/2013 9:18:55 PM   
Tehlongone


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If that's true the AI is using 10 times the needed amount of some rather expensive plants. That's pretty depressing... I think I'll just pretend I need the same amount the AI uses otherwise it'll just be yet another advantage over the AI.

(in reply to turtlefang)
Post #: 15
RE: High Tech Plant - 7/14/2013 10:30:21 PM   
Darkspire


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quote:

ORIGINAL: Tehlongone

If that's true the AI is using 10 times the needed amount of some rather expensive plants. That's pretty depressing... I think I'll just pretend I need the same amount the AI uses otherwise it'll just be yet another advantage over the AI.


Not just the AI, me as well

When I first started playing DW a few years ago I just learned by trial and error and with the designs reverse engineering and following the red warning messages on the design screen, so in answer to your question, yes I have put 12CY to 36P, up until recently I had never even looked at the manuals, had to look at the one for Shadows as it needed proof reading recently and today I looked through the others. I found DW to be a bit like chess, easy to learn but hard to master, once I had worked out how to send a colony ship the rest was easy to fathom and with Shadows I have had to learn different ways of playing it, so I will try your suggestion of a 3CY-3P and see what difference it makes, the obvious one is the resource usage but I never have that many spaceports or constructors so have never really noticed a dent with those but I will give it a go.

Darkspire

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RE: High Tech Plant - 7/14/2013 11:38:16 PM   
elanaagain


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@darkspire plz let us know your result...

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RE: High Tech Plant - 7/15/2013 12:21:05 AM   
turtlefang

 

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Here's the original plant analysis thread.

It does a good job of explaining why you only need one plant of each type by looking at the build speed of each plant compared to the construction speed of each construction yard. Basically, plants produce stuff 10 times faster than construction yards can put them together.

Research and Manufacturing 300k W:300k E:**H:** - 9/13/2012 3:51:02 AM

(in reply to elanaagain)
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RE: High Tech Plant - 7/15/2013 5:33:23 AM   
Darkspire


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quote:

ORIGINAL: turtlefang

Here's the original plant analysis thread.

It does a good job of explaining why you only need one plant of each type by looking at the build speed of each plant compared to the construction speed of each construction yard. Basically, plants produce stuff 10 times faster than construction yards can put them together.

Research and Manufacturing 300k W:300k E:**H:** - 9/13/2012 3:51:02 AM


Thought it might be easier to do a global advanced search on here for construction yards, I did not bother with a year as the actual formula has never been revealed and there have been many theories on the subject over the years, hence I stuck with 1CY-3P formula.

Construction Yards, A Detailed Search With Uncle Google

And the post from the man who always has his head under the hood, feelotraveller (post #7)

Darkspire

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