Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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Can't say that my campaign has been going on that long (PBEM w/ Knavey, Scen19, 2 day turns, currently end of June '42). 90% of my ships are usually on some type of mission(yes, really 90%, if you're just sitting in port with no mission, I don't need you, so you get sent back) Usually it's a convoy, or escorting a convoy. But I probably have no more than 15 ships in port at any one time (excluding the ones actually doing something useful in port, like (un)loading men or supplies). Keeping your ships at sea, does indeed rack up sys damage, but it seems manageble for me thus far. 1. I don't bat an eye at system damage under 10. These are what I consider my "battle ready" TFs. Sys Dmg happens fast enough that if I grounded everybody with Sys Dmg < 4, I'd have no fleet :^). But seriously, Sys Dmg from 4 - 10, is pretty much the same thing. You lose what? one, maybe 2 kts off your top speed? Maybe (just theorizing here), a MINOR degradation to fire-control? (*shrug*). Might not even affect firecontrol, or anything but your speed. With 1 Sys Dmg, you WILL lose 1 knot of max speed. So what's the big deal with losing the 2nd knot? If you're being chased by 4 CAs, then you worry about those 2 kts, but otherwise, if you just have the mindset that the max speed of your AKs is 10kts instead of 12kts, it's alot less stressful. The job of these "battle ready" TFs is to shield the convoys and/or perform whatever aggressive type mission they may be assigned. 2. From 10 - 15 Sys Damage. Time to rotate the ship into secondary duties like convoy escort. They don't go into one of the battle ready TFs, because they'll probably slow it down too much, and aren't up to getting a bloody nose in an engagment anyways. A destroyer with all his DCs intact, but with 14 Sys Dmg, is STILL gonna gonna make 25 kts, which is still alot faster than the convoy he is a part of (at 10 - 12 kts). But he's still contributing his DCs and AAA for it's defense. If I'm satisfied with how many ships I've got, I don't mind forming up a couple of thse guys into "the cripple TF" and sending them back to Pearl. 3. From 15 - 25 Sys Damage. These guys are pulled back, and are "extreme auxillaries" (depending on the circumstances). These guys are probably waiting on the next "cripple TF" to head to Pearl. I -can- call upon these guys as a stop gap if I have to, (like a CV, who wants to send those home?). But a CV with 25 Sys Dam call still launch strikes (or CAP for convoy escort) after all. But do I want a CV with 20 Sys Dam engaged in a full fight, away from the safety of land-based CAP and close proximtiy of port? No. But I'll keep her around until I see there's another CV or "something good" that I can "trade" her for. I don't want to send back a CV when all Pearl is gonna send me in trade is a bunch of DDs and few CLs. So frankly, just keep your ships longer. They don't really lose THAT much effectiveness with Sys Dmg < 10. And even after 10, they're still usable in secondary duties until you've something in Pearl worth while to send your ships back for. Regards, -F-
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