Belisarius
Posts: 4041
Joined: 5/26/2001 From: Gothenburg, Sweden Status: offline
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[QUOTE]Originally posted by OG_Gleep [B]Thanks for the tips guys, cleared up some of the things that were eluding me. Helped me get past that infernal 3rd scenario of Stalingrad. Couple more questions for you guys: 1. Do you just have to accept that you are going to take losses when trying to locate enemy units? Especially in wooded terrain? I consider myself lucky if the unit hasn’t popped smoke and pulled back after getting OP fire from a hidden enemy in the next hex. 2. Anti-Aircraft - Stalingrad scenario 3 has a lot of AA assets assigned to you. I actually formed a defensive perimeter around some of my more valuable assets, and while they did fire at the plane, I could not see any net gain from all those bullets. What kind of AA units, and how many do you typically need to defend against Air Attacks? 3. Units - Some units I was curious about, and don't know how to utilize properly: a) Command Post b) Pack Mules c) Prime Mover - How does this differ from the other transport vehicles d) Ammo Dump - Stationary Ammo refill station? e) Recon Halftracks - Does any unit with the word "Recon" in it share common properties with each other? Ie: Do Recon Halftracks perform the same as Recon Squad? f) Command Car - Can you replace your GE HQ unit with this? How does this unit operate if it is not AO? g) Support Panzer - Could someone define this please. I could understand if it had retrofitted models in it, but these look like regular Panzer's to me. h) Favorite onboard Artillery unit? Most efficient on board Arty unit? Both questions refer to anything classified as Artillery under the button. 4. Paratroopers - Any one care to share their personal experiences in battle with Airborne units? 5. A few of you guys mentioned suppressing the enemy as a favored tactic. How can you tell when an enemy is sufficiently suppressed? 6. Infantry in a Mechanized Army - Typically in games at this scope, I like to use tried and true methods of advancing, using combined arms. Like in Combat Mission, unless you are foolish, Armor never leads the advance. Infantry always always leads if you don't want to die a horrible death. I have found in this game it is a royal pain as infantry only moves 2-3 hexes per turn. I have been running low cost Armor units/Motorcycles on point, and using my HT's to bring my infantry up once contact has been made, jump out at the adjacent hex, fire until empty, then jump back in the HT. Has anyone figured out a way to use infantry in an offensive role effectively? - Ya this is a big one in scope, but its really bothering me. Especially because its often more effective to lead with armor. You can survive a lot of close assaults by revealed infantry, but I can send an entire platoon in woods to try and dig out one squad and they will all be turned back, just by moving into an adjacent hex. [/B][/QUOTE] Hi Gleep, Here's my answers on your q's...I bet anyone will post better replies any minute tho'... ;) 1) Yes. Your recce units will be subject to an appalling casualty rate. Be glad it's them and not your panzers... ;) 2) Always a tricky question. I'd say that anything automatic will increase your opportunities, i.e. AA ranging from 20 to 40 mm... the big ones are a waste of money and time. :p This is because small calibre automatic are much more likely to hit, and a damaged aircraft won't return! :D 3) This is VERY dependent if you play with C&C on or off! If no - guestions a) and f) doesn't matter much - a command post does leave you with opportunity to rally troops withing its radius, though. a) see above b) Pack mules lug around heavy loads - not that useful if you're not fighting a mountain battle, for example c) A Prime Mover is just like any other transport vehicle, only heavier, and designated to do just that - move heavy stuff around. It's less prone to fail and it will carry more weight at a better speed cross-country. d) Ammo dumps - GOLD!! If you have artillery on board, an ammo dump will refill the ADJACENT artillery's stock at almost the firing rate! Keep these babies safe and sound! :) e) "recon" almost always means "elite", check the info in the OOB. You'll get an additional bonus for recon units making them harder to knock out and better to spot enemies. f) as before, if you don't play with C&C ON, this will have little or no effect. g) support panzers have a large calibre (>75mm), and carry lots and lots of HE (High Explosive) ammo, and not so much Armor Piercing (AP). I.e., a support panzer usually has a short barrel with low V0, but it doesn't matter much if you're going against infantry. (Big Boom Kills, YAY) Against other tanks, a support Panzer is almost worthless, as it doesn't have much to counter the enemy armor. h) favourite onboard has got to be the 81mm mortars - lots of firepower and reasonably quick redirect times. My biggest hate object here is the US 155mm GMC - deadly! :mad: Remember, you can always confuse your enemy (if human) by tossing smoke grenades to elude your enemy from the real gun points. 4) Paratroopers are pricey, very likely to get killed but if employed properly can be devastating. Remember you'll go in w/out heavy weapons support whatsoever. Stay low and hidden, then rush to kill everything! 5) Experience! By time, you'll know when the enemy is suppressed "enough"! Remember this is always a relative value - a unit on owerwatch can easily kill an advancing unit. By holding the cursor over the enemy, a label saying "pinned" or "buttoned" tells you wether the crews are eating dirt and will not do anything or are preparing.. 6) Too much to cover right now!! Are they HT carried infantry, or truck carried infantry?? Either way - they're FAST no matter what you say. I can't get much into detail but I'll say - hell YEAH i ALWAYS use regular foot infantry in an offensive role! They scout, they're hard to pin down, they kill AT guns and AA guns, they suppress the enemies and so on.... w/out infantry support, your'e a dead loser! Infantry means everything, keep them on alert, don't be afraid to scout around, call heavy support in when needen. The Infantry is the backbone of your battle! :D Use your squads to guard one another - i.e. move one unit with two other carrying heavier guns for support, when the first unit is up, take the next one and use the others as cover. Repeat until "all" units are safe. Use this all over the battlefield to "leap-frog" a unit to it's next target....
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