turtlefang
Posts: 334
Joined: 7/18/2012 Status: offline
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I spent a long time following freighters to see if the different freighters had different roles. I would like to report that they do, but they don't from what I can see. The biggest difference seems to be in the transit time these freighters have between pick up and drop off. 1) Small freighters are much faster. They average 1.2 stops between drop offs and pick ups. And the "optimal" cargo bays seem to be 4 from what I can tell rather than the 3 in the templates. Over time, these seem (and emphasis, seem) to convert to primarily luxury loads if they are available. 2) Medium freighters were slower, averaging about 2.2 to 2.4 stops between pick up and drop offs. These are actually your "bread and butter" guys and carry the most cargo. For some reason, the game doesn't build a large percent of large freighters, so these guys are the workhorse. I have found that increasing the cargo bays to 8 does NOT increase the average stops but does seem to increase total cargo carried. 3) Large freighters were the slowest, averaging 3 to 3+ stops between pick up and drop offs. I increase the cargo bays to 16 and it did not drive up average stops while increasing the amount of cargo carried. Overall, this has maximize freighter usage and revenue for me. Now, there are some other questions that you have to answer about freighters, and I have NO empirical evidence to back the following up except my own feelings: a) I add 3 shields and 3 armor to every freighter, passenger ship, and miner to give it some time to run. Don't know if really helps, but I seem to be losing fewer freighters since doing this. b) A Point Defense Cannon helps shoot the incoming space buccaneers down. So when I can, I put one my civilian ships. c) Because I hate pirates, I also stick a missile on each ship. I doubt it does much good, and I do upgrade it to assault missiles in the template when I research them. eventually, the private sector upgrades everything. But putting a missile onboard makes me feel better. d) Your best defense is the Kalisto Drive (?) - the fast hyperdrive. However, it lowers the freighters efficiency as it less thrust in hyperspace so the freighter is, overall, slower. Ergo, you have to decide what is more important - safety or efficiency. As far as freighters go, the more you have, the better off your are. As you increase the number of mining stations you have, the freighters will start filling up. And if you cut down on the number of freighters, your increase the shortages. The exception is the gas mining and ore mining ships. I just can't tell if these things are worth anything at all. I see some of them working, but I notice a lot of them just seem to sit around. And I played around with various designs and never came up with anything that seemed to "motivated" them. I have even considered marking the obsolete box on the existing design and just not having them but since I haven't tested, haven't done it.
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